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Dungeon Master's Kit (4e)

Dungeon Master's Kit (4e)


If you're a Dungeons & Dragons player looking forward to your first experience as the Dungeon Master, this box contains everything you need to get started, including expert advice on making your game the best it can be. Create monster-infested dungeons, gather your friends, and let the fun begin. In the Dungeons & Dragons world you create, anything is possible—the only limit is your imagination!...   [click here for more]
Wizards of the Coast  $19.99

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Eberron Campaign Guide (4e)

Eberron Campaign Guide (4e)


This D&D game supplement contains everything you need to run adventures in the exciting world of Eberron, as well as tons of material for your homebrew D&D campaign. This book presents a historical and geographical overview of the setting; information on key locations, personalities, and organizations; an introductory adventure; and a bestiary of monsters and villains to challenge heroes...   [click here for more]
Wizards of the Coast  $19.99

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Dungeon Master's Guide 2 (4e)

Dungeon Master's Guide 2 (4e)


A source of inspiration for Dungeon Masters of any level. This core rulebook for the Dungeons & Dragons Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier (levels 11–20). It includes advanced encounter-building tools (including traps and skill challenges), storytelling...   [click here for more]
Wizards of the Coast  $17.99

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Murder in Baldur's Gate (5e)

Murder in Baldur's Gate (5e)


Duke Adrian Abdel is a living legend in the city of Baldur's Gate, and much of the city has gathered to celebrate him and his accomplishments. On this day of festivities, though, the dukes past will finally catch up with him, with dire consequences. Murder has returned to Baldur's Gate, and brave heroes are the city's only hope to stop the violence. This Dungeons & Dragons Roleplaying...   [click here for more]
Wizards of the Coast  $17.99

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Player's Handbook 2 (4e)

Player's Handbook 2 (4e)


Heroes of Primal Might and Ancient Power! From the bright towns and darkened wilderness they come: mighty heroes intent on exploring dungeons, slaying monsters, and battling evil. This companion to the Player's Handbook® core rulebook introduces the primal power source, which draws on the spirits that preserve and sustain the world. Player's Handbook 2 includes four classes tied...   [click here for more]
Wizards of the Coast  $17.99

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Player's Handbook 3 (4e)

Player's Handbook 3 (4e)


Out of the Far Realm they came: creatures of horror and madness. As the gods rallied against the incursion, brave heroes arose with newfound powers of their own. Together they stood against this threat from beyond, just as they stand today. This companion to the Player's Handbook and Player's Handbook 2 core rulebooks introduces the psionic power source-powers of the will brought to bear against...   [click here for more]
Wizards of the Coast  $17.99

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Monster Manual 3 (4e)

Monster Manual 3 (4e)


Iconic monsters for your D&D campaign This core rulebook packs in over 200 new monsters to menace D&D player characters. Classic monsters such as the derro, the mimic, and Lolth (Demon Queen of Spiders) make their first 4th Edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level, including deadly catastrophic...   [click here for more]
Wizards of the Coast  $16.99

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The Shadowfell: Gloomwrought and Beyond (4e)

The Shadowfell: Gloomwrought and Beyond (4e)


The Shadowfell is a dark reflection of the natural world, a haunting plane where fear and death rule. Yet, within the gloom are countless lures for adventurers seeking fortune, glory, and more. Just don’t get caught alone at night! This set is for Dungeon Masters interested in taking their heroes on excursions to the Shadowfell, as well as Dungeon Masters looking for a sinister setting in which...   [click here for more]
Wizards of the Coast  $16.99

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Adventurer's Vault (4e)

Adventurer's Vault (4e)


Hundreds of new weapons, tools, and magic items for your D&D character.   This supplement for the Dungeons & Dragons game presents nearly a thousand magic items, weapons, tools, and other useful items for your D&D character. Whether you’re a player looking for a new piece of equipment or a Dungeon Master stocking a dragon’s hoard, this book has exactly what you need....   [click here for more]
Wizards of the Coast  $14.99

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Adventurer's Vault 2 (4e)

Adventurer's Vault 2 (4e)


Make Your Wishes Come True You've just defeated the monsters, and in the back of their lair you find an old wooden chest atop a pile of bones and rusty weapons. Through the keyhole spills a wondrous golden light. What magical treasures will find inside ? This Dungeons & Dragons game supplement presents hundreds of new magical items. Including weapons, Armour, ammunition, tomes,...   [click here for more]
Wizards of the Coast  $14.99

