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Murder in Baldur's Gate (5e)

Murder in Baldur's Gate (5e)


Duke Adrian Abdel is a living legend in the city of Baldur's Gate, and much of the city has gathered to celebrate him and his accomplishments. On tis day of festivities, though, the dukes past will finally catch up with him, with dire consequences. Murder ha returned to Baldur's Gate, and brave heroes are the city's only hope to stop the violence. This Dungeons & Dragons Roleplaying...   [click here for more]
Wizards of the Coast  $34.95 $17.99

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Dragon #281

Dragon #281


Dragon Magazine 281, March 2001 Included in this issue: Mind Lords of Talaron by Stephen Kenson Calm Amid the Storm by Bruce R. Cordell The Splintered Mind by Jesse Decker, Will McDermott, & Stephen Schubert By Any Other Name: Races of the Underdark by Owen K.C. Stephens...   [click here for more]
Paizo  $4.95

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Dungeon #90

Dungeon #90


Dungeon Magazine #90, January/February 2002 Included in this issue: The Elfwhisper by J.C. Alvarez Elves and forests don’t always get along. A D&D adventure for 8th-level PCs but adaptable for levels 6–11. Totentanz by Bernard Mees Even death cannot keep the citizens of Luzern from dancing in the street. A D&D...   [click here for more]
Paizo  $4.95

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Dragon #282

Dragon #282


Dragon Magazine 282, Volume XXV Number 11, April 2001 Included in this issue: The Outgoing Goblin’s Guide to Gaming by Jeff Vogel Logic Missiles by Mike Selinker Bard on the Run by Michael Dean Meanwhile, Back in the Slime Pits of Karva by Robin D. Laws D&D...   [click here for more]
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Dungeon #88

Dungeon #88


Included in this issue: The Door from Everywhere by Roger E. Moore Behold the lost secrets of the Netherese empire, and explore them at your own peril. A D&D FORGOTTEN REALMS adventure for 6th-level PCs but adaptable for levels 3 and higher. Thirds of Purloined Vellum by Graham Robert Scott In Athkatla, nothing is more dangerous...   [click here for more]
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Dungeon #92

Dungeon #92


Dungeon Magazine #92, Volume XVI Number 2, May/June 2002 Included in this issue: INTERLOPERS OF RUUN-KHAZAI by David Noonan An ancient githyanki stronghold is ripe for the picking— or is it. A D&D adventure for four 13th-level PCs but adaptable for levels 9 and up. This adventure supports the new Stronghold Builder’s Guide. CRITICAL...   [click here for more]
Paizo  $4.95

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Dungeon #86

Dungeon #86


Dungeon Magazine #86, May/June 2001 Included in this issue: Anvil of Time by Tracy Raye Hickman Trapped inside an ancient dungeon, you’re only hope of escape lies somewhere in the past. A D&D DRAGONLANCE adventure for 5th-level PCs but adaptable for levels 2–8. Rana Mor by Rich Baker Survive the perils of a fallen temple...   [click here for more]
Paizo  $4.95

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Book of Challenges: Dungeon Rooms, Puzzles, and Traps (3e)

Book of Challenges: Dungeon Rooms, Puzzles, and Traps (3e)


Danger Around Every Corner and Behind Every Screen! The greatest threat to any adventuring party is a devious Dungeon Master. This book is spring-loaded with ideas, both subtle and sinister, that will ensure every gaming session is appropriately hazardous, including: Over fifty encounters designed to be dropped into any campaign. Scalable scenarios that can be pitted against...   [click here for more]
Wizards of the Coast  $21.95 $9.99

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Player's Handbook (3.5)

Player's Handbook (3.5)


Endless adventure and untold excitement await! Prepare to venture forth with your bold companions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game. The revised Player's Handbook is the definitive rulebook for the 3.5 edition of the Dungeons...   [click here for more]
Wizards of the Coast  $14.99 $9.99

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Dragon #280

Dragon #280


Included in this issue: Your Sorcerous Life by Robin D. Laws Polymorphology by Johnathan Richards Magic in the Blood by Geoffrey McVey Better Living Through Alchemy by Jesse Decker & Stephen Kenson Mastering Chance by Jonathan Tweet Just the Facts...   [click here for more]
Paizo  $4.95

