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So, a Cleric and a Vampire Walk into a Tavern

So, a Cleric and a Vampire Walk into a Tavern


A series of short encounters and story hooks that may cause your party to question the safety of their local tavern… Designed for characters of all levels If you enjoy this FREE product, please consider supporting these content creators by checking out their other works! The authors: Alan Tucker is...   [click here for more]
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Drax's Deadly Plants of Chult - 50 deadly jungle plants

Drax's Deadly Plants of Chult - 50 deadly jungle plants


Drax’s Deadly Plants of Chult - 50 Deadly Plants for any Outdoor Adventure! Looking for new and exciting ways to kill your PCs? Ready to spice up the Tomb of Annihilation hex crawl? Drax Bloodaxe barely escaped the clutches of the Chultan jungle, and he returned with these eye-witness accounts of Chult’s deadliest plants. Use this collection to throw in dangerous new plant monsters, and...   [click here for more]
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100 NPC Physical Traits

100 NPC Physical Traits


Use this table to create memorable NPCs for your campaign! One hundred different physical traits for NPCs. ...   [click here for more]
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The Biggest Fish - Adventure

The Biggest Fish - Adventure


A fun adventure of danger, fishing, and the Biggest Fish. A mini adventure about a goblin tribe in their time of need, and three goblin fishermen tasked with the impossible, catching the Biggest Fish. Will our adventurers help this peaceful tribe, or will the legend of the Biggest Fish devour them whole? A 2-3 hour adventure for 1st-3rd level characters...   [click here for more]
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D&D Citizens: Dwarves

D&D Citizens: Dwarves


Appendix B of the Monster Manual provides a number of generic NPCs, but those stat blocks do not include racial traits and modifiers or racially suitable equipment. Further, while those generic NPCs cover many of the basic roles you might use in your campaign, there are some gaps to be filled. The dwarf NPCs herein can fill some of those gaps and provide you with a larger variety of dwarven...   [click here for more]
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D&D 5e Monster Expansion

D&D 5e Monster Expansion


Do you love classic monsters such as orcs, gnolls, goblins, hobgoblins, kobolds, trolls, wights, wraiths, and wild beasts and miss them once they no longer pose a challenge to your party? This booklet provides 26 iconic monsters expanded across higher challenge ratings. Now even experienced adventures can still encounter challenging fights against these kinds of opponents (and druids can find greater...   [click here for more]
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Race - Shifter

Race - Shifter


Optional player race descended from lycanthrope parentage. Shifters are humans with animal-like characteristics that are able to manifest abilities based on their ancestor’s cursed condition. If you would like to check out some of my Ravenloft / Curse of Strahd entries you can find them here: Ravenloft Backgrounds www.dmsguild.com/product/177517/Ravenloft-Backgrounds Witch-Hunter Class...   [click here for more]
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D&D 5e NPC Foe Expansion

D&D 5e NPC Foe Expansion


Do you pit your party against humanoid opponents and wish you had a wider CR range from which to choose? Or do you dread when your players want to act on some color setting detail you casually mention--like when "resentment of the baron's unjust law" results in the party kicking in the castle door to confront the ruler, and all the book offers you is a CR 1/8 noble? This booklet provides...   [click here for more]
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The Unliving Light

The Unliving Light


The secret sanctum of a legendary necromancer and apostate of Kelemvor was thought to have been lost a generation ago, buried when an earthquake rumbled through the Earthspur Mountains. But a group of savvy adventurers won’t let a little thing like the lack of an entrance dissuade them from breaking into the long-lost Crypt of Lies — and uncovering the dark secrets still hidden within…...   [click here for more]
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TWA2 The Curse of Zarzumotl

TWA2 The Curse of Zarzumotl


Welcome to the second adventure set in the True World of Maztica! This adventure is inspired by B4 The Lost City by Tom Moldvay, but is designed for a Maztica campaign. The adventure is easily convertible to any setting, and only truly requires a desert that has the potential to conceal an extensive underdark. It is designed to be a challenging adventure for four 3rd to 5th level characters, but...   [click here for more]
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Running a Guild - A Downtime Sub-Game!

