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Caves of Shadow (3.0)

Caves of Shadow (3.0)


The Caves of Shadow game is only the beginning. In the DUNGEONS & DRAGONS Adventure Game, your heroes will carry more spells and magical weapons into battle against villainous creatures. The only limitations of the game is your imagination. For 3 or more players, age 13 and up. ...   [click here for more]
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Dungeons & Dragons Conversion Manual (2e/3e)

Dungeons & Dragons Conversion Manual (2e/3e)


This booklet is intended to help you preserve the best of your old D&D campaign as you adopt the new rules. This was a free promotional product provided by Wizards of the Coast prior to the release of Dungeons & Dragons 3rd Edition. ...   [click here for more]
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Into the Darkness (3.0)

Into the Darkness (3.0)


Into the Darkness is a short demo adventure by the Wizards of the Coast team released prior to the launch of 3rd edition. It includes a four page adventure and a two-page "DM tipsheet" which has a brief summary of the 3rd edition rules. ...   [click here for more]
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A Dark and Stormy Knight (3.5)

A Dark and Stormy Knight (3.5)


The unusually violent storms in these parts often drive motley collections of intelligent beings to take shelter together for a time. The tradition of storm-peace ensures that all grudges are suspended for the duration of the storm. But some shelters are safer than others, and not all beings honor the storm-peace. The PCs discover hidden perils inside the isolated tor where they have taken shelter...   [click here for more]
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A Frigid Demise (3.0)

A Frigid Demise (3.0)


A new mini-module by Dungeon Master's Guide author Monte Cook introduces us to a wily white dragon named Charasta. Drop A Frigid Demise, into your new Forgotten Realms campaign in the North of Faerûn, or use it in any setting you like. Dragon encounters are traditionally time consuming and difficult to prepare, so save yourself some time time by picking up this challenging...   [click here for more]
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A Harvest of Evil (3.0)

A Harvest of Evil (3.0)


A new mini-module by Jason Carl! Twin Oaks is a tiny, sleepy little thorp located just within the sheltering eaves of a great forest. Home to an extended family clan of farmers and woodcutters, the community was founded within living memory and since its creation the inhabitants have known only peace and prosperity. But just as the gentle breezes of late summer can transform rapidly into the deadly...   [click here for more]
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A Question of Ethics (3.0)

A Question of Ethics (3.0)


Not all conflicts are straightforward. Not all decisions are easy. Two forces are at odds in this scenario, and neither is clearly good nor clearly evil. Drop this adventure from Dungeon Master's Guide author Monte Cook into your campaign and find out whom the player characters decide to aid -- or hinder. It's suitable for four 12th-level characters. Six months ago, an adventuring group that calls...   [click here for more]
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An Eye for an Eye (3.0)

An Eye for an Eye (3.0)


When your ire has been raised, when you have been wronged, when someone has crossed you too many times -- it's time to contact the Council of Wrath. This small but extremely efficient band specializes in vengeance. And woe to those who find them looking in their direction. The Council of Wrath is an organization of mercenaries that fulfills a need: revenge. Mainly made up of assassins,...   [click here for more]
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An Icy Heart (3.0)

An Icy Heart (3.0)


The peaks of a nearby mountain range have been home to Krikk, an old white dragon, for as long as anyone can remember. Aside from claiming ownership of a few villages and settlements near her range, she hasn't posed much of a threat or even taken much notice of political events around her. Last week, a king's prophet had a vision of golems made of ice that wouldn't melt smashing through the royal...   [click here for more]
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Bad Light (3.5)

Bad Light (3.5)


What's happened to the Pearl Tower -- an ancient lighthouse built to warn ships away from a treacherous reef? Ships are disappearing, and the busy part of the trading season is just about to start. Could someone have taken over the lighthouse and wrecked the ships? Drop the latest miniadventure for D&D v.3.5 by Owen K. C. Stephens into any coastal region of your campaign world that has a...   [click here for more]
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Bad Moon Waning (3.5)

Bad Moon Waning (3.5)