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Dungeon #89

Dungeon #89


Included in this issue: Honor and Eta by Dave Zenz Even those of unclean spirit deserve the chance to perform an execution in peace. A D&D Oriental Adventures adventure for 1st-level PCs but adaptable for levels 2–8. Rivers of Blood by Paul Leach Can you defend a besieged village from invaders in 10thcentury Russia? A D&D...   [click here for more]
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Dragon #278

Dragon #278


Dragon Magazine 278, December 2000 Included in this issue: A Short History of Dwarves - Kenneth Hite A Dwarven Lexicon - Sean K Reynolds Cry Havoc! - Owen K.C. Stephens Forge and Hammer - Wolfgang Baur Lights, Camera, Dragons! - Cory Herndon The Old...   [click here for more]
Paizo  $4.95

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Tomb of Horrors Revised (3.5)

Tomb of Horrors Revised (3.5)


Get ready for some classic adventuring in the Tomb of Horrors by downloading this v.3.5 revision of the classic Tomb of Horrors adventure by Gary Gygax, and see how well your PCs survive! The legend of the tomb is an old story with many parts, some of which may be lost or obscured. Characters attempting to glean special information by consulting sages or through legend...   [click here for more]
Wizards of the Coast  $0.99

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White Plume Mountain Revised (3.5)

White Plume Mountain Revised (3.5)


White Plume Mountain, the new revised adventure by Andy Collins, Gwendolyn F.M. Kestrel, and James Wyatt, recasts the three famous weapons Blackrazor, Wave, and Whelm as legacy weapons and presents Lawrence Schick's entire dungeon fully revised and updated for D&D V.3.5. So if you've been looking for a classic adventure that you can use with the newest rules, download...   [click here for more]
Wizards of the Coast  $0.99

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Dungeon #82

Dungeon #82


Dungeon Magazine #82, Volume XIV, Number 4, September/October 2000 Included in this issue: Evil Unearthed by Ed Stark People are vanishing from the village of Brookhollow. Can you solve the mystery in time to save your friends? A D&D® adventure for 1st-level PCs but adaptable for levels 1–7. Playing with Fire by Jeff...   [click here for more]
Paizo  $4.95

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Dungeon Master's Guide (3.5)

Dungeon Master's Guide (3.5)


Weave exciting tales of heroism filled with magic and monsters. Within these pages, you’ll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game. The revised Dungeon Master's Guide is an essential rulebook for Dungeon Masters of the D&D game. The Dungeon Master's...   [click here for more]
Wizards of the Coast  $14.99 $9.99

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Red Hand of Doom (3e)

Red Hand of Doom (3e)


Who Can Stand Against the Son of the Dragon? The Wyrmsmoke Mountains shook with the thunder of ten thousand screaming hobgoblin soldiers. From the phalanx emerged a single champion. One by one the tribes fell silent as the warlord rose up, blue scales gleaming along his shoulders, horns swept back from his head. A hundred bright yellow banners stood beneath him, each marked with...   [click here for more]
Wizards of the Coast  $24.95 $9.99

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Monster Manual (3.5)

Monster Manual (3.5)


Fearsome and formidable foes lurk within. Encounter a horde of monsters armed and ready to battle your boldest heroes or fight alongside them. The fully illustrated pages of this book are overrun with all the creatures, statistics, spells, and strategies you need to challenge the heroic characters of any Dungeons & Dragons roleplaying game. Over 200 creeps, critters, and creatures...   [click here for more]
Wizards of the Coast  $14.99 $9.99

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Dragon #277

Dragon #277


Dragon Magazine 277, Volume XXV, Number 6, November 2000 Included in this issue: Age of Steam - Stephen Kenson Greyhawk 2000 - Philip Athans Future Fantasy - Stephen Kenson Unusual Suspects 2: Bards, Sorcerers, & Wizards - James Wyatt How You Play the Game...   [click here for more]
Paizo  $4.95

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Dragon #279

Dragon #279


Dragon Magazine 276, Volume XXV, Number 5, October 2000 Included in this issue: Leaf & Thorn by Robin D. Laws Revenge of the Spider Queen by Monte Cook The Elven Marketplace by Stephen Kenson The Myth of Elves by Kenneth Hite An Elven Lexicon by Sean K Reynolds Truth...   [click here for more]
Paizo  $4.95

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Dungeon #87

Dungeon #87


Dungeon Magazine #87, July/August 2001 Included in this issue: The Raiders of Galath’s Roost by Skip Williams The secret to the raiders’ sinister plot lies amid the ruins of a forlorn keep. A D&D FORGOTTEN REALMS adventure for 1st-level PCs but adaptable for levels 2–4. The Cradle of Madness by Robert Lee Madness...   [click here for more]
Paizo  $4.95

