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Explore a wealth of fantastic new magic items in this supplement for the world's greatest roleplaying game! Mordenkainen has spent his career researching magic items. In this book, he describes 150 of the most interesting and powerful rings, rods, staffs, wands, and potions ever devised! The perfect way to liven up any treasure hoard and an essential resource for every Dungeon Master. ... [click here for more] |
Dungeon Masters Guild |
$5.95
|
I want to loot the white dragon!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the Dragon of Icespire Peak, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Need a break from writing? Add enriching filler content with this set of self-contained stories that take place in and around the Sword Coast. This PDF is full of flavor text, character information, and more that will make your Sword Coast adventures feel more tangible and interactive!
by Olivia L. Dobbs
Presenting: 5 Sword Coast Small Town Filler Quests
Using... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"So here you have it: the truth about the Seven Heavens."
— Zariel, Defender of the Seven Heavens and Archduchess of Avernus
There are so few celestial creatures in D&D 5E — a grand total of seven in the Monster Manual! I believe the main reason for this is that celestials are... good. And good beings don’t make good villains... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This 68-page handbook contains progression from 20th to 30th level for all character options found in the Player's Handbook, Dungeon Master's Guide, Sword Coast Adventurer's Guide, Xanathar's Guide to Everything, Guildmaster's Guide to Ravnica, and Eberron: Rising from the Last War. It also includes epic racial bonuses for all races found in the aforementioned titles, in addition to those found... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Salvage Operation is the third adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party seeking out a derelict ship lost at sea to retrieve a vast treasure, pitting them against fearsome arachnids, foul demons, decayed undead, an evil cultist – and finally has them racing for their lives to escape the clutches of a malevolent... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .
Imagine a world where good has lost and evil prevailed. ... [click here for more] |
Dungeon Masters Guild |
$9.99
|
A Forgotten Realms Campaign Guide
Mulhorand represents so much more than a country in Faerûn’s distant east. It is a realm of legend. A land where history is not just told in stories or recorded in books; it is etched across the desert landscape and carved into the very stone beneath your feet. Every grain of sand bears testament to the rise and fall of a dozen empires, and the god-kings... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Print On Demand is finally available, with softcover, a new layout and updated version!
This volume aids in creating a tavern or an inn, from its appearance and staff to what can occur there.
Inside you will discover:
- Chapter 1: Everything about the appearance of a tavern/inn, including various special features.
- Chapter 2: Owner, Staff, and Customers. Everything you need to create them from... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Lost Laboratory of Kwalish explores an alternate expedition into the Barrier Peaks. The legendary inventor disappeared in the peaks eons ago… as it turns out, finding a crashed planar ship and studying its technology to fuel his own experiments—only now, Kwalish’s lost research is desperately needed!
For characters 5th-10th level.
This adventure explores two locations within... [click here for more] |
Wizards of the Coast |
$9.99
|
Welcome to the Academy of Adventure!
Much like Arcavios has Strixhaven, the Sword Coast has Headmaster Vance’s Academy of Adventure. No finer training can be found, either up or down the Sword Coast, than that of the Academy. Here, an adventurer can learn firsthand from the masters of their craft. The Academy currently serves as the training grounds for the next generation of heroes of the Forgotten... [click here for more] |
Dungeon Masters Guild |
$3.99
|
From the minds that brought you the best-selling Baba Lysaga's Nocturnes & Nightmares comes a new darkness for a new year...
Vecna's original manuscript has finally been unearthed. Its whispered secrets worm its way into the unwitting underground organization hell-bent on putting a stop to the Lich King once and for all. Will they succeed in their efforts or will their hubris become... [click here for more] |
Dungeon Masters Guild |
$19.99
|
The Best Shops of the Forgotten Realms
Volothamp Geddarm is back! After years of research, Volo’s Vetted Vendors is the humble scribe’s latest work. Wherever your adventures take you, this book will be your guide to the local businesses. Whether you're looking for a place to sleep, somewhere to stock up on supplies, or simply a place to get a great mug of ale, Volo has got you covered!... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party venturing into a lizardfolk lair to learn why the scaly humanoids are preparing for war – eventually making the characters responsible for establishing an alliance with the savage and distrustful lizardfolk.
