Title |
Publisher |
Price |
Additional Archetypes presents 12 new subclasses for Dungeons and Dragons 5th Edition. Each class gets a new option for players:
Primal Path: Path of the Battle-Scarred. These barbarians draw additional strength from wounds they inflict upon themselves as they charge into battle.
Bard College: College of Dance. Not content with singing and playing instruments,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Insights and Options from the other side of the fishbowl.
Take a deep dive into a myriad of options for players and DM's alike, including:
40 new subclasses
3 new prestige classes
25 new spells
19 new feats
You'll also get new options for highly customizable races and character backgrounds, group spellcasting, crafting with exotic materials, and building unique and exciting dungeon monsters and... [click here for more] |
Dungeon Masters Guild |
$4.99
|
From the creator of Additional Archetypes comes Seafarer's Supplement, which presents 4 aquatic beasts, 4 aquatic player races, 8 subclass options, and 1 prestige class for Dungeons and Dragons 5th Edition.
Aquatic Beasts. Stats for dolphins, giant sea turtles, stingrays, and electric eels are included.
Aquatic Races. Playable merfolk, sahuagin,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A pair of yellow eyes peak above the surface of a murky pond before charging an unsuspecting group nearby. A poisoned arrow sails from the bushes, incapacitating a would-be foe. A goblin is knocked to the ground by the force of charging horns.
Dwarves, elves, and halfings are great, but how about something a little different? This supplement will introduce three new race options,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Insights and Options from the dragon's hoard.
Take a deep dive into a myriad of options for players and DM's alike, including:
13 new subclasses
6 new feats
A modular lineage system with countless possibilities, and 4 example lineaages
The entire book is beautifully illustrated with paintings and drawings, and the formatting matches up with official D&D books to make it feel cohesive with the... [click here for more] |
Dungeon Masters Guild |
$4.99
|
From the creator of Sylgar's Guide to Everything Else, comes Acererak's Arcane Archetypes. New content for player's "fresh" from the Tomb.
13 new subclasses
24 new spells
26 new magic items
8 new stat blocks
The entire book is beautifully illustrated with paintings and drawings, and the formatting matches up with official D&D books to make it feel cohesive with the rest of your official collection... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Do you want to create a cohesive dungeon experience that lets your players enact their best strategies and tactics? Look not further than Monster Warehouse. A complete guide to designing your own monsters and dungeons in a way that will create fun and dynamic encounters for all your D&D needs. In addition to providing methodology for monster and boss creation, this guide is complete with 17 brand... [click here for more] |
Dungeon Masters Guild |
$2.95
|
It is not only those that walk the land that are plagued by the curse of lycanthropy. Not only does the changeable moon control the waves, but also some of the creatures that lurk in its depths. These aquatic lycanthropes can add a sense of horror to your seafaring adventures.
Contains 3 aquatic lycanthropes: Werecrab (CR 3), Werecrocodile (CR 4), Wereshark (CR 5) ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The monster manual has a bevy of great options for any campaign. But what about those old favorites that didn’t make it to 5E? Presenting, Blast from the Past: Monsters! Inside you’ll find 8 stat blocks for old monsters, update for D&D 5E. This supplement also includes bits of lore about each creature, as well as notes about how you could incorporate them into your adventures.
This supplement... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|