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Dungeon #84

Dungeon #84


Included in this issue: The Harrowing by Monte Cook One sacrifice could spell the end of Lolth’s supremacy in the Demonweb and the beginning of a whole new order. A D&D adventure for 15th-level PCs but adaptable for levels 10–20 Demonclaw by Peter R. Hopkins A wizard’s hideous transformation spells trouble for...   [click here for more]
Paizo  $4.95

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Living Greyhawk Gazetteer (3.0)

Living Greyhawk Gazetteer (3.0)


Make the world your own! At gaming tables everywhere, the future of the Greyhawk setting turns on the rolls of dice and the actions of thousands of Dungeons & Dragons players. This comprehensive sourcebook contains everything you need to get started in the RPGA Network's exciting Living Greyhawk shared world campaign. Inside...   [click here for more]
Wizards of the Coast  $26.95 $12.99

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Champions of Darkness (3e)

Champions of Darkness (3e)


Tortured by Darkness Whether lured by the Dark Powers or born to a life of darkness, those who devote themselves to the masters of the Land of Mists undergo their own agonizing struggles. Nemeses of good, yet puppets of evil, these beleaguered men and women may rise to greatness or find their way back to the light. In any other world, they would be called anti-heroes. Here, they...   [click here for more]
Wizards of the Coast  $9.99

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The Sunless Citadel (3e)

The Sunless Citadel (3e)


Evil Grows beneath the Earth Why should anyone travel the cracked cobblestones of the Old Road? The fortress that once cast its shadow across the road does so no longer - some whisper that the earth swallowed the fortress whole in an age long past. Four brave adventurers resolved to discover the truth and set off down the Old Road, but they never returned. "The Sunless...   [click here for more]
Wizards of the Coast  $8.95 $4.99

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Dragon #276

Dragon #276


Dragon Magazine 276, Volume XXV, Number 5, October 2000 Included in this issue: Dead and Breakfast - James Ernest How To Create a Monster - Skip Williams Kang’s Command - Don Perrin & Margaret Weis Black Cats and Broken Mirrors - Andy Miller And more! ...   [click here for more]
Paizo  $4.95

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The Forge of Fury (3e)

The Forge of Fury (3e)


What Waits in the Ruined Dwarf Stronghold? Two hundred years ago, the great dwarf smith Durgeddin the Black built Khundrukar, a hidden stronghold for his war of vengeance against all orckind. For years Durgeddin labored, until the orcs discovered Khundrukar and stormed the citadel, slaying all within. Legends say that Durgeddin's masterful blades and glittering treasures were...   [click here for more]
Wizards of the Coast  $9.95 $4.99

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Wreck Ashore (3.5)

Wreck Ashore (3.5)


The number of ships docking at the coastal town of Seawell has suddenly dropped, and raids by the local lizardfolk are increasing. The missing ships were all approaching from the reef side of the peninsula, so something must have happened to the lighthouse that normally guides ships safely past the danger. But what? Drop the latest miniadventure for D&D v3.5 by Robert Wiese into any coastal area...   [click here for more]
Wizards of the Coast  $0.99

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Spell Compendium (3.5)

Spell Compendium (3.5)


Unlock the Lore of a Thousand Spellcasters The essential spellcaster's companion, Spell Compendium gather over 1,000 of the best spell from previously published Dungeons&Dragons game supplements and campaign settings, Dragon magazine articles, and articles posted on the Wizards of the Coast website. The spells contained herein complement those presented in the Player's Handbook...   [click here for more]
Wizards of the Coast  $39.95 $14.99

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Magic Item Compendium (3.5)

Magic Item Compendium (3.5)


More Magic Items Than You Can Fit in a Bag of Holding. Within this tome you'll find over 1,000 of the best magic items created for the Dungeons & Dragons game, including hundreds of new low-cost items. In addition, this supplement contains rules for augment crystals, which grant new abilities to existing magic items, and item sets, which provide collection benefits...   [click here for more]
Wizards of the Coast  $14.99

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Dragonlance Campaign Setting (3.5)

Dragonlance Campaign Setting (3.5)