Running a Guild - A Downtime Sub-Game!


Have you ever wanted to run your own guild in D&D 5e? Want to be the head of the thieves guild? Run a mercenary company? Manage a business empire of artisans? Now you can! This expansion for D&D 5e contains the core mechanics of running a guild as either an individual adventurer or as a party! This guild expansion contains instructions on managing a guild generally as well as specific...   [click here for more]
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Favored Classes

Favored Classes


It's common knowledge that dwarves make great fighters, elves are powerful wizards, and dragonborn paladins stand out compared to those of other races. Favored Classes provides an optional ruleset that grants slight bonuses to certain race and class combinations to reflect these innate racial talents and tendancies. If you enjoy this product, please leave a review. You can also see my other...   [click here for more]
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CCC-BMG-04 CORE 2-1 Tales of Good & Evil

CCC-BMG-04 CORE 2-1 Tales of Good & Evil


As the City of a Thousand Forges perseveres in the face of threats both internal and external, the effects of the planar portal continue to make everyone uneasy. When unusual individuals are drawn to the city because of the portal’s power, heroes are asked to keep the peace and ferret out anyone intending to bring harm to Melvaunt. A D&D Adventurers League adventure set in Melvaunt. A...   [click here for more]
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CCC-BMG-07 HULB 1-1 Hulburg Rebuilding

CCC-BMG-07 HULB 1-1 Hulburg Rebuilding


Since the rebirth of Hulburg, the strong have preyed upon the weak, with only limited protection offered by the law. Recently, any resemblance of law and order has been threatened, and even the towns greedy callous ruler cannot ignore the threat anymore. A war is brewing. Can you stop it before it is too late? A D&D; Adventurers League adventure set in Hulburg. A four-hour adventure for...   [click here for more]
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Pocket Summoner Class

Pocket Summoner Class


With the terrifying ability to seal creatures into special pocket dimensions, pocket summoners travel the world in search of new, exciting monsters to collect, trade, and use in battle. While all pocket summoners can capture and summon creatures, each chooses a specialization. Ace Summoners focus on training their creatures to fight to the best of their ability. Capture Specialists learn to seal...   [click here for more]
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Akashic Sensitive

Akashic Sensitive


Do you feel the force of the Akashic compelling you to fight or embrace the evil of the world? Use that force... and become an Akashic Sensitive. Whichever class you might have started out with in this wonderful game of Dungeons and Dragons, stop and take a gander at what could be. A Prestige Class like no other, the Akashic Sensitive is trained to hear the whispers of...   [click here for more]
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Dwelf Race

Dwelf Race


A distinct race option for players. The dwelf is a mixed race between dwarves and elves. ...   [click here for more]
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Tommy's Terrific Treasures

Tommy's Terrific Treasures


I have updated several items to hopefully have them less broken. If I can fix anything else please let me know. These items are either based off already existing items in the D&D universe, influenced by things I love, inside jokes or even named after my friends. I made this because I thought it sounded fun and I hope you can gain some use from these. If you feel certain items...   [click here for more]
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Adventure Logsheet - MPMB's fully-automated Printer Friendly version

Adventure Logsheet - MPMB's fully-automated Printer Friendly version


This page has not been designed to be viewed on mobile. Please load the desktop version of this page using the button on the bottom. Description This form-fillable PDF Adventure Logsheet allow you to keep track of all your Adventure League administration needs. The sheet auto-calculates and you can add as many pages as you wish. So no longer will you need to keep multiple...   [click here for more]
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Way of the Drunken Master - A Monastic Tradition for Monks (5e)

Way of the Drunken Master - A Monastic Tradition for Monks (5e)


Monks perfect their bodies, minds and souls via martial and spiritual paths often referred to as monastic traditions. These traditions were created generations ago by the original masters, monks who had reached spiritual enlightenment and desired to pass their teachings onward. These traditions are normally tightly interwoven with religious belief and sometimes carry certain restrictions on their practitioners:...   [click here for more]
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Rise of the Pumpkin King (Adventure)

Rise of the Pumpkin King (Adventure)


