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3 New Backgrounds - Attendant, Diplomat, Gambler

3 New Backgrounds - Attendant, Diplomat, Gambler


These 3 backgrounds fit perfectly characters making their way in an urban environment of intrigues, plots and schemes. Their abilities revolve around Persuasion, Deception, Sleight of hand and Stealth. They were published at D&D Beyond in the first place. Attendant Diplomat Gambler Happy reading! ...   [click here for more]
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A Bit of a War

A Bit of a War


The party has been wrenched from their home by a shipwreck or magic, and found themselves upon a small, uncharted island. On this island two factions fight for dominance in a brutal war of magic versus technology. Will the party choose one side over the other, or can they bring peace to this troubled land?  This adventure is designed for an arrival on a self-contained island valid in nearly any high...   [click here for more]
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A Merry Little Christmas

A Merry Little Christmas


An elf's holiday experiment goes horribly awry! Hymie the Christmas elf was mixing up some Christmas magic when... poof! The spell went sideways. The entire Christmas crew, including Santa, Mrs. Claus, Rudolph, and himself, were shrunk! Can you assist this group of magical marvels and their new magical friends in traversing Santa's workshop to find Santa's bag and the only way home? ...   [click here for more]
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A Playable Race: The Dragon Wyrmling

A Playable Race: The Dragon Wyrmling


Composed of 10 subracial variants, the Dragon Wyrmling bring their own teeth, claws, and breath weapons in exchange for armor, weapons, and tools. A potent ally in combat, their lack of skills for industriousness are balanced by their natural abilities. This races options are also compatible with The Lost Tome of Ancient Archetypes. ...   [click here for more]
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A Ransom of Beards

A Ransom of Beards


The party arrives in a dwarven stronghold deep in the mountains after a call for help. When they arrive they find that the king’s beard is missing, and he remains stricken. A ransom note has been delivered, demanding half of the gold in the stronghold in exchange for the safe return of the king’s beard. Can the adventurers find out who is responsible? Or will the king remain shamefully beardless?...   [click here for more]
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A Shadow Over Pinewood (Fantasy Grounds)

A Shadow Over Pinewood (Fantasy Grounds)


   A monster hunt like no other, now for Fantasy Grounds! Tales speak of a monstrous creature that lurks in the forests around the small hamlet of Pinewood; dragging hapless victims screaming into the grim  grey mists that surround the village each night. As simple as monster hunts go, this one seemed straightforward enough. "Probably a werewolf, or something similar"....   [click here for more]
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A Shocking Discovery

A Shocking Discovery


CHECK OUT OUR NEW LOOK! APL4 The office is a mess. The fine hardwood floor is littered with papers and the cabinets are open, one of which is tipped over. The smell of lacquer and leather-bound books lingers in the air. All around, books have been thrown from the bookcase. Various statues of monstrosities glare at you as you enter, seeming to say "Intruder..." but they remain unmoving. In the center...   [click here for more]
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A Silver Dark: A One-Page Adventure for Saltmarsh

A Silver Dark: A One-Page Adventure for Saltmarsh


From the pages of The Lonely Scroll Adventure Contest: Saltmarsh, a one-page adventure for low-level characters.  What sort of threat lurks in the dark silver mine? Manistrad Copperlocks, leader of the newly established dwarven mining operation in Saltmarsh, hires the adventurers to check on a survey team that has failed to check in with their findings on another potential...   [click here for more]
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Aasimar Subrace: Radioactive

Aasimar Subrace: Radioactive


In the Optional Rules for Radiation, the idea was explored that radiation exists in Dungeon and Dragons, and that since the sickening radiance spell could be seen as an analogue for such effects, radiation would deal radiant damage. A follow up was also published, Monster Modification: Radioactive Celestials, that used the basis of radiant being radioacive to create optional rules for...   [click here for more]
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Absolute Villainy - Narratively Intriguing Villains

Absolute Villainy - Narratively Intriguing Villains


CREATE NARRATIVELY INTRIGUING VILLAINS THAT CONFOUND, FOIL, AND INTEREST YOUR PLAYERS WITH THIS DIABOLICAL SUPPLEMENT. Absolute Villainy is a comprehensive guide that provides a framework to create villains that better serve the overall narrative of your game, rather than just being bags of hit points waiting at the end of a dungeon.  In this book are four villain...   [click here for more]
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Absolute Villainy - Narratively Intriguing Villains (Fantasy Grounds)

Absolute Villainy - Narratively Intriguing Villains (Fantasy Grounds)


Absolute Villainy Now available for Fantasy Grounds Unity! CREATE NARRATIVELY INTRIGUING VILLAINS THAT CONFOUND, FOIL, AND INTEREST YOUR PLAYERS. Absolute Villainy is a comprehensive guide that provides a framework to create villains that better serve the overall narrative of your game, rather than just being bags of hit points waiting at the end of a dungeon. ...   [click here for more]
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AD's Arcanium Elementia: Token Frame (24 Set)

AD's Arcanium Elementia: Token Frame (24 Set)