When the priestess of Ehlonna was murdered by a werewolf, the townsfolk of Deepwood lost no time in meting out justice, even though the shapechanger turned out to be a trusted friend and neighbor. But his journal has the town worried. Written in an unknown tongue, it seems to contain important pieces of information. Is it a list of other werewolves? Is the threat to Deepwood over, or has it only just...   [click here for more]
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Base of Operations (3.0)

Base of Operations (3.0)


A group of vile humanoids has taken over an old, ruined keep within a day's walk of the nearest town. Local leaders greet this news with alarm, for they don't wish to see a stronghold for evil humanoids so close to their settlement. So they offer a deal to your group of adventurers: Root out the humanoids and you can have the keep as your own base of operations. Base of Operations, a short adventure...   [click here for more]
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Black Rain (3.0)

Black Rain (3.0)


When the dreaded black rain falls, all those who revere deities or rely on them for power and protection cringe in fear. The black rain forms a wall between the mortal and the divine and thus, when it falls, clerics lose all ability to cast spells and work miracles. Only the foulest of villains would use this opportunity to strike against the near-helpless clerics of an otherwise powerful temple. When...   [click here for more]
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Cave of the Spiders (3.5)

Cave of the Spiders (3.5)


Bandits have been preying on the caravan trade of late, and the number of burglaries and kidnappings is on the rise. Such events might not seem all that unusual, except for the bandits' calling card -- webbing! Can the PCs penetrate the bandit lair and slay the leader before any more locals vanish? Drop the latest miniadventure for D&D v3.5 by Skip Williams into any spot in your campaign world...   [click here for more]
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Desert Sands (3.0)

Desert Sands (3.0)


It's time to heat things up in your campaign with this desert miniadventure. Merchant caravans have been disappearing as they cross the sands. Who or what is responsible and, most importantly, why is it happening? The PCs can make strange alliances or deadly enemies as they seek out answers to these questions. This is a good side trek adventure -- it's easy to insert into an existing campaign any...   [click here for more]
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Dry Spell (3.5)

Dry Spell (3.5)


An unusually severe drought in a remote area recently worsened dramatically when three lakes dried up almost simultaneously. The locals suspect foul play, and the foulest player they know is a bugbear named Relgore -- the leader of a highly successful group of humanoid bandits. Could he be seeking revenge for the militia attacks that recently dispersed his band? Check out the latest miniadventure...   [click here for more]
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Environmental Impact (3.0)

Environmental Impact (3.0)


A mad druid named Drylle holds a grudge against the forest village of Sumpter, which he views as an unlawful encroachment of civilization upon wild lands. In an effort to drive the villagers away, he has brought unseasonably hot and rainy weather to the area. As a result, the nearby river and lake have flooded several times, and crops in the village gardens and orchards have rotted from excessive moisture....   [click here for more]
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Fait Accompli (3.5)

Fait Accompli (3.5)


The white dragon Hinterbite has kept the barony of Icenvale rulerless and poor for centuries. But now his power and that of his secret supporters is threatened by the popularity of an heir who hopes to make a change for the betterment of the people. Can the PCs take on the dragon and his minions and restore power to the barony's rightful ruling line? Download this adventure by Owen K.C. Stephens...   [click here for more]
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Fallen Angel (3.0)

Fallen Angel (3.0)


In the light of a brilliant new star, a young man arrived mysteriously in the hamlet of Elton. Seemingly in need of aid but unable to communicate with the natives, he was adopted by the village, whose people quickly grew to love him. But after a few short weeks, he was kidnapped in a raid by horrid, buglike monsters led by a blue-skinned ogre. Can the PCs save him before the leader can carry out...   [click here for more]
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Fang, Beak, and Claw (3.0)

Fang, Beak, and Claw (3.0)


Fang, Beak, and Claw involves an evil druid of Malar, his cronies, and a tamed owlbear. Living in a sheltered grove altered by the druid's spells, they are using the beast to harass loggers in the woods and help in their cruel hunts. Fang, Beak, and Claw is a short Dungeons & Dragons adventure for four characters of about 8th level, one of whom should be a ranger or have some skill at tracking....   [click here for more]
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Force of Nature (3.5)

Force of Nature (3.5)