Rise of the Pumpkin King A Halloween themed adventure for characters levels 3rd to 4th, meant for a single 3-6 hours session. The pumpkin-farmers of Goldgrain are in for terror, as in a rather ironic turn of events, their crops rise to harvest them instead. What's causing the pumpkins to become alive and angry? Is it the curse of a long dead witch? Or is it something even more...   [click here for more]
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Last Flickering Light

Last Flickering Light


Corruption has spread throughout the Sword Coast and whispers of a long dead god have started to echo through the streets. Innocent civilians are being slaughtered by the very guards they trusted and orc raids always follow close behind. An adventuring party has been sent out to investigate the orcs’ involvement. They will soon find that the situation is far more horrifying than they imagined....   [click here for more]
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THE ARTIFICER (5e) (Revised)

THE ARTIFICER (5e) (Revised)


Artificers are the quintessential crafters and engineers of wonders in a world of magic. They channel arcane forces into their works, conjuring impossible dreams of creation into reality. This product contains the following: • The Artificer class, a full class design from levels 1 to 20. • Archetypes include: The Battleforge Smith: A skilled craftsman that dons...   [click here for more]
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EILISTRAEE, Lady of the Dance ✧ Forgotten Realms 5e

EILISTRAEE, Lady of the Dance ✧ Forgotten Realms 5e


This is a lore pamphlet for players that play clerics, paladins, or worshippers of Eilistraee, goddess of dance, song, beauty, swordwork, hunting, and good drow in the Forgotten Realms. Updated to post-Sundering status quo. This document contains the following: • a poem for Eilistraee worshippers • lore about Eilistraee and her exarchs • lore...   [click here for more]
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The Withered Rose

The Withered Rose


While you are relaxing at your regular tavern, you are contacted by a servant of a mysterious employer. You are asked to complete a couple of “simple” tasks, and will be given ample rewards for your endeavors. However, you cannot help but wonder, “If they are so simple, why can’t the employer do them himself?” and “Should we help him?” *****...   [click here for more]
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Timbertown

Timbertown


Timbertown An Adventure Location in Impiltur Version 2 - New! Improved! Now 18 pages of adventure! A notice posted in New Sarshel reads: “The Barony of Timbertown welcomes adventurers! There is plenty of scope for bold and hardy souls to reap rich rewards, carving a reputation – and perhaps a fortune – out of the...   [click here for more]
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Out of the Abyss - DM Guide

Out of the Abyss - DM Guide


Elven Tower presents a compilation document of all the content for DMs running Out of the Abyss module. This guide has been very well received by the DMs community. I have gotten great response during the creation of this content. The guide is over 60 pages long and contains hoards of information, guides, suggestions, and general information for DMs running this module. It...   [click here for more]
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Item Crafting Rules for 5e

Item Crafting Rules for 5e


A complete set of rules for creating both magical and mundane items. This supplemental rule guid provides a complete guide for giving your players the opportunity to make their new armor and equipment rather than run into town to buy it. At higher levels it allows a party to prepare for comming challenges by creating magical items designed to fit their own needs and desires. ...   [click here for more]
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Death House Revisited

Death House Revisited


Welcome to the realm of Ravenloft! This set of ideas has been put together to help make a more terror-filled experience in the Curse of Strahd bonus feature, the Death House. Every bone chilling addition written here was used in my campaign to much success. Enjoy the screams of your victims...I mean players. Disclaimer: This work is an add-on to the published adventure Curse of Strahd and the Death...   [click here for more]
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PC Threat Calculator

PC Threat Calculator


Your adventuring party is deep within enemy territory and moving ever closer to their target when they are suddenly set upon by some evil NPCs bent on thwarting the heroes' plans. Which of the adventurers will the creatures focus their attacks on? Sometimes, as Dungeon Masters, our NPCs will want to focus their effort towards defeating one or two specific PCs to gain the upper hand quicker. This...   [click here for more]
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DM Gear - Battle Page

