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Something Wild (2e)

Something Wild (2e)


Every Berk in Sigil Struggles to keep his savage sid at bay. But now the bars of the cage are breaking down. . . . Don't go to sleep, cutter-that's where the shadows slink, gnawing at the frail cord of sanity. The dream-touched sods of Sigil are snapping one by one, turning on each other like wildcats in the streets. And as people become animals, animals become monsters, rending friend and foe alike...   [click here for more]
Wizards of the Coast  $4.99

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Hellbound - The Blood War (2e)

Hellbound - The Blood War (2e)


Since before mortals drew breath, the cunning baatezu and the fiery tanar'ri have struggled furiously to batter each other out of existence. The prize in their devastating war of annihilation: the Lower Planes. 'Course, when two unstoppable armies of evil collide, the tremors might leave the entire multiverse a smoking ruin. And woe be to any berk who stands against them - or simply gets in their way....   [click here for more]
Wizards of the Coast  $9.99

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Dead Gods (2e)

Dead Gods (2e)


Silently, ponderously, they float through the Astral Plane, mammoth isles of rock adrift in an endless sea of silver. Once they were gods. Now they're little more than debris, petrified husks of fading belief and forgotten prayer. Yet for many, their memories linger, their dreams live on - and for some, those dreams are terrifying nightmares of vengeance, and conquest, and death. Dead Gods is a 176...   [click here for more]
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Planes of Chaos (2e)

Planes of Chaos (2e)


Take the plunge into the infinite depths of the Abyss; the wild passions of Arborea; the immeasureable randomness of Limbo; the howling madness of Pandemonium; and the glorious battlefields of Ysgard. Inside this tome, you'll find the following: The Book of Chaos, a 128-page guide for the Dungeon Master to the places, creatures, and special conditions of the five Chaos Planes; The...   [click here for more]
Wizards of the Coast  $9.99

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GA2 Swamplight (2e)

GA2 Swamplight (2e)


The city of Chala, nestled banks of the Leal river, has prospered for generations. But now the city faces misfortune, pestilence, and decay, because the icon which brought it prosperity has been stolen. All the clues suggest that the sacred object was carried into the heart of nearby Blackweed Swamp. But who, or what, would commit such a crime? Whoever is responsible, the statue must be recovered,...   [click here for more]
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HHQ5 Fighter's Challenge II (2e)

HHQ5 Fighter's Challenge II (2e)


The kingdom of Tramilar was once a powerful state. Now, disease and dissent have left the kingdom weak. The Dreadwoods on the kingdom's northern border are a haunt for evil creatures and plots. Discord stalks the very halls of the king. Only the bravest and most dedicated warrior could overcome the obstacles hidden in the forest and lurking in the throne room. "Fighter's Challenge...   [click here for more]
Wizards of the Coast  $6.95 $4.99

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HHQ7 Thief's Challenge II: Beacon Point (2e)

HHQ7 Thief's Challenge II: Beacon Point (2e)


Looking for opportunity and fresh pickings, a rogue hops a ship for new lands, only to leap from the frying pan into the fire. The ship is attacked on the high seas by a band of blood-thirsty pirates, and the rogue washes up on the Isle of Beacon Point... right at the center of the pirates' sphere of influence. Can this single player character stay alive with no more than wits and hard-earned thieving...   [click here for more]
Wizards of the Coast  $6.95 $4.99

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Eye of Pain (2e)

Eye of Pain (2e)


Inside the woods near Burke's Crossing lurks a very real danger. It began as a sense of unease, a feeling of being watched, but now people are disappearing. The lumberjacks who have stayed in the little village talk of ghosts and other superstitions. Or at least they did - until a mysterious statue appeared in a clearing near the logging camp. As if matters weren't strange enough, two...   [click here for more]
Wizards of the Coast  $7.95 $4.99

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Eye of Doom (2e)

Eye of Doom (2e)