In this document, we seek... [click here for more] |
Dungeon Masters Guild |
$3.99
|
I want to loot the abyssal chicken!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Baldur's Gate: Descent Into Avernus, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The Blackstaff’s Book of 1,000 Spells is the largest compilation of 5E spells ever released, over 300 pages, from the creators behind such titles as Elminster's Guide to Magic, the Player's Companion, Faiths of the Forgotten Realms (I and II), Eberron Archetypes, and the Ravenloft Archetypes series (which Critical Role creator Matt Mercer praised... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Maps, advice, troubleshooting, handouts, and much more for Lost Mine of Phandelver — from adamantine-selling publisher Eventyr Games!
Lost Mine of Phandelver, the legendary starter adventure from 2014, has been revamped and republished in Phandelver and Below: The Shattered Obelisk. Even so, a lot of the issues that plagued the beloved classic haven’t been... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Isle of the Abbey is the fourth adventure of seven in the Ghosts of Saltmarsh campaign book. In this throwback to 2nd edition, brave adventurers are sent to investigate a ruined abbey on an undead-infested isle, pitting them against desperate cultists, devious traps and unliving guardians, as they must delve deep to find the abbey's hidden treasures.... [click here for more] |
Dungeon Masters Guild |
$2.99
|
A Lord of Kozakura requests aid in dealing with a demon that has sworn vengeance upon his house. But there may be more to this tale than just an angry fiend.
A Four Hour, Tier 2 Dungeoncraft Adventure set on the Kozakura Islands of Kara-Tur, optimized for APL 8
CONTENT WARNINGS: Fire, betrayal, gaslighting (mentioned)
This adventure inspired by the legends of Heian Japan, the Genji-monogatari,... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Mage Rymdyl — master mage and protector of the Border Kingdoms — has disappeared. All signs point to a kidnapping, but who is powerful enough to abduct one of such stature? The answers lead adventurers on a deadly journey across the planes, to events that threaten all of Faerun.
A Four-Hour Adventure for 17th- through 20th-Level Characters ... [click here for more] |
Dungeon Masters Guild |
$6.99
|
Suggested Contribution: $1.95
Featured in Issue 7 of Dragon+ Magazine and Unearthed Arcana in the March 2016 Review by Mike Mearls and Chris Lindsay!
Unleash the power of blood magic.
Thanks for the support - we've expanded Blood Magic to provide Players and Game Masters with the following for thrilling play:
Blood Magic. A wizard tradition for 5th Edition. This product... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
One Companion to Rule Them All
The Complete Edition of the Dungeon of the Mad Mage Companion is your one-stop guide for running and fleshing out Dungeon of the Mad Mage! It contains every chapter written for the Companion over these last seventeen months, which consists of the following:
Halaster's Game.... [click here for more] |
Dungeon Masters Guild |
$20.00
|
92 maps for Icewind Dale: Rime of the Frostmaiden available in multiple formats.
Printable PDF 8.5x11 Letter sized
Printable PDF 11x17 Tabloid sized
Printable PDF A3 sized
JPG images with grid at 100ppi
JPG images without grid at 100ppi
dd2vtt files without grid at 100ppi
dungeondraft_map files
I have worked to produce maps that are:
Complete. All locations in the campaign... [click here for more] |
Dungeon Masters Guild |
$9.99
|
I want to loot the green dragon!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Lost Mine of Phandelver, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers will... [click here for more] |
Dungeon Masters Guild |
$0.95
|
33 maps for Phandelver and Below: The Shattered Obelisk available in multiple formats.
Printable PDF 8.5x11 Letter sized
Printable PDF 11x17 Tabloid sized
Printable PDF A3 sized
100ppi JPG images with grid
100ppi JPG images without grid
100ppi dd2vtt files without grid
dungeondraft_map and asset files
I have tried to make maps that are:
Complete. Every location in the campaign... [click here for more] |
Dungeon Masters Guild |
$3.99
|
New Combat Actions for the Creatures in Volo's Guide to Monsters
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Assault from the Astral
After crash-landing onto the Material Plane, a strange, otherworldly ship brings with it an unexpected wave of piracy, hideous creatures from the bottom of the Trackless Sea, and a notorious foe who has been awakened from the deep, intent on destroying the world as you know it.
