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Call of the Wild - Archetypes for Harnessing Primal Power (5e)

Call of the Wild - Archetypes for Harnessing Primal Power (5e)


People have long sought both spiritual purpose and renewal in nature. The rage that lies within the hearts of all barbarians is a primal one, full of animalistic savagery and might. Rangers hunt within the wilds, placing themselves as part of the cycle of life and death. Powerful druids press against civilization, battling those who would seek to tame the wilderness and eradicate it from the world....   [click here for more]
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Skull and Shadow - The Tombknight Class and Archetypes for Harnessing Death and Darkness (5e)

Skull and Shadow - The Tombknight Class and Archetypes for Harnessing Death and Darkness (5e)


Death. Darkness. Decay. While wizards and clerics traditionally harness such powers for their own ends, player characters of all backgrounds might find themselves tempted by the allure of these dark methods. Whether you want your scimitar to spin with necromantic energy or call on ancestral spirits to protect you in battle, you should find something to satisfy you here. This document, themed around...   [click here for more]
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Wheel of Fate, Winds of Chaos - The Hexblade Class and Archetypes for Harnessing Luck and Fate (5e)

Wheel of Fate, Winds of Chaos - The Hexblade Class and Archetypes for Harnessing Luck and Fate (5e)


What destiny does the universe have planned for you? Mythologies all around the world have debated how decisions and destiny interact. As an adventurer, do you believe that you are in control of what happens to you? Or do you think that even your best-laid plans are subject to the whims of what has been foreordained? This document, themed around fate and fortune, includes a new gremlin race with...   [click here for more]
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The Powers Below - The Daimonologist Class and Archetypes for Harnessing the Fiendish and Forbidden (5e)

The Powers Below - The Daimonologist Class and Archetypes for Harnessing the Fiendish and Forbidden (5e)


Do not call up anything you cannot put down. If power corrupts, then surely the desire for power must also do so. For some, the path to power seems difficult, impractical, or even impossible. Luckily for them, there can be shortcuts. Not all fiends require a full pact, no. They will share their power with you for a price. Just a trifle, really. And once you make the agreement, well…then you’ll...   [click here for more]
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Exemplars of War - The Warlord Class and Archetypes for Harnessing Martial Prowess (5e)

Exemplars of War - The Warlord Class and Archetypes for Harnessing Martial Prowess (5e)


War never changes. Soldiers drill with weapons, practicing the weapon movements that will save their lives and end their enemies’. Their commanders bark orders, coordinating their tactics and making each one’s actions more effective. Warmages practice the movements that mark their magics, hoping they can unleash their powers before their foes close on them. As combat begins, the clash...   [click here for more]
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The Heavens Above - The Runepriest and Archetypes for Harnessing the Blessed and Beautiful (5e)

The Heavens Above - The Runepriest and Archetypes for Harnessing the Blessed and Beautiful (5e)


Grace and peace be upon you. As evil grows in the world, the forces of good must arm to answer it. While holy clerics and paladins have long called on the direct aid of the heavens, anyone can dedicate themselves to a more exalted path and receive divine blessings in return. This document, themed around celestial powers, includes a player-focused angelic race with four associated subraces, the...   [click here for more]
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Earth, Fire, Wind, Water - The Channeler Class and Archetypes for Harnessing Elemental Powers (5e)

Earth, Fire, Wind, Water - The Channeler Class and Archetypes for Harnessing Elemental Powers (5e)


Four elements, all in balance. Out of balance, destruction arrives. Cultists call on their elemental princes for minor boons, lighting their weapons with frost and fire. Furious warriors unleash dazzling energy in their rage, while planar explorers bring back the arcane secrets of othr worlds. Elemental lords stir in faraway realms, taking note of mortals foolish enough to seek their aid. This...   [click here for more]
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Deadly Dancers: The Dervish Class (5e)

Deadly Dancers: The Dervish Class (5e)


In a flurry of shining steel, the dervish dances across the battlefield, slashing at all enemies in his path. The dervish is to dexterity what the barbarian is to brawn. When he enters his "bladewhirl," he becomes almost unstoppable. Empowered by confidence, he flits across the battlefield and strikes with great flair. Included within this document are four class options named after natural...   [click here for more]
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Mystic Incarnation - The Magic of Soulshapers (Incarnum for 5e)

Mystic Incarnation - The Magic of Soulshapers (Incarnum for 5e)


Whether as cherished in Celestia or currency in the Abyss, the value of a soul has long been understood by the immortal inhabitants of other planes. Souls have a magic all their own. While mages study in their towers, warlocks make deals with powerful entities, and priests pledge themselves to a deity, others seek a more esoteric magic unlocked within one's spirit. Pledging themselves to an ideal,...   [click here for more]
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Choosers of the Slain: The Valkyr Class (5e)

Choosers of the Slain: The Valkyr Class (5e)


With a host of souls at her side and her wings at her back, the valkyr plunges into battle behind the tip of a spear. The valkyr is a servant of the gods tasked with finding powerful souls to battle in the afterlife. Some make risky decisions, charging into battle at a moment's notice to hasten death's approach; others seek more peaceful quests to fulfill and let their end arrive when it may....   [click here for more]
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Spiritspeakers: The Shaman Class (5e)

Spiritspeakers: The Shaman Class (5e)


Though they may seem like easy prey, shaman are never alone on the battlefield. With but a word they can summon a companion spirit to answer their pleas for help. Both guide and guardian of the different spirits found in nature, the shaman gains powerful supportive spells and other magical abilities from the relationship. At the start of her journey, she holds minor power over nature, but as...   [click here for more]
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Primal Guardians: The Warden Class (5e)

Primal Guardians: The Warden Class (5e)


Kingdoms rise, grow, and spread over the earth, tilling fields and laying stones to secure their hold on the land they claim. Though most of civilization takes it for granted, the wilds are necessary to balance life through the Material Plane. Not merely a resource to be harnessed, nature must be respected--and, on occasion, protected from those who would despoil her. Occasionally, nature cries out...   [click here for more]
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Cataloguing the Cryptic: The Archivist Class (5e)

Cataloguing the Cryptic: The Archivist Class (5e)


Searching through his prayer book, the robed researcher uncovers an ancient incantation. At its final syllable, the jotun that stands before him is weakened and slowed, losing its ability to strike more quickly. The archivist harnesses divine power through diligent study, in contrast to clerics who act as extensions of a deity's will. Archivists use researched secrets to take a more scholarly approach...   [click here for more]
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Gleaning the Glyphs: The Runescribe Class (5e)

Gleaning the Glyphs: The Runescribe Class (5e)


Runic magic has returned to the world. This class is a full class adaptation of the prestige class suggested in Unearthed Arcana. The runescribe is a full spellcaster whose spell list is based on the runes to which she is attuned. Each rune gives the runescribe several simple properties as well as some for the initiate, but master runescribes can unleash the most powerful magics on the world....   [click here for more]
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Draconic Diversities - Player Options for Harnessing Draconic Power (5e)

Draconic Diversities - Player Options for Harnessing Draconic Power (5e)


Dragons are half the title of the world's most popular roleplaying game, so it is no surprise that players would want to play as them. Although this document is not quite allowing full dragonhood, it is designed to let players of all classes gain some measure of draconic ability, whether wings, magic, or a breath weapon. This document includes Dragonkin as a new race option--a group of draconic humanoids...   [click here for more]
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