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Arcane Power (4e)

Arcane Power (4e)


New options for wizards, warlocks, sorcerers, bards, and swordmages... This tome focuses on the arcane heroes: characters who wield strange and mysterious spells and rely on their mastery of magic for survival. This book provides new archetypal builds for the wizard, warlock, sorcerer, bard, and swordmage classes, including new character powers, feats, paragon paths, and epic destinies. Product...   [click here for more]
Wizards of the Coast  $14.99

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Dark Sun Campaign Setting (4e)

Dark Sun Campaign Setting (4e)


Explore a savage, wondrous world. Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas—a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings. Use it to build Dark Sun heroes and thrilling D&D adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested...   [click here for more]
Wizards of the Coast  $14.99

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Divine Power (4e)

Divine Power (4e)


This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on heroes who draw power from divine forces. It provides new archetypical builds for the cleric, paladin, invoker, and avenger classes, including new character powers, feats, paragon paths, and epic destinies. It also includes rules for divine...   [click here for more]
Wizards of the Coast  $14.99

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Dragon Magazine Annual, Vol. 1 (4e)

Dragon Magazine Annual, Vol. 1 (4e)


Every week, Dragon™ magazine presents new online rules content for your 4th Edition DUNGEONS & DRAGONS® game on D&D Insider™. Whether you want to enhance your character or explore new races and campaign horizons, Dragon has something for you! The Dragon Magazine Annual collects the...   [click here for more]
Wizards of the Coast  $14.99

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Dungeon Delve (4e)

Dungeon Delve (4e)


Deadly Dungeons for All Levels! If you're a Dungeon Master looking for some quick one-shot adventures, or you're searching for fun encounters to weave into your home D&D campaign, look no farther! This Dungeons & Dragons supplement provides Dungeon Masters with 30 short, easy-to-run mini-dungeons - or "delves" - each designed to last a single game session. The book includes...   [click here for more]
Wizards of the Coast  $14.99

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Dungeon Magazine Annual, Vol. 1 (4e)

Dungeon Magazine Annual, Vol. 1 (4e)


This supplement contains adventure material from Dungeon® magazine, the digital magazine that provides DMs with monthly support content. Inside this book, you’ll find a total of five adventures spanning two campaign settings and over twenty levels of play.   Product History Dungeon Magazine Annual, Volume 1 (2010) is the first collection of selected adventures...   [click here for more]
Wizards of the Coast  $14.99

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Forgotten Realms Campaign Guide (4e)

Forgotten Realms Campaign Guide (4e)


Dark perils and great deeds await! Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Campaign Guide presents a world of untold adventure, a land...   [click here for more]
Wizards of the Coast  $14.99

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Forgotten Realms Player's Guide (4e)

Forgotten Realms Player's Guide (4e)


The complete guide for building Forgotten Realms characters! Welcome to Faerûn, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Player’s Guide presents this...   [click here for more]
Wizards of the Coast  $14.99

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Into the Unknown: The Dungeon Survival Handbook (4e)

Into the Unknown: The Dungeon Survival Handbook (4e)


The Darkness Beckons Being an adventurer is a hard business. Dungeons offer adventure, treasure, and glory, but they are fraught with deadly traps, vicious monsters, and sinister puzzles. It takes more than a stout heart and a sharp mind to survive. A hero must be equipped with knowledge and tools if he or she is to face the unknown and live to tell about it. Into the Unknown: The Dungeon Survival...   [click here for more]
Wizards of the Coast  $14.99

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Manual of the Planes (4e)

Manual of the Planes (4e)


Adventure beckons through planar portals... Beyond the mortal world awaits great peril, power, and adventure. Welcome to the planes! With this book, you can explore the magical realms of the Feywild, the haunted lands of the Shadowfell, the divine dominions of the Astral Sea, and the savage maelstrom of the Elemental Chaos and the Abyss. Every plane offers unique adventuring locations...   [click here for more]
Wizards of the Coast  $14.99

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Martial Power 2 (4e)

Martial Power 2 (4e)


Sharpen your sword and tighten your bow! This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on martial heroes. It provides new archetypal builds for fighters, rangers, rogues, and warlords, as well as new character powers, feats, paragon paths, and epic destinies. Product History...   [click here for more]
Wizards of the Coast  $14.99

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Menzoberranzan: City of Intrigue (4e)

Menzoberranzan: City of Intrigue (4e)