Tired of the plain, standard frames? Looking for some token frames with a little more "pizzazz?" Check these frames out! Token Information: 9 Base Colors, 15 Light & Dark Duality Colors. (24 Total) 812 x 812px 72 Resolution (Easier on R20) Please consider supporting me for more content! ...   [click here for more]
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AD's Starter Token Frame Set

AD's Starter Token Frame Set


Tired of the bland rings around those epic creatures or players? Need something a little more pretty? Well, have a look at these token borders!  Utilize them in tandem with any photo manipulating program to use for your online games, or photo-edit and print them out yourself~ Token Information: Includes 16 total token borders of varying colors:  Amethyst, Dark Azure, Blood, Blue-Steel, Ebony,...   [click here for more]
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Adventures From Along the Road (Fantasy Grounds)

Adventures From Along the Road (Fantasy Grounds)


They say that the destination isn't the most important part, it's the journey! So, Adventures From Along the Road embodies this, with four unique adventures to encounter as the party ventures between locations! These adventures are designed for a party of 4 to 6 adventurers between the 1st and 10th-level! Adventures From Along the Road provides four one-shot experiences, each one...   [click here for more]
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Alternative Human Races:  Heroes of the Frozen North

Alternative Human Races: Heroes of the Frozen North


A variant of humans found specifically in the frozen northlands.  These hardy warriors can withstand the cold and see well in the near endless darkness of their homeland.  Now you can bring their strength to your game ...   [click here for more]
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Arcane Archer, Redux: A Rewriting of the Subclass

Arcane Archer, Redux: A Rewriting of the Subclass


The Unearthed Arcana supplements have given players and Game Masters alike new options for their games and characters. However, some subclasses and archetypes seem to fall behind others, one being the Arcane Archer for Fighters. This PDF seeks to reimagine the Arcane Archer, making it something players would want to play. Combining long-range magical ammunition to crafting new Arcane Shots, this...   [click here for more]
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Arcane Combatant

Arcane Combatant


The Arcane Combatant class is a fighter subclass that focuses on the idea of harnessing magic inside your body. You use it to heighten your physical capibilites and senses instead of casting spells. Most, if not all, of the abilites are ment to give your fighter an edge on the battlefield by surpasing the mortal limits.  ...   [click here for more]
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Argol's Comprehensive Guide to Infrastructure, A Complete Guide to Constructing Cities for/with Players (Fantasy Grounds)

Argol's Comprehensive Guide to Infrastructure, A Complete Guide to Constructing Cities for/with Players (Fantasy Grounds)


Welcome! This Fantasy Grounds module is designed as an expansion to 5th edition and does not overwrite or re-word existing rules. It is to be used in conjunction with the Dungeon Masters Guide written and published by Wizards of the Coast, to achieve maximum effectiveness in a campaign setting. Additionally, the guide is formatted so that a DM can purchase and immediately implement the features it...   [click here for more]
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Armory of the Arcane: Daggers

Armory of the Arcane: Daggers


Armory of the Arcane: Daggers As promised, Armory of the Arcane: Daggers has been expanded to include an additional sentient magical dagger for reaching Copper Best Seller status at the Dungeon Masters Guild. This supplement of wondrous weapons of adventure now includes the sentient dagger known as Snake Bite. A first in a series of resource guides for magical and...   [click here for more]
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Artificer Specialist: Ornithologist

Artificer Specialist: Ornithologist


Take to the skies with an Artificer subclass all about flight! Fashion mechanical wings for mobility, defense, and offense with this new character option J. D. Hinds ...   [click here for more]
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Astral Reference Sheet: 36 Ships

Astral Reference Sheet: 36 Ships


Astral Reference Sheet: 36 Ships Ever wondered about the other ships docked at your favorite spelljammer port - who they are, what their cargo is, what they're doing? This Astral Reference Sheet helps satisfy that curiosity and produces quick answers at game time. Whether it's the mutinous crew of Occard's Quandary, the dangerous creature in the hold of the Last Dance that Captain...   [click here for more]
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Astral Reference Sheet: Ghouloids

Astral Reference Sheet: Ghouloids


Astral Reference Sheet: Ghouloids What happens to plasmoids when they become undead? CR3 monster stats for your Spelljammer game. Enjoy! ...   [click here for more]
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Astral Travelogue: Maw - A Wildspace System for Spelljammer

Astral Travelogue: Maw - A Wildspace System for Spelljammer


Astral Travelogue: Maw - A Wildspace Planetary System for Spelljammer The Maw system is dominated by a lizard head millions of miles long that has entire worlds on the tips of its teeth, including: Hazataan - a fallen human empire full of automatons who continue to perform the jobs they were built for long after their masters are gone Kinaese - a frozen land where...   [click here for more]
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Astral Travelogue: Qusamat's Star - A Wildspace System for Spelljammer

Astral Travelogue: Qusamat's Star - A Wildspace System for Spelljammer


Astral Travelogue: Qusamat's Star - A Wildspace System for Spelljammer Qusamat's Star is a water world at the center of a planetary system in wildspace. It is named for a wandering cosmic horror that emerged from the Astral Plane centuries ago and forever altered the course of all the worlds within. This supplement includes a map of the system, adventure hooks to get characters there, details on each...   [click here for more]
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Asylum Trilogy [BUNDLE]