After hiring a group of brave adventurers to help him "acquire" a beholder specimen, the mage Velinax disappears! Rumors blame an insidious thieves' guild called the Unblinking Eye for this turn of events. Why would the Unblinking Eye wish to "take care" of the mage? Why does the guild want to speak to anyone involved with Velinax? Finally, what dark goal does the...   [click here for more]
Wizards of the Coast  $7.95 $4.99

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Eye to Eye (2e)

Eye to Eye (2e)


Deep below the surface lies an ancient beholder city called Ilth K'hinax. In times past, hundreds of beholders called it home - until simmering rivalries within their society exploded into warfare. The few survivors fled, leaving the city deserted for hundreds of years. However, the story of Ilth K'hinax's glory was passed down from one generation of beholders to the next. Now, after countless years...   [click here for more]
Wizards of the Coast  $12.95 $4.99

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A Paladin in Hell (2e)

A Paladin in Hell (2e)


Eternally does the Lord of Nessus scheme, and his designs are for all eternity; In the pit of Hell do the devils teem round his throne, and his reign is unchallenged; By the eight Dark Ones is he held supreme, and his name (speak it not!) is Asmodeus. - From "The Canticle of Thumis," 142:15 To some, justice is more important than glory, duty is more important than desire, and goodness...   [click here for more]
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Greyhawk Wars (2e)

Greyhawk Wars (2e)


From the mad Malachite throne in Rauxes to the bejeweled city of Chendl in Furyondy, the Flanaess is at war! In the east, Overking Ivid V thirsts for conquest. Vatun, Great God of the North, meanwhile unites the barbarians and Fists into a fearsome force. Not to be outdone, the dread Iuz masses humanoids and fiends in the northwest. And the Scarlet Brotherhood in the south hangs over all the Flanaess,...   [click here for more]
Wizards of the Coast  $4.99

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Greyhawk Adventures (1e/2e)

Greyhawk Adventures (1e/2e)


Enter this world and discover excitement far beyond your wildest dreams. Greyhawk is the place where adventure begins and ends?.   This book is for experienced roleplayers looking from something exciting and original to use in their fantasy gaming. Its pages are filled with bold new gaming experiences. With this book, you join the ranks of the best role players in the world. Your...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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WGR5 Iuz the Evil (2e)

WGR5 Iuz the Evil (2e)


From his hideous throne in the wretched gloom of Dorakaa, Iuz the Old, Lord of Pain, stretches his bony hand across the Flanaess. Since the signing of the Pact of Greyhawk, his empire of tyranny and suffering is secure - at least for a time. None of the lands of good and hope are strong enough to threaten him. Iuz surveys his domain and cackles gleefully. He has added much to his holdings, but he is...   [click here for more]
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Shaman (2e)

Shaman (2e)


The secrets of the spirit world unveiled for the first time! There is a world unseen by mortals, a world filled with invisible beings that whisper words unheard by all—all but the shaman. The shaman alone knows how to listen for the spirits, and the shaman alone knows their secrets. This 96-page AD&D game accessory introduces three new priest classes with unique powers...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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Monstrous Arcana: The Illithiad (2e)

Monstrous Arcana: The Illithiad (2e)


The Illithiad is a visually stunning tome that details important information on mind flayers, their mental powers, and their dire plans to control the multiverse. This "complete book of illithids" covers: The anatomy and physiology of the mind flayer. The terrible truth about the mind flayer life cycle. Illithid-kin, undead mind flayers, and new' flayer-kin monsters. A balanced...   [click here for more]
Wizards of the Coast  $9.99

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Ravenloft: Realm of Terror (2e)

Ravenloft: Realm of Terror (2e)


A New Realm of Horror Adventures In the dead of night, as mists cloak the land, a traveler walks a country road. Footsteps echo behind him, in pace with his beating heart. Is it Death who follows? The man turns, and so turns the phantom. A flash of fang, a bloodcurdling howl, red eyes fueled by a passion from beyond the grave. The traveler discovers what others have learned before him: all roads...   [click here for more]
Wizards of the Coast  $7.99