Earthquakes, tidal waves, and volcanic eruptions have suddenly wracked Porthaven, a city normally known for its mild weather and calm seas. The root of the problem is an arcane machine built to protect the city 300 years ago by extraplanar creatures called modrons. Now the machine has run out of fuel, and it's up to the PCs to obtain more by visiting each of the four elemental planes. Can they get...   [click here for more]
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Frozen Whispers (3.5)

Frozen Whispers (3.5)


Many hunters choose to try their mettle against the Timberway lion -- a native of the Timberway Forest whose pelt brings top coin in the surrounding frontier towns. Those who make extended trips into the forest often use Bluerock Lodge, a retreat built just for hunters, as their base. But this season, Timberway lions have become quite rare. Why the sudden drop in population? Have they simply been...   [click here for more]
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Hasken's Manor (3.5)

Hasken's Manor (3.5)


The residents of Haskenport are worried -- someone is living at the old manor house. The local druid says it's a band of hobgoblins. Are they just looking for a temporary shelter before moving on? Or do they plan to bring a whole tribe to live there when the place is secured? Or do they work for an even worse creature that no one has seen yet? Whatever their reasons for being there, the situation can't...   [click here for more]
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Haunting Lodge (3.0)

Haunting Lodge (3.0)


The chill November wind has started to blow and, for many folks out there, that means hunting season has arrived. So, in the "spirit" of the season, Owen K.C. Stephens gives us Haunting Lodge, a miniadventure suitable for four 17th-level characters. This site-based adventure centers around an exclusive getaway for high-powered sportsmen seeking some rather unusual game. Fair warning,...   [click here for more]
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House of the Harpies (3.0)

House of the Harpies (3.0)


A new mini-module by Owen K.C. Stephens challenges PCs with an invigorating adventure. It's not often that a theives' guild needs help. Drop this adventure into your campaign in any wilderness setting or just outside any city. Suitable for four 6th-level characters. Adventure Preview The local thieves' guild survives by hiding outside of town, in the nearby forest. Since the...   [click here for more]
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Ill Wind in Friezford (3.0)

Ill Wind in Friezford (3.0)


A new mini-module by Skip and Penny Williams challenges PCs with a haunting adventure. What is the wild hunt? Will the PCs survive their visit to Friezford? Drop this adventure into your campaign in any wilderness setting that contains a former trading route. Suitable for four 14th-level characters. Adventure Preview Introduction What haunts the woods surrounding the...   [click here for more]
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Into the Frozen Waste (3.0)

Into the Frozen Waste (3.0)


From the publisher's website: A druid in a small frontier town at the edge of the tundra is gathering stalwart companions for a trading venture across the ice. Only the bravest need apply, he says, for survival in this harsh environment is not easy. But is there more to his venture than he lets on? What's a druid doing in the trading business? Who is his mysterious sorcerer client?...   [click here for more]
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Jungle Secrets (3.5)

Jungle Secrets (3.5)


An Adventure for Four to Six 10th-Level Characters Secrets of Xen'drik opened up the unknown continent of Xen’drik, which we first read about in the Eberron Campaign Setting. While not every nook and cranny of the vast continent revealed itself in this relatively recent tome, more than enough information exists to allow for adventure and exploration. Xen’drik, an exciting place full of...   [click here for more]
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Legend of the Silver Skeleton (3.5)

Legend of the Silver Skeleton (3.5)


An Adventure for Four to Six 6th-level Characters Last summer, we ran our first Creature Competition: Head-to-Head, with sixteen deadly competitors battling for player's favorite. At the conclusion, the lovely succubus paladin Eludecia took the crown. With the conclusion of our Creature Competition: Dragons event, we felt it was finally time to offer the online adventure Eludecia has long been...   [click here for more]
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Lest Darkness Rise (3.5)

Lest Darkness Rise (3.5)


The town of Night Falls is in the business of death, and a profitable business it is, too. The nearby Tomb Steppe, a protected graveyard built by a local hero of old, can keep the most restless dead at rest -- or can it? An ancient evil is about to be unleashed upon Night Falls. The wards within a protected tomb have somehow been compromised, and if they aren't restored before nightfall, the ghost...   [click here for more]
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Lochfell's Secret (3.5)

Lochfell's Secret (3.5)