Menzoberranzan: City of Intrigue provides an in-depth exploration of the greatest drow city in the Dungeons & Dragons game and Forgotten Realms campaign setting. It contains all of the information a Dungeon Master needs to run adventures or an entire campaign based in this treacherous city, including descriptions of city locations, drow houses, key organizations,...   [click here for more]
Wizards of the Coast  $14.99

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Monster Vault: Threats to the Nentir Vale (4e)

Monster Vault: Threats to the Nentir Vale (4e)


Terrifying monsters and villains for your heroic- and paragon-tier campaign. The Nentir Vale - a frontier land sheltered by mountains and strewn with abandoned farmsteads, ruined manors, and broken keeps - is the perfect base for any Dungeons & Dragons campaign. Monster Vault: Threats to the Nentir Vale presents statistics, tactics, and lore for an array of new monsters that prowl the Nentir...   [click here for more]
Wizards of the Coast  $14.99

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Mordenkainen's Magnificent Emporium (4e)

Mordenkainen's Magnificent Emporium (4e)


A wondrous collection of magical treasures for any campaign. Few wizards know more about magic than the mighty Mordenkainen, whose arcane achievements are without peer. He’s the Archmage of Adventure . . . and no stranger to unearthing hidden lore. Stand aside, Tenser! Back to the books, Otiluke! Few can match Mordenkainen’s collection of magic items. Still, he hardly seems the type to settle...   [click here for more]
Wizards of the Coast  $14.99

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Neverwinter Campaign Setting (4e)

Neverwinter Campaign Setting (4e)


ADVENTURE IN A REALM OF INTRIGUE Left a desolate ruin after a terrible cataclysm, the city of Neverwinter now rises from the ashes to reclaim its title as the Jewel of the North. Yet even as its citizens return and rebuild, hidden forces pursue their own goals and vendettas - any one of which could tear the city apart. If Neverwinter is to survive, it's up to heroes to face down secret cults, sinister...   [click here for more]
Wizards of the Coast  $14.99

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Player's Option: Heroes of Shadow (4e)

Player's Option: Heroes of Shadow (4e)


The Shadowfell is a cold, grim place through which the spirits of the dead must pass on their way to... wherever. Dark, evil things live there, suffused with the power of shadow. Some mortals in the natural world learn how to tap into this source. Assassins. Necromancers. Hexblades. By all accounts, a ruthless lot. However, not all beings that draw strength from the Shadowfell are vile, blackhearted...   [click here for more]
Wizards of the Coast  $14.99

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Player's Option: Heroes of the Elemental Chaos (4e)

Player's Option: Heroes of the Elemental Chaos (4e)


Command the Elements Imagine untamed oceans wracked by lightning, whirlwinds of seething flame and roaring thunder, and massive shards of flying earth and ice. Welcome to the Elemental Chaos, the raw plane from which the gods and the primordials fashioned the world. The plane forms the foundation of the D&D cosmos and is home to countless elemental beings, including genies, archons,...   [click here for more]
Wizards of the Coast  $14.99

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Player's Strategy Guide (4e)

Player's Strategy Guide (4e)


The D&D Player's Strategy Guide is aimed at D&D players who crave the envy of their gamer peers. If you want a character that’s jaw-droppingly cool, this book is for you. It provides tips and tricks for optimizing your D&D characters - to make them more awesome and fun to play at the game table. In addition to character optimization tips and player advice, this book includes entertaining...   [click here for more]
Wizards of the Coast  $14.99

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Primal Power (4e)

Primal Power (4e)


New options for barbarians, druids, shamans, and wardens Take a walk on the wild side! This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on heroes who draw power from the spirits that preserve and sustain the world. It provides new archetypal builds for barbarians, druids,...   [click here for more]
Wizards of the Coast  $14.99

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Psionic Power (4e)

Psionic Power (4e)


New options for ardents, battleminds, monks, and psions. Hot on the heels of Player’s Handbook 3 comes Psionic Power, a D&D supplement that explores the psionic power source in more detail. This supplement presents hundreds of new options for D&D characters, specifically focusing on heroes who channel the power of the mind. It provides new builds for the ardent, battlemind, monk, and psion...   [click here for more]
Wizards of the Coast  $14.99

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Revenge of the Giants (4e)

Revenge of the Giants (4e)