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Forbidden Lore (2e)

Forbidden Lore (2e)


The Horror Continues... A new era in horror role-playing began with the introduction of the RAVENLOFT boxed set. Combining the best elements of fantasy adventures with spine-tingling techniques of gothic horror, the RAVENLOFT game became an instant sensation. Now the time has come to learn about the secrets of the lands in the demiplane of dread. Forbidden Lore...   [click here for more]
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RM2 The Created (2e)

RM2 The Created (2e)


"Beware what you wish, for it might come true" is an old Vistani saying. In the small town of Odiare, a toymaker has wished a puppet to life - only this puppet is not a friendly, playful toy. It is a thing of evil, bent upon killing all the adults of Odiare. When the player characters are trapped within this town, Maligno the puppet and his animated toys begin to hunt them down. The...   [click here for more]
Wizards of the Coast  $6.95 $4.99

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RA2 Ship of Horror (2e)

RA2 Ship of Horror (2e)


Horrible hauntings, cruel curses, dark secrets...this is no pleasure cruise! The mists of Ravenloft know no boundaries and observe no rules. One way or another, they always get what they want - this time with some help from a cursed captain and his ship. Player characters boarding an innocent-looking ship will soon find themselves aboard a haunted vessel, destined for an island...   [click here for more]
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RA3 Touch of Death (2e)

RA3 Touch of Death (2e)


The Mists of Ravenloft envelop you once again. When you realize where they've taken you, it's too late. You find yourself in the burning wastelands of Har'Akir—where nothing is as it seems. The desert is a powerful foe, but in Har'Akir, an ancient evil is awakening, and the desert will be the least of your worries. As withered hands cast off ancient shrouds, little can save you from their...   [click here for more]
Wizards of the Coast  $6.95 $4.99

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RS1 [RR6] Van Richten's Guide to the Lich (2e)

RS1 [RR6] Van Richten's Guide to the Lich (2e)


There is a black terror that amasses great authority in the farthest reaches of Ravenloft, quietly insinuating its sway upon the land like a creeping poison in the body: its name is lich. Until now, vampires have been the undisputed masters of darkness, but the sheer genius of the lich (coupled with its immortal quest for ever more powerful magic) has proven to be malevolent threat to the...   [click here for more]
Wizards of the Coast  $10.95 $9.99

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RR7 Van Richten's Guide to Werebeasts (2e)

RR7 Van Richten's Guide to Werebeasts (2e)


I know now the shape of madness, of ravening insanity, and it is me! I dread the waxing of the moon, yet how can I flee from time itself? The hour of transformation is at hand, and my heart surges in bloodlust! —The Cry of a Werewolf Werebeasts: men and women who assume the shape of animals. In this volume, Dr. Rudolph Van Richten—Ravenloft's eminent expert on the horrific—exposes...   [click here for more]
Wizards of the Coast  $12.95 $9.99

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Chilling Tales (2e)

Chilling Tales (2e)


Seven Gripping Settings. . . . Haunted graveyards, manors, and tombs, a bardic library with an unexpected room, ancient catacombs, and an entire town turned to dark terror. Seven Terrifying Characters. . . . Deadly and unexpected foes: a vampire who walks in the sun and laughs at clerics, a mummy whose touch turns living flesh to water, and a fearsome host of others: a darkling, a vassalich,...   [click here for more]
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Forged of Darkness (2e)

Forged of Darkness (2e)


Absolute Power. In the bewitched domain of Tepest, under the pale amber light of a full moon, a wandering band of adventurers comes across the severed hand of a hanged man. Far beneath Darkon's dread Castle Avernus, a mysterious Black Vault is sealed, locking away an assortment of magical arms and armor until such time as the cause of evil demands their service. Across the dread domains of Ravenloft,...   [click here for more]
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Vecna Reborn (2e)