DM Gear - Battle Page


Designed to reduce clutter behind the screen during combat. Quick and easy reference for PC/NPC info, assigning conditions, a round tracker, and even a space for quick notes or math. This battle page will help you keep your encounters running smoothly.* Created to be laminated or put in a page protector and used with dry-erase markers. * cannot be held accountable for players stalling combat....   [click here for more]
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Dungeon Module J4: The Mind Merchant

Dungeon Module J4: The Mind Merchant


Three adventuring parties have been hired to rescue the daughter of a wealthy noble. If they are to succeed in their quest they must tackle deadly traps, brain-teasing puzzles, and fearsome foes. Nevertheless, these trials are merely a taste of what lies ahead from the sinister MIND MERCHANT. This module contains background information, Dungeon Master notes, and a complete map level. THE...   [click here for more]
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Fey Children

Fey Children


One new race with two subrace options for your Feywild inspired campaign. This is a small mischevious race, akin the pixies and brownies, but slightly larger to make it easier on the rules. I believe that this race is slightly more powerful than average, but still less powerful than the Dwarf. ...   [click here for more]
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Arcane Tradition: Mage Hunter

Arcane Tradition: Mage Hunter


DEFEND THE JUNGLE AGAINST DARK SORCERY AND TWISTED HORRORS Before the Spellplague, the practice of magic in Chult was presided over by Mezro's College of Wizards, and regulated by the fearsome Mage Hunters. But those days are gone, and the jungles face new, even more dangerous threats. Once charged with hunting down and stopping renegade spellcasters, this ancient order of wizards...   [click here for more]
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100 Interesting Curses

100 Interesting Curses


Need a handful of curses? This book contains 100 unique curses that a DM can bestow upon an unlucky player. ...   [click here for more]
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The Nutcracker

The Nutcracker


The Nutcracker is a classic Christmas tale of magic, mystery and sugar plums. I have re-written this 1816 German story by E.T.A Hoffman for a level 5 5e D&D adventure. At the Royal Christmas Eve party the Queen is kidnapped by the evil Mouse King and our adventurers are sent to rescue her. Into the mouse-hole they go, where it leads no-one knows. I have been DMing for just over a year...   [click here for more]
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Magic Item Store - Lledrith's Wagon

Magic Item Store - Lledrith's Wagon


Magic Item Store - Lledrith's Wagon: This document describes a shop for magic items with an interesting NPC owner. It also includes 50 magic items of varying potency and a short excerpt about the history of each item for flavor. It also includes two sidequests, which could give you some inspiration. Please leave some feedback if you see any error or possible exploit concerning one...   [click here for more]
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DDEX1-01 Defiance in Phlan (5e)

DDEX1-01 Defiance in Phlan (5e)


Defiance in Phlan The Cult of the Dragon has come to Phlan, a lawless refuge on the Moonsea. Now, with no significant authority to stop the cult, other power groups in the Realms--the Harpers, Order of the Gauntlet, Emerald Enclave, Lords' Alliance , and even the Zhentarim--must untite to stop the cult from fulfilling its dark purpose in the city. Join the fight by participating...   [click here for more]
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DDEX2-02 Embers of Elmwood (5e)

DDEX2-02 Embers of Elmwood (5e)


Embers of Elmwood A derelict raft drifts into Mulmaster’s harbor carrying a young woman. Delirious with hunger, the only words she seems able to speak so far have been “ash and fire.” The only other clue to her identity is an ornate tattoo. Is the woman insane, or is something nefarious at play? An adventure for 1st-4th level characters. DDEX2-2 5E ...   [click here for more]
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DDIA05 Storm King's Thunder: A Great Upheaveal (5e)

DDIA05 Storm King's Thunder: A Great Upheaveal (5e)


An Introductory Adventure for Storm King's Thunder. Characters of Level 1-5 As evening approaches, you spot a wooden signpost next to a trail that heads north into the hills. Nailed to the post are three arrow-shaped signs. The two marked “Waterdeep” and “Daggerford” follow the High Road but point in opposite directions. The third, marked “Nightstone,” beckons...   [click here for more]
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SPA1: Mad Mage's Mansion