The adventurers must set sail along the Sword Coast, fending off the pirate attacks... [click here for more] |
Dungeon Masters Guild |
$39.95
|
Imagine a world where Tiamat was summoned successfully. Where the Princes of Elemental Evil tread unfettered. Where Demogorgon prowls the Underdark with the Wand of Orcus, leaving an army of undead in his wake. Where the storm giants have been cast to the bottom of the Ordning. Where Baldur's Gate has been banished to the Nine Hells. . . .
Imagine a world where good has lost and evil prevailed. ... [click here for more] |
Dungeon Masters Guild |
$9.99
|
I want to loot Auril the Frostmaiden!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Icewind Dale: Rime of the Frostmaiden, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Find new powerful magic, and mysterious and terrible objects lurking within Vault of Magic!
Through this supplement, you can expand and enrich your Dungeons & Dragons world.
In Vault of Magic you will discover:
- 54 New magical items
- 16 New spells
- More than 40 stock art pieces
- A top-level layout
- A hypertext index, to quickly... [click here for more] |
Dungeon Masters Guild |
$3.95
|
BRING TEN-TOWNS TO LIFE WITH THIS SUPPLEMENT FOR ICEWIND DALE – RIME OF THE FROSTMAIDEN!
This product contains:
Interesting Locations. 76 engaging locations in and around the towns, ranging from completely new places to expanded descriptions of existing locations found in the campaign book or known lore.
Quests and Connections. 13 mini quests and countless connections... [click here for more] |
Dungeon Masters Guild |
$7.95
|
More magic... More gear... More treasure... More Xanathar!
Xanathar has spent centuries accumulating loot beneath the streets of Waterdeep. Now, at last, you have the chance to peek inside his extraordinary treasure vault! This book contains nearly 500 items, including mundane and magical arms and equipment for everyone. This vast catalog ensures that players will... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Secrets of Sokol Keep
Decades have passed since Sokol Keep was reclaimed, and a small garrison placed there along with a beacon to help guide ships. Now, that beacon has gone dark, and the garrison has disappeared. In Phlan, rumors circulate that something ancient was discovered in the grounds beneath the keep, dating to before the clerics of Tyr built the small fortress. Uncover... [click here for more] |
Wizards of the Coast |
$2.99
|
Discover the wonders of Faerûn’s frozen tundra with Player Primer: Icewind Dale! This supplement contains all the information DMs and players will need to jump into a Dungeons & Dragons adventure set in Icewind Dale including:
Life in Icewind Dale
Important story events
Regions and settlements of Icewind Dale
Factions of Icewind Dale
New & adapted backgrounds
A Character... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"We laughed, we cried... people died... it was great."
"An excellent adventure that focuses on the pillars of exploration and social interaction."
"At this price I consider this a steal."
Scarab of Death is a mystery adventure for a party of 10th level characters. It takes place in the Raging Bull District in Waterdeep (Forgotten Realms) but you can easily adapt... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Waterdeep's Notice Boards - A collection of 42 quest seeds in Waterdeep and Skullport. Pit your players against criminal masterminds, monsters from the deep, or seemingly unsolvable mysteries. Waterdeep! Come for the adventure, stay for the outstanding payment.
Get Ready for Waterdeep!
Waterdeep is a bustling metropolis and adventure lurks behind every corner. To spare you some of the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This is the PDF version. For all your Fantasy Grounds needs, click here
"There are some excellent, imaginative touches in the adventures, and I expect you'll find it worth investigating. Recommended." -Merric Blackman, Merric's Musings.
Attention scoundrels!
Run riot over Waterdeep with this collection of five low prep/no prep "Pick up and play" heist... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A trek toward Icewind Dale turns deadly when an avalanche blocks the heroes’ passage through the Spine of the World. Rescued by a menagerie of strange creatures, the heroes are asked to return the favor in exchange for answers about what’s happening in the cold and frozen North.