Vecna Reborn (2e)


From the depths of antiquity, he arises. . . . Trapped in a mockery of his former kingdom, he broods. . . . In hatred and spite against the one who betrayed him, he schemes. . . . The other lords of Ravenloft may possess horrific power. . . but Vecna is god. Trapped by the Mists of Ravenloft, the lich lord Vecna plots his escape and revenge against Kas the Destroyer, his traitorous former lieutenant....   [click here for more]
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Country Sites (2e)

Country Sites (2e)


Get out of town and into the world! Country Sites, the third in a series of AD&D game accessories, is a compendium of challenging and distinctive settings that will test the mettle of any group of player characters. Herein is all the information a Dungeon Master needs to build adventures within these settings and incorporate them into an existing campaign: background information,...   [click here for more]
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Cult of the Dragon (2e)

Cult of the Dragon (2e)


No longer can the members of one of the most infamous clandestine organizations in all the Realms lurk in their confortable shadows. No more can these men, women, dragons, dracoliches, and... others... scheme to subjugate all that is good and true while the rest of Faer?n waits unaware. For centuries has the evil secret society founded by the mad mage and Chosen of Mystra, Sammaster, labored secretly-well,...   [click here for more]
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Villains' Lorebook (2e)

Villains' Lorebook (2e)


Evil takes many forms in the lands of Faer?n. This book brings all of them out of the darkness and into the light. These are the characters who have tested the mettle of the foremost heroes of the FORGOTTEN REALMS campaign world. They spread chaos and death wherever they venture, ruining whatever they touch. And they're coming to your campaign! Inside this companion volume to Heroes' Lorebook,...   [click here for more]
Wizards of the Coast  $9.99

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Undermountain: Stardock (2e)

Undermountain: Stardock (2e)


Had I not seen the chaos that ensued,I would never have believed the tale Shadowdale's sage wove for me that day...Who would have believed that anything had the power to rip Halaster Blackcloak bodily from his Undermountain? Who again could predict the maelstrom of dangers that a dungeon gone made would unleash upon an unsuspecting Realms? It is thanks to the brave and noble souls who dared reach...   [click here for more]
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HR3 Celts Campaign Sourcebook (2e)

HR3 Celts Campaign Sourcebook (2e)


Celts - from those powerful barbarians who ruled Europe for centuries and challenged the might of Rome came the Druids, bards, and even the original legend of King Arthur. They ranged from Scotland to Greece and from Spain to Asia Minor, trading, raiding, and establishing a culture that is still alive today. Join mighty heros like the legendary Cu Chulainn or the woman-warrior Boudicca in...   [click here for more]
Wizards of the Coast  $15.00 $9.99

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Legends & Lore (2e)

Legends & Lore (2e)


Add the grandeur of epic adventure to your AD&D game! Legends & Lore has now been revised for use with the AD&D 2nd Edition rules and expanded to 192 pages. It describes dozens of deities, heroes, and monsters from 11 different cultures. Special attention has been paid to the priests who worship the deities represented in this book. Each entry outlines the spells and powers granted...   [click here for more]
Wizards of the Coast  $20.00 $9.99

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Player's Secrets of Roesone (2e)

Player's Secrets of Roesone (2e)


Once a lawless frontier less than a century ago, Roesone is one of the youngest states in all of Anuire. as the ruler of the land, you'll find that Roesone is surrounded by uncertain allies and dangerous enemies. Plots and intrigues creep through the halls of your court and shadowed powers are moving against you. It will take strength, courage and determination to keep your crown on your head - and...   [click here for more]
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Player's Secrets of Tuornen (2e)

Player's Secrets of Tuornen (2e)