Sagas from the lands of Krynn are filled with valiant heroes destined to discover ancient secrets and vanquish terrible evils. Like those great champions, you will band together with brave companions to set forth on daring adventures. The tales of those bold deeds will become the newest legends in the world of Dragonlance. From Solamnic Knights and Dragon Riders to kender, tinker...   [click here for more]
Wizards of the Coast  $39.95 $14.99

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Faiths and Pantheons (3e)

Faiths and Pantheons (3e)


RELIGION IN THE REALMS Whether cleric or commoner, wizard or warrior, nearly everyone in Faerûn pays homage to at least one patron deity. Some of those divine powers inspire respect, while others elicit fear. Good or evil, all of them coexist within these pages. Complete information for key gods, along with the powers and abilities granted to their most dedicated followers, and descriptions...   [click here for more]
Wizards of the Coast  $32.95 $14.99

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Ravenloft (3.0)

Ravenloft (3.0)


A Domain of Dread A night of eternal terror. A world ruled by fear and horror. Vampires who rule the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft. A World of Gothic Adventure The Ravenloft setting takes one of the classic roleplaying...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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D&D Gazetteer (3e)

D&D Gazetteer (3e)


Welcome to the world of the D&D game! The Dungeons & Dragons world is a place where powerful creatures contest with ordinary men and women in a subtle war pitting good agasint evil, law against chaos. It is a world of magic, a world of mystery, a world of fantastic adventure -- all a backdrop for your own adventures. Inside is everything you need to launch...   [click here for more]
Wizards of the Coast  $4.99

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Dungeon #85

Dungeon #85


Included in this issue: Ever-Changing Fortunes by Peter Zollers A brave kobold needs your help to free his dwarven friends. That’s right—a brave kobold. A D&D adventure for 2nd-level PCs but adaptable for levels 1–7. Lord of the Scarlet Tide by James Jacobs A foul plague in the Realm Below threatens to destroy...   [click here for more]
Paizo  $4.95

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Fantastic Locations: Hellspike Prison (3.5)

Fantastic Locations: Hellspike Prison (3.5)


Hellspike Prison features two double-sided poster maps designed for roleplaying and miniatures skirmish play, plus an accompanying 16-page adventure that can be dropped into any campaign. Enemies include creatures from the recent Underdark miniatures expansion. Miniatures skirmish scenarios are included for additional play options. The two poster maps can be put together to form the fiery underdark...   [click here for more]
Wizards of the Coast  $4.99

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Fantastic Locations: Fane of the Drow (3.5)

Fantastic Locations: Fane of the Drow (3.5)


Fane of the Drow features two double-sided poster maps designed for roleplaying and miniatures skirmish play. An accompanying 16-page adventure can be dropped into any campaign. Enemies consist of creatures from various D&D miniatures. Miniatures skirmish scenarios are included for additional play options, written to allow Dungeon Masters to seamlessly integrate D&D Miniatures into the adventure....   [click here for more]
Wizards of the Coast  $4.99

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A Dark and Stormy Knight (3.5)

A Dark and Stormy Knight (3.5)


The unusually violent storms in these parts often drive motley collections of intelligent beings to take shelter together for a time. The tradition of storm-peace ensures that all grudges are suspended for the duration of the storm. But some shelters are safer than others, and not all beings honor the storm-peace. The PCs discover hidden perils inside the isolated tor where they have taken shelter...   [click here for more]
Wizards of the Coast  $0.99

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Something's Cooking (3.5)

Something's Cooking (3.5)


If you're looking for a light-hearted adventure, you've come to the right place. Can a wizard and her beloved chef live a quiet life of baking and brewing, or is trouble destined to enter their innocent kitchen? It's up to the player characters to see what these two have cooked up before things get too hot to handle (without potholders, anyhow). Game designer Andy Collins offers the latest in our...   [click here for more]
Wizards of the Coast  $0.99

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City of the Spider Queen (3.5)

City of the Spider Queen (3.5)


THE FATE OF FAERÛN LIES IN SHADOWY DARKNESS Daggerdale is reeling from a sudden series of murderous drow raids. As a grave threat to the entire surface world develops in the war-torn dark elf city of Maerimydra, intrepid heroes must discover its source and destroy it, if they can. Designed to take 10th-level characters as far as 18th level, City of the Spider Queen...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Forgotten Realms Campaign Setting (3e)

Forgotten Realms Campaign Setting (3e)