Earth giants, frost giants, fire giants... when the giants strike out to raid and destroy the civilized lands, it becomes apparent that something much larger and more dangerous lurks in the background. A group of adventurers must locate the spark that has ignited this spreading fire and find a way to snuff it out before it engulfs the world. Revenge of the Giants is a super-length adventure that...   [click here for more]
Wizards of the Coast  $14.99

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The Plane Above: Secrets of the Astral Sea (4e)

The Plane Above: Secrets of the Astral Sea (4e)


Climb aboard an astral skiff and set sail for adventure! On the Astral Sea, characters face off against angels, devils, githyanki, and even the gods and their exarchs while exploring dungeons, raiding astral galleons, and establishing themselves as demigods. This game supplement builds on the overview of the Astral Sea presented in the Manual of the Planes game supplement and explores the heavenly...   [click here for more]
Wizards of the Coast  $14.99

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The Plane Below: Secrets of the Elemental Chaos (4e)

The Plane Below: Secrets of the Elemental Chaos (4e)


Where Chaos Rules, Adventure Follows A hotbed of adventure awaits in the rolling maelstrom of the Elemental Chaos - a tumultuous plane of primordials, titans, elementals, slaads, and demons. From the City of Brass to the githzerai monastery of Zerthadlun to the spiraling depths of the Abyss, adventure lurks behind every lava waterfall, across every icy battlefield, and beyond every raging lightning...   [click here for more]
Wizards of the Coast  $14.99

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Tomb of Horrors (4e)

Tomb of Horrors (4e)


The deadliest dungeon in the D&D world returns! For generations, the Tomb of Horrors has held an inescapable allure. It draws adventurers to it like a beacon then devours them utterly like some monstrous predator. Within its sepulchral, trap-ridden halls and chambers lay the secrets and treasures of the demilich Acererak and, some say, the demilich himself. Tomb of Horrors features a modular...   [click here for more]
Wizards of the Coast  $14.99

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Ed Greenwood Presents Elminster's Forgotten Realms

Ed Greenwood Presents Elminster's Forgotten Realms


The Forgotten Realms is the most successful and widely known Dungeons & Dragons campaign setting ever created, and it owes its existence to creator Ed Greenwood. This 160-page book describes the campaign setting as it lives and breathes in the imagination of its creator. Through the alter ego of Elminster, Archmage of Shadowdale, Ed Greenwood presents the Realms as a setting where companies of...   [click here for more]
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Halls of Undermountain (4e)

Halls of Undermountain (4e)


Beneath the streets of Waterdeep, a sinister dungeon awaits adventurers brave enough to face its perils. Created ages ago by the wizard Halaster, the sprawling dungeon is a lair for terrible monsters and ruthless villains. In the dark chambers, they hunger for victims and plot the downfall of those who dwell on the streets above. Who will unravel the twisting labyrinth to reveal its secrets, claim...   [click here for more]
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E1 Death's Reach (4e)

E1 Death's Reach (4e)


Death's Reach is a D&D adventure designed to take characters from 21st to 24th level. In this adventure, players learn the very foundation of reality is threatened by those seeking to usurp the powers of the god of death. To prevent this cosmic coup, players must trace the disruptions into the Shadowfell's timeless core, where all things find their end. This adventure can be run as a stand-alone...   [click here for more]
Wizards of the Coast  $12.99

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H2 Thunderspire Labyrinth (4e)

H2 Thunderspire Labyrinth (4e)


Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as the Labyrinth of Lost Souls. In recent years, this vast labyrinth has become a living dungeon from which trade between the surface and subterranean worlds is possible. However, beyond the well-lit halls where prospectors, merchants, and traders convene lies a darker world where adventurers battle...   [click here for more]
Wizards of the Coast  $12.99

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H3 Pyramid of Shadows (4e)

H3 Pyramid of Shadows (4e)


A 4th Edition D&D adventure for characters of levels 7–10 The ancient trees of the Shadowsong Forest have borne witness to the passing of epochs, and hidden beneath their dark canopies are the remains of empires long departed. Few souls brave enough to explore the primeval forest ever return, for countless horrors haunt the crumbled ruins. When a band of evil criminals seeks refuge within...   [click here for more]
Wizards of the Coast  $12.99

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P2 Demon Queen's Enclave (4e)

P2 Demon Queen's Enclave (4e)


An evil awakens in the Underdark... Long ago, the drow unwittingly built a small enclave above a subterranean realm where a corrupted finger of the Shadowfell touches the world. Once home to a vampire exarch of Orcus, this dead zone still contains unspeakable malevolence that seeks to create terrifying new soldiers for the Demon Prince of the Undead. Demon Queen's Enclave is an adventure designed...   [click here for more]
Wizards of the Coast  $12.99