Take the throne of Tuornen, rules its proud people, and reap the rewards of its rich lands. But beware, for Tuornen faces threats from many quarters. The scheming Duke of Alamie wants to regain control over the rebellious domain that broke from his grandfather's archduchy - your domain. Your hotheaded lieutenant wants to wage a war Tuornen cannot win. Two powerful regents of neighboring domains want...   [click here for more]
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Player's Secrets of Ilien (2e)

Player's Secrets of Ilien (2e)


The benevolent wizard Count Aglondier of Ilien is dead! He has left control of his realm to you, his trusted apprentice. With the considerable power of realm magic behind you, your task is to govern Ilien and defend it from those who wish to conquer your small domain. This BIRTHRIGHT domain sourcebook is designed for players who want to take the role of the wizard king, or play...   [click here for more]
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FRA2 Black Courser (2e)

FRA2 Black Courser (2e)


The Purple Dragon is caged! But Ra-Khati isn't out of danger. The evil Raja Ambuchar Devayam is holding the Dalai Lama to his promise. If the player-characters don't deliver Princess Bhrokiti and the Black Courser to him - and even if they do - the Raja's foul army will once again march on the Hidden Kingdom. What is it that Devayam really wants with Ra-Khati. Only your PCs can discover the awful...   [click here for more]
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DSS3 Elves of Athas (2e)

DSS3 Elves of Athas (2e)


They run across the burning plains where others fear to walk. They live for the moment, these savages of a dying world. The elves of Athas are wild, dangerous, and unlike any other elves. Forget the frail forest dwellers of other campaign worlds. Athas's elves stand tall and lean, with long limbs and fearsome faces. They are thieves and raiders, swift warriors and terrible foes. Elves of Athas explores...   [click here for more]
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City By the Silt Sea (2e)

City By the Silt Sea (2e)


Something awakens beneath the ruins of ancient Giustenal, the City by the Silt Sea. Many have tried to discover the secrets of this forsaken place, to plunder its legendary treasures. Few have returned from its shadowy embrace. Did they run afoul of savage raiders in the desert wastes? Did they lose their way in a sudden sandstorm only to sink hopelessly into the blowing, shifting silt? Perhaps they...   [click here for more]
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Cormyr (2e)

Cormyr (2e)


One of the oldest and most interesting kingdoms on the continent of Faerun, Cormyr is a land of classic fantasy wherein a strong king rules his subjects fairly and evenly, nobles struggle against each other for the little power the king doesn't keep for himself, and adventuring companies clear forests of ferocious monsters for a small share of the crown's treasury. And-there's the magic. Lots of magic....   [click here for more]
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Player's Option - Spells & Magic (2e)

Player's Option - Spells & Magic (2e)


Does your wizard wish to create a powerful magical item or a potent new spell? What other effects does your priest's favorite offensive spell accomplish? Spells & Magic provides players and Dungeon Masters with expanded rules that are compatible with the Player's Handbook, the Dungeon Master's Guide, and the rest of the Player's Option line of rulebooks. Within these...   [click here for more]
Wizards of the Coast  $22.00 $9.99

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DMGR6 The Complete Book of Villains (2e)

DMGR6 The Complete Book of Villains (2e)


A paranoid warlord, a bitter drow priestess, a power-mad archmage, a sly dwarven assassin - not all the characters in the AD&D game went the way of the heroes. Villains (beings dedicated to committing evil) are the most dangerous of all foes, and thus the most useful of tools a Dungeon Master has to create a memorable campaign. This book presents the most complete guidelines ever offered on creating...   [click here for more]
Wizards of the Coast  $18.00 $9.99

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DMGR5 Creative Campaigning (2e)

DMGR5 Creative Campaigning (2e)


DM: "OK, you're all sitting in the tavern when..." Players: "Oh no, not another tavern scenario! We're tired of those! We want something different!" If this sounds like your latest gaming session, Creative Campaigning can help: This book is loaded with ideas and suggestions that will make even the most jaded players sit up and pay attention....   [click here for more]
Wizards of the Coast  $15.00 $7.99