Hollyvyre saw her husband eaten right before her eyes by a giant sea monster that walked on water. That same day, a young man found his mother's grave dug up -- and his mother's body missing. Are the two events connected? What would a sea monster want with corpses? Drop this adventure for D&D v3.5 by Eric Haddock into your campaign world wherever there is a small port town. Suitable for four...   [click here for more]
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Manifesting: A Tale (3.0)

Manifesting: A Tale (3.0)


Mystery surrounds the fortress of Melinas -- Lord Prisius' daughter has vanished. To find her, the PCs must navigate a fortress full of ghostly manifestations and strange NPCs. This original Dungeons & Dragons scenario is suitable for a party of four to six characters of 3rd to 4th level. ...   [click here for more]
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Matters of Vengeance (3.0)

Matters of Vengeance (3.0)


It is said that the loss of love can drive men mad, but in this new adventure by Darrin Drader, it results in a search for vengeance that spans more than 200 years. Can the PCs stop the man whose hate has turned him into a death knight before he takes his final revenge? Drop this adventure for D&D v3.5 by Darrin Drader into any area that features a small village in close proximity to a manor...   [click here for more]
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One Last Riddle (3.0)

One Last Riddle (3.0)


When the great sphinx Ujaset is slain, his ghost offers treasure to any heroes brave enough to avenge his death. Can your party solve his One Last Riddle to discover and defeat his killers? Game designer David Eckelberry offers the latest in our series of adventures. This original Dungeons & Dragons scenario is suitable for a party of four to six characters of 5th to 7th level. Adventure...   [click here for more]
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Road to Oblivion (3.5)

Road to Oblivion (3.5)


Oblivion is a town like no other. Situated in a hidden valley within a high mountain range and accessible only via air or a secret tunnel through the mountains, it has remained unknown to all except its inhabitants for uncounted centuries. What happens when a natural disaster exposes the town to the world and lets loose an ancient danger at the same time? Will the PCs aid those in need? Road to Oblivion...   [click here for more]
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Self-Fulfilling Prophecy? (3.0)

Self-Fulfilling Prophecy? (3.0)


Designer Gwendolyn F.M. Kestrel brings you into the Underdark in search of a powerful rod mentioned in a prophecy. Will the rod bring benefit or bane? Find out when you drop this free online adventure into your campaign -- and send your PCs into the middle of a power struggle among drow, driders, and other NPCs. Long ago, a sinister drider imbued a magical rod with his essence and intelligence --...   [click here for more]
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Sheep's Clothing (3.5)

Sheep's Clothing (3.5)


Strange things have been happening at the king's court, and one of the courtiers is worried. Some of the king's other advisors have been making unusual recommendations of late, and the king has been taking their advice. Courtiers disappear without a trace or die under mysterious circumstances, those in power change their minds without apparent reason, and courtiers with unpopular opinions encounter...   [click here for more]
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Shoals of Intrigue (3.0)

Shoals of Intrigue (3.0)


Spies are common in the coastal cities, and the overlords depend on them to gain information about one another's plans. One such spy has gained vital information that could prevent a war and stabilize the entire coastal region, but his ship was lost at sea before he could deliver his message. Was it an accident, or could some evil force have an interest in preventing his information from reaching its...   [click here for more]
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Shrine of the Feathered Serpent (3.5)

Shrine of the Feathered Serpent (3.5)


The couatl Tlanextic saved the village of Pearlglen from a terrible plague many years ago, and now he has returned. But why is he hiding in an abandoned temple in the woods instead of working in town, the way he once did? And what exactly is the threat to the village this time? Does the mysterious death of the town's chief warden at the bony hands of skeletons have anything to do with it? Download...   [click here for more]
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Something's Cooking (3.5)

Something's Cooking (3.5)


If you're looking for a light-hearted adventure, you've come to the right place. Can a wizard and her beloved chef live a quiet life of baking and brewing, or is trouble destined to enter their innocent kitchen? It's up to the player characters to see what these two have cooked up before things get too hot to handle (without potholders, anyhow). Game designer Andy Collins offers the latest in our...   [click here for more]
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Start at the End (3.0)

Start at the End (3.0)