An introductory adventure comprising four 1-hour episodes. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Heroes of Saltmarsh I is the first installment in a series of player compendiums tailor-made for groups playing through Ghosts of Saltmarsh. Here you'll find six archetypes, all of which are heavily inspired by classic tales of the seas and ships, and the fantastical characters who inhabit these stories: from Jack Sparrow and Ahab to Odysseus and the feared... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Truly Great Shops that you Cannot Miss
This book is Elminster Aumar's answer to the question "What are the greatest shops in the Realms?". Elminster's Excellent Establishments is the must-use book for everyone that frequently travels through the Forgotten Realms. It will help you find a (relatively) safe place to spend the night, trustworthy shopkeeps, and everything in between.
This book... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Lost Mine of Phandelver - Chapter 1: Goblin Arrows
GM Resources Pack
Includes battlemaps for: Goblin Ambush Road, Goblin Trail, Cragmaw Hideout
Contents:
A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Lost Mine of Phandelver adventure.
... [click here for more] |
Dungeon Masters Guild |
$7.99
|
A Friend in Need - a Waterdeep: Dragon Heist DM's Resource
The goal of this document is to provide you, the Dungeon Master, with tools and thoughts that'll help you make Chapter 1 of Waterdeep: Dragon Heist more exciting for your players and easier for you to run. This download includes:
Before We Begin - A discussion about choosing a villain, including a brief review... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Scroll Thief
Scholars Square is a relatively quiet corner of Phlan, but a series of odd thefts have the headmasters of verious schools in the area concerned. The headmasters' pleas for help have gone unanswered by the Black Fist, and the Lord Sage of Phlan decided to reach out to you and your kind to bring those responsible to justice.
An introductory adventure for 1st-4th level... [click here for more] |
Wizards of the Coast |
$2.99
|
TIME TO OPEN FOR BUSINESS!
The famous proprietor of the Yawning Portal tavern has declared happy hour on his years of business knowledge! Durnan’s Guide to Tavernkeeping expands on the rules in the Dungeon Master’s Guide and chapter 2 of Waterdeep: Dragon Heist to provide gamers with everything they need to create and manage a fantasy tavern in the... [click here for more] |
Dungeon Masters Guild |
$8.95
|
Lost Mine of Phandelver - Chapter 9: Phandalin
GM Resources Pack
Includes battlemaps for: Phandalin (full village in battlemap scale), Redbrand Hideout
Contents:
A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Lost Mine of Phandelver adventure.
... [click here for more] |
Dungeon Masters Guild |
$9.99
|
This product is Adventurers League legal and made for Tier 1. Code: DDHC-TOA-5
Thirteen new encounters in the port city of Chult that can be added to any Tomb of Annihilation campaign! Combat, danger, intrigue, and pulp are all yours in this exciting supplement!
Welcome to Port Nyanzaru, a port city on the edge of Chult’s jungle that promises untold adventure, fortune, and danger!
This... [click here for more] |
Dungeon Masters Guild |
$4.99
|
I want to loot everything in the Witchlight Carnival!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in The Wild Beyond the Witchlight, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This guide has everything you need to prepare and run Tomb of Annihilation. There is a "how to run" section for those who want to see how this adventure can be put together, and a massive set of notations, summaries, warnings and page numbers that will hopefully make your life easier. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Raiders of the Twiligiht Marsh
A black dragon’s treasure horde has been located in the Twilight Marsh, and within it are secrets that hold interest to the factions. With the dragon marauding over the countryside, the horde is left unguarded. Now is the time to plunder its lair!
An adventure for 5th-10th level characters.
DDEX1-12 5E
Also included in the purchase... [click here for more] |
Wizards of the Coast |
$3.99
|
Often called the “Gateway to Chult”, the exotic city of Port Nyanzaru is built upon a landscape both mystifying and marvelous.
However, the city’s vibrant beauty is overshadowed by a mysterious scourge that plagues all within the land. Can the divergent forces within the city discover the truth before all are overcome by this growing threat?
Five Four-Hour Mini-Adventures for 1st-4th Level... [click here for more] |
Wizards of the Coast |
$3.99
|