Dark perils and great deeds await. Welcome to Faerûn, a land of high magic, terrifying monsters, ancient ruins, and hidden wonders. From the forbidding forests of the Silver Marches to the teeming cities of the Inner Sea, Faerûn encompasses shining kingdoms, monster-infested wastes, endless caverns, and sinister citadels. The Forgotten Realms Campaign...   [click here for more]
Wizards of the Coast  $39.95 $15.99

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Player's Guide to Faerûn (3.5)

Player's Guide to Faerûn (3.5)


The heroes of the Forgotten Realms are as diverse and varied as the regions from which they hail. This collection of Faerûnian lore and arcana allows you to create and equip an endless array of characters braced for the challenges they’ll encounter. From races, feats, and spells to prestige classes, magic items, and more, Player’s Guide to Faerûn provides...   [click here for more]
Wizards of the Coast  $32.95 $14.99

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Base of Operations (3.0)

Base of Operations (3.0)


A group of vile humanoids has taken over an old, ruined keep within a day's walk of the nearest town. Local leaders greet this news with alarm, for they don't wish to see a stronghold for evil humanoids so close to their settlement. So they offer a deal to your group of adventurers: Root out the humanoids and you can have the keep as your own base of operations. Base of Operations, a short adventure...   [click here for more]
Wizards of the Coast  $0.99

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Map Folio I (3.5)

Map Folio I (3.5)


Locate Your Next Adventure Explore mysterious towers, foreboding temples, hidden coves, treacherous dungeons, and other intriguing locations with the aid of the thirty-two full-color maps. Whether you use them as inspiration for creating new adventures, for handy reference during your game, or as detailed handouts to capture your players' imagination, each map offers the promise...   [click here for more]
Wizards of the Coast  $4.99

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Eberron Campaign Setting (3e)

Eberron Campaign Setting (3e)


Find Action Around Every Corner of the World Grab your pack and leap into an action-packed, intrigue-laced world of cinematic adventure. Within the Eberron Campaign Setting, you’ll discover a vast, richly detailed world infused with magic and waiting to be filled with daring escapades and dangerous exploits. Throw open the cover -- and be ready for...   [click here for more]
Wizards of the Coast  $39.95 $14.99

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Stronghold Builders Guidebook (3e)

Stronghold Builders Guidebook (3e)


Defenses Wrought of Mortar and Magic Heroes need impregnable fortresses to assault, wondrous towers to explore, and majestic castles to protect. This book is stocked with everything needed to design any fortified structure imaginable, including: Over 150 new magic items. More than two dozen magical augmentations for stronghold walls. Rules for magic portals, mobile strongholds, and...   [click here for more]
Wizards of the Coast  $21.95 $8.99

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Lest Darkness Rise (3.5)

Lest Darkness Rise (3.5)


The town of Night Falls is in the business of death, and a profitable business it is, too. The nearby Tomb Steppe, a protected graveyard built by a local hero of old, can keep the most restless dead at rest -- or can it? An ancient evil is about to be unleashed upon Night Falls. The wards within a protected tomb have somehow been compromised, and if they aren't restored before nightfall, the ghost...   [click here for more]
Wizards of the Coast  $0.99

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City of Splendors: Waterdeep (3.5)

City of Splendors: Waterdeep (3.5)


Explore the Shining Jewel of Faerûn   Waterdeep beckons! For centuries, this grand city has stood at the edge of the Sea of Swords, tempting heroes with its bustling port, thriving markets, hidden perils, and half-forgotten dungeons. Adventure waits on every street corner, behind every locked door, and below every cellar! This supplement for the D&D game offers an in-depth...   [click here for more]
Wizards of the Coast  $29.95 $14.99

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Dragon #274

Dragon #274


Dragon Magazine 274, Volume XXV, Number 2, August 2000 Included in this issue: One Roll To Rule Them All - Jonathan Tweet Playtesters Confidential - Kim Mohan Class Acts - Monte Cook • The Mystic D&D Movie: Justin Whalin - Cory Herndon Legends of Sherwood...   [click here for more]
Paizo  $4.95

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Dragon #275

Dragon #275


Dragon Magazine 275, Volume XXV, Number 4, September 2000 Included in this issue: Unusual Suspects - James Wyatt How To Design a Feat - Jonathan Tweet and Sean K Reynolds The Right Tool for the Job - Andy Collins Miscellaneous Mishaps: Roads & Rivers - Dawn Ibach Instant...   [click here for more]
Paizo  $4.95

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