Designer Rich Redman takes us to an inside-out crypt. Who, or what, uncovered this forgotten crypt? What lurks inside? Drop this adventure into your campaign and find out what happens when the dragon encounter is only the beginning. This miniadventure can take place in rural areas in your campaign -- just set it where it will work best for your current needs. This is a good side trek scenario: It's...   [click here for more]
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Stone Dead (3.0)

Stone Dead (3.0)


Petrification is one of the worst possible fates in a fantasy game. As a statue, you're not truly dead, but you're certainly not alive. You're held in stasis for as long as it takes for someone to find you and return you to your normal state. This power is certainly what makes otherwise standard monsters such as the basilisk and cockatrice so feared. How much more frightening is it, then, when the...   [click here for more]
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Tarus's Banquet (3.5)

Tarus's Banquet (3.5)


A Short Adventure for Libris Mortis: The Book of Undead For Four 10th-Level Player Characters Libris Mortis is all about undead-their abilities, how to fight them, how to improve them, and how best to use them in your campaign. This short scenario uses feats, spells, and monsters from that book to build campaign elements that involve undead. Tarus’s Banquet is a short D&D adventure...   [click here for more]
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Test of the Demonweb (3.0)

Test of the Demonweb (3.0)


Delve into more Year of the Drow adventure! Designer Ramon Arjona spins a tangled web in this new minimodule. Two weeks ago, a group of four 4th-level NPC adventurers set out from the small town of Lerick and have not been heard from since. The missing adventures were the town's only protection, and their protracted absence is very unusual. None of the villagers can guess their fate, and all fear that...   [click here for more]
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The Alchemist's Eyrie (3.0)

The Alchemist's Eyrie (3.0)


In The Alchemist's Eyrie, the player characters are sent to a dwarf alchemist to procure some medicine. Sounds easy. What could possibly go wrong? Game designer and author Edward Bolme brings us the fifth in our series of adventures. This original Dungeons & Dragons scenario is suitable for a party of four characters who together have between 24 and 28 levels of experience. Adventure...   [click here for more]
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The Burning Plague (3.5)

The Burning Plague (3.5)


For 4-6 1st Level Characters A sickness has come unto the simple mining community of Duvik's Pass, poisoning their wells and blighting their crops. With the pestilence leaving the strongest men of the town's guard a few short days away from death, the burden of descending into the mines and purging the wellspring of whatever evil has settled there falls to an intrepid band of adventurers....   [click here for more]
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The Crumbling Hall of the Frost Giant Jarl (3.0)

The Crumbling Hall of the Frost Giant Jarl (3.0)


"Crumbling Hall of the Frost Giant Jarl" is a Dungeons & Dragons adventure for 10th-level characters in the style of 1st Edition AD&D classics such as the "Against the Giants" series. The player characters must stand against the machinations of Gungir, self-styled Jarl of the Frost Giants, while simultaneously discovering what evil lurks within Gungir's ancestral home. Adventure...   [click here for more]
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The Ettin's Riddle (3.0)

The Ettin's Riddle (3.0)


An ettin has begun terrorizing the hamlet of Newkeep, stealing cattle and smashing homes -- and flattening anyone who tries to stop him. Meanwhile, a mysterious riddle has appeared on the walls of the local shrine -- a riddle which may hold the key to vanquishing the ettin." Next in our series of monthly free adventures, JD Wiker gives us The Ettin's Riddle, an original Dungeons & Dragons...   [click here for more]
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The Eye of the Sun (3.5)

The Eye of the Sun (3.5)


A strange light shines at random times from a distant hilltop in the Khud-Al Jungle. Unexplained fires plague the town of Tooj-Reh, on the border of the jungle. Is it a coincidence that the fires happen only while the strange light shines? Drop this adventure for D&D v3.5 by Eric Cagle into an area of your campaign world where an isolated town might exist on the fringe of a jungle. Suitable...   [click here for more]
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The Ghosts of Aniel (3.0)

The Ghosts of Aniel (3.0)


In The Ghosts of Aniel, a small elven village in the Celadon forest suddenly becomes haunted. Since every resident of the peaceful town has vanished, no one knows if other settlements are in danger. Can the player characters unearth the ghostly truth behind the village's curse? Game designer Steve Kenson brings us the sixth in our series of monthly adventures. This original Dungeons & Dragons...   [click here for more]
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