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P3 Assault on Nightwyrm Fortress (4e)

P3 Assault on Nightwyrm Fortress (4e)


Death is Forever Local hero Jothan Ironspell has fallen in battle, and all attempts to raise him from the dead have failed. And he is not alone. Someone or something is stealing and devouring the spirits of the dead, in defiance of the Raven Queen. All signs point to the Shadowfell and an ancient fortress with a monstrous secret. This adventure takes characters from 17th level to 20th level. It can...   [click here for more]
Wizards of the Coast  $12.99

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Draconomicon II: Metallic Dragons (4e)

Draconomicon II: Metallic Dragons (4e)


Draconomicon: Metallic Dragons describes several varieties of dragons, including gold, silver, copper, iron, and adamantine dragons. It also introduces several other kinds of metallic dragons suitable for any D&D campaign. This supplement presents dragons both malevolent and benign, and gives details on each dragon’s powers, tactics, myths, lairs, servitors, and more. In addition, this book...   [click here for more]
Wizards of the Coast  $19.99 $11.99

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FR1: Scepter Tower of Spellgard (4e)

FR1: Scepter Tower of Spellgard (4e)


A Forgotten Realms adventure for 2nd-level characters. A mysterious presence has taken up residence in one of the towers of Spellgard, and now its dark minions plague the Gray Vale! Scepter Tower of Spellgard is the first full-length Forgotten Realms adventure published for 4th Edition D&D. When paired with the adventure that appears in the Forgotten Realms Campaign Guide, this adventure provides...   [click here for more]
Wizards of the Coast  $11.99

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Madness at Gardmore Abbey (4e)

Madness at Gardmore Abbey (4e)


A thrilling heroic-tier adventure for characters of levels 6-8. This deluxe adventure takes heroes into the ruins of Gardmore Abbey, a monastery that was once the base of a militant order of paladins devoted to Bahamut. According to legend, the paladins brought a dark artifact back from a far crusade and stored it in their abbey for safekeeping, and evil forces gathered to assault the abbey and take...   [click here for more]
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Seekers of the Ashen Crown (4e)

Seekers of the Ashen Crown (4e)


This stand-alone D&D adventure is designed to tale characters from 2nd to 5th level. Although nominally set in the Eberron campaign setting, Dungeon Masters can easily incorporate it into their "homebrew" D&D campaigns. In the adventure, a secret agency known as the Dark Lanterns hires the player characters to recover fragments of the Ashen Crown, an artifact left behind...   [click here for more]
Wizards of the Coast  $11.99

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Monster Manual 2 (4e)

Monster Manual 2 (4e)


Brave adventurers scour the dungeon in search of treasure, but around the next dark corner something terrible and hungry awaits them. What will it be this time? This Dungeons & Dragons core rulebook contains a horde of monsters to unleash upon your campaign world. It includes monsters approporiate for all levels of play, heroic, paragon, and epic. Terrorize your players with such classic...   [click here for more]
Wizards of the Coast  $16.99 $10.19

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D&D Rules Compendium (4e)

D&D Rules Compendium (4e)


This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game. In addition to providing an overview of the game and how it’s played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement,...   [click here for more]
Wizards of the Coast  $9.99

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Dungeon Master's Guide (4e)

Dungeon Master's Guide (4e)


The second of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game. The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D...   [click here for more]
Wizards of the Coast  $9.99

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Dungeons & Dragons Starter Set (4e)

Dungeons & Dragons Starter Set (4e)


The best way to start playing the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game. Designed for 1–5 players, this boxed game contains everything needed to start playing the Dungeons & Dragons Fantasy Roleplaying Game, including rules for creating heroes, advice for playing the Dungeon Master, a solo play adventure, and group-play adventure content. Learning the game has never been...   [click here for more]
Wizards of the Coast  $9.99

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E2 Kingdom of the Ghouls (4e)

E2 Kingdom of the Ghouls (4e)


A sleepless evil lingers in the subterranean depths of the Shadowfell. Gloomy tunnels spill into the dread kingdom of Doresain the Ghoul King, wretched servant of the demon lord Orcus. Neither living nor dead, the Ghoul King casts his shroud of undeath over all who oppose him, and from these fallen enemies he breeds an army. Who can stand against this murderous and hateful force...   [click here for more]
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