SPA1: Mad Mage's Mansion


Who could know what is hidden within the secluded mansion of the crazed mage? Well, now, when nobody has seen him here for more than a year, it’s the best time to find out! A 4-hour adventure for two 1st–2nd level characters. Small Party Adventure: Though the party size of 3–5 characters is considered optimal in D&D, there are times when you can only gather...   [click here for more]
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Spell Area of effect cones

Spell Area of effect cones


Here is a collection of printer friendly area of effect templates for 1" grid (square or hex) Templates included 60° Cone (this is as close to 5e text as needed to correctly estemate area. ) 45° Cone 90° Cone Sphere ...   [click here for more]
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Return of the Lizard King

Return of the Lizard King


BEGIN YOUR ADVENTURES IN CHULT FIGHTING AN ANCIENT EVIL, RETURNED TO CLAIM DOMINION OVER ALL! In Chult’s Valley of Dread, warring tribes of lizardfolk have kept each other in check for centuries. As the tribes slowly fall under the sway of a new leader, omens point to the return of an ancient threat: the demon-spawned Lizard King. Adventurers from a far-away realm find themselves...   [click here for more]
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Everything Rob Twohy Sale (Extended)

Everything Rob Twohy Sale (Extended)


There has been such an overwhelming response, I wanted to extend this... It was my original intent to have this be one day only, but I am now extending this sale until further notice. When I see this fall off the top rankings, I will pull it. ThanX SO much to everyone for your support, I know people are enjoying these works, I've received many emails. 24-hour sale! Everything...   [click here for more]
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Shilo the Buff

Shilo the Buff


Horror has swept over the small village of Whitwick. Men, women and children have gone missing in alarming quantities in the past few months. The culprit? A cannibalistic mad-man deep in the woods nearby. Will the players be able to find and defeat the menace and bring relief to the people of Whitwick? This one-shot adventure is inspired by the strange and hilarious (Actual Cannibal) Shia...   [click here for more]
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Zuggtmoy Paper Miniature

Zuggtmoy Paper Miniature


Print & Play ready PDF file for an epic Zuggtmoy paper miniature. Cut File included for those of you lucky folk who have cutting machines. For best results I'd recommend printing on ~65lb Glossy Photopaper. PDF file is "interactive" and may not work in some web browsers. If you have any issues using it in a web browser then please try opening with a PDF reader instead. If you don't...   [click here for more]
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MC11 Monstrous Compendium Forgotten Realms Appendix (2e)

MC11 Monstrous Compendium Forgotten Realms Appendix (2e)


Here it is-the second Monstrous Compendium Appendix for the Forgotten Realms campaign world! In these pages you will meet the strikingly beautiful Inhiannan shee, the fingernail-sized monkey spider, and the nightmarish feyr. These and other brand-new, custom-made monsters (and a few updated favorites) lurk within this booklet, waiting for you to unleash them into your own campaign. As always, the...   [click here for more]
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REF5 Lords of Darkness (1e)

REF5 Lords of Darkness (1e)


The Undead. Denied the eternal rest of Death, cursed to wander the many planes and worlds forever, their very existence a mockery of life they constantly crave yet cannot have. Created by the foulest of magics, they have only one thought, on burning goal: revenge against the living. Or do they? Lords of Darkness is an anthology of short adventures set in various locations in the Forgotten Realms,...   [click here for more]
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FRM1: The Jungles of Chult (2e)

FRM1: The Jungles of Chult (2e)


Come, all ye seekers after treasure beyond your ken and adventure greater than any you can dream! Come, all ye mighty warriors, seekers after prey worthy of your peerless skills, and stalk the Children of Ubtao. Walk th streets of the city of Mezro, of the Maze of Life. Meet the barae, the holy warriors of Ubtao, those men and women who will live forever sustained by their wisdom and their faith....   [click here for more]
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Cities of Bone (2e)

Cities of Bone (2e)


Shifting sands conceal much from the eyes of man. Winds howling across the rolling dunes peel back the veil of time to reveal aeonic ruins or crumbling tombs, long preserved by a shroud of sand. Wrecked and forbidding, monoliths command attention in many unpredictable locales. The remnants of antique civilizations litter the Land of Fate, where time-ravaged towers and decaying shrines hide in the...   [click here for more]
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