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Night Below: An Underdark Campaign (2e)

Night Below: An Underdark Campaign (2e)


A missing mage... A ruthless band of kidnappers... A sinister conspiracy... Night Below, the first epic campaign adventure for the AD&D game, is designed to take the player characters from 1st level to 10th level and beyond. The PCs start as beginning adventures on a routine courier mission who soon become drawn into combating a sinister plot that menaces the pleasant land of Haranshire....   [click here for more]
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CGR2 The Complete Gladiator's Handbook (2e)

CGR2 The Complete Gladiator's Handbook (2e)


From the dusty arenas of Athas comes The Complete Gladiator's Handbook, ready to arm the fiercest Dark Sun campaign antagonist. Numerous new kits, details of the Tyr region's arenas, quick summaries of combat rules, a martial arts system, and suggestions on how to run arena games are within these pages. So gird your weapons-your opponents await! Product History CGR2: The Complete...   [click here for more]
Wizards of the Coast  $4.99

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CGR1 The Complete Spacefarers Handbook (2e)

CGR1 The Complete Spacefarers Handbook (2e)


Out of the depths of wildspace come astonishing new ideas for SPELLJAMMER campaigns. Now you can create player characters from the nonhuman races of the giff, dracons, scro, grommams, and more. Equip you characters with kits like the Corsair, War Mage, and Aperusa. Then add some new space-oriented proficiencies and equipment, enlist your character in a spacefaring organization, and head off into the...   [click here for more]
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The Factol's Manifesto (2e)

The Factol's Manifesto (2e)


This volume's outlawed in the Cage, berk? it's a crime just to own it. 'Course, that makes it required reading for peery cutters. Which factol's gone barmy, and which one ain't quite alive? Who tops the Hardheads' hit list, and who's a Sensate spy? What portals, spells, and powers can a factioneer use to give his foes the laugh? Catch the chant here! Designed for players and Dungeon Masters alike,The...   [click here for more]
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A Players Primer to the Outlands (2e)

A Players Primer to the Outlands (2e)


You've never seen a skull like this one, cutter - it's made of a silvery metal, with rainbow hues cascading over its shiny surface. Local bashers call it a mimir. Toss it into the air, and ask it questions: What is Ecstasy? Do fiends patrol the Outlands? The floating skull slicks softly, scouring its enchanted vaults for the answers. Then its bone-box opens, drivens by ancient pistons, and it begins...   [click here for more]
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Priest's Spell Compendium Vol 1 (2e)

Priest's Spell Compendium Vol 1 (2e)


The Priest's Spell Compendium is a three-volume series describing every wizard spell for the AD&D game. Spells have been collected from rule books, campaign settings, supplements, adventures, and magazines dating back to 1975. Early entries have been updated to be immediately usable, making this the player's and DM's definitive source for priest spells. This volume contains spells from A to...   [click here for more]
Wizards of the Coast  $4.99

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Warriors of Heaven (2e)

Warriors of Heaven (2e)


This book sheds new light on the powerful and majestic celestials, guardians of the Upper Planes and empyreal enemies of evil. Players can design their own celestial characters and take the fight to those denizens of darkness, the fiends! This accessory includes the following: Celestial Races. All of the information you need to design and play celestial characters: aasimon, aasimar, archons,...   [click here for more]
Wizards of the Coast  $18.95 $9.99

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Guide to Hell (2e)

Guide to Hell (2e)


Diabolical threats lurk everywhere in the world of the AD&D game. Heroes who fight evil on the Prime Material Plane may contend with forces whose power rises from the depths of Hell. Adventurers who travel to Hell meet devildom on its own terms and risk not only their lives, but also their everlasting souls. Guide to Hell is a comprehensive look at the nature of devils, ways for heroes...   [click here for more]
Wizards of the Coast  $13.95 $4.99

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