Asylum Trilogy [BUNDLE]


These three adventures answer the question of what happens on Toril, including what other heroes are doing, while the hardcover Spelljammer adventure Light of Xaryxis takes place. They are dedicated to Kevin Overman (Zardak123). We were working together on this trilogy of modules with him when he passed away. He was a fantastic Dungeon Master and writer and will be greatly missed. Inside...   [click here for more]
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Attack on Saltmarsh (Fantasy Grounds)

Attack on Saltmarsh (Fantasy Grounds)


A capstone adventure for Ghosts of Saltmarsh or a chance to punch giant monsters in the gut. An ancient prophecy foretells the coming of a great evil. “When the sea rains into the blackened sky and the dwellers of the deep gorge themselves on living flesh, Ujiak returns to ravage the world.” So sayeth a wise seer. Only a mighty band of heroes can prevent the coming dark age—with...   [click here for more]
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Attack the Shop

Attack the Shop


One Foe stands above all others as the ENDER of CAMPAIGNS! This one-shot season, your players must face SKEJULLINGKONPHLICT!!! Attack the Shop! is a one-shot adventure designed to be played in a four to five hour session. The adventure is for 4-5 level 4 characters and includes 5 premade characters to get into play easily.     28 pages of material.     Map of Malikhar’s Outfitters presented...   [click here for more]
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Badgers and Bastards -- Adventure Module

Badgers and Bastards -- Adventure Module


Glory be to the Badger King. Ser Walaver Tald rides again. Download Badgers and Bastards for an adventure of lies, intrigue, and villainous intent. This thrilling 8-hour adventure can be completed in two sessions. The criminal underworld, gallant knights, and badger nobility await you. Balanced for characters of first level. In This Adventure You Will Find: 3 Full Color Maps High...   [click here for more]
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Baldur's Gate Notice Boards (Fantasy Grounds)

Baldur's Gate Notice Boards (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Get ready for Baldur's Gate like you have not experienced it before! This product includes 16 quests (presented on four notice boards), 9 original maps, 8 bounty hunts with new stat blocks (also on notice boards), 57 random encounters, as well as a table of 90 inns, taverns, shops, and shady dens in Baldur's...   [click here for more]
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Baldur's Gate Notice Boards 2 | A Descent Into Avernus Supplement (Fantasy Grounds)

Baldur's Gate Notice Boards 2 | A Descent Into Avernus Supplement (Fantasy Grounds)


Welcome to Baldur’s Gate Notice Boards 2, a fresh collection of quests for the City of Blood. In this second iteration, we explore interesting locations in and around Baldur’s Gate to get your imagination glands pumping. The adventures follow a two-stage design to offer content for both low and high-level characters. Tier 1 characters can at least solve part of each quest. After reaching...   [click here for more]
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Baldur's Gate: Descent into Avernus Complete DM's Bundle (maps, guides, cheatsheets and more) (Fantasy Grounds)

Baldur's Gate: Descent into Avernus Complete DM's Bundle (maps, guides, cheatsheets and more) (Fantasy Grounds)


Now for Fantasy Grounds! This bundle contains all published Eventyr Games DM's Resources for Baldur's Gate: Descent into Avernus. Get all the critically acclaimed and best selling PDFs, maps, and other resources in a bundle and save more than 33%! Shave time off your preparation and be inspired to create even more memorable game sessions with advice, guides, encounter...   [click here for more]
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Barbarian Subclass: Path of the Mindbreaker

Barbarian Subclass: Path of the Mindbreaker


A passionate force of body and mind, Mindbreakers can shape reality around them, warping minds and bodies alike through the psionic energy of their emotions. I'm challenging myself to make a new 5e subclass each month this year! This is the first, and I hope you all enjoy. ...   [click here for more]
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Barbarian: Path of the Raider

Barbarian: Path of the Raider


Vincent's Mini Guide #1: Dance through the battlefield, disarming enemies, cleaving through creatures, and ignoring siege weapons altogether as your Barbarian reaches new heights on the Path of the Raider. ...   [click here for more]
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Bard Subclass: College of Prophecy

Bard Subclass: College of Prophecy


College of Prophecy Bards of the College of Prophecy are seers and spinners of the threads of fate. They may use this knowledge for a variety of purposes. They may serve as guides or teachers, advisors or soothsayers. Regardless of the role they choose, they often find themselves at the heart of the greatest events in history, standing among and abreadst the greatest heroes and villains of all time....   [click here for more]
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Bardic College of the Playwright

Bardic College of the Playwright


The Bardic College of the Playwright is the newest subclass option from Max-nificent D&D. For those bards with more of a draw to the dramatic, turn each battlefield into a stage and the combatants into actors! The first subclass written by Joseph Franklin is perfect for players with a traditional theater background. As the last of our first series of character options, please let us know how we...   [click here for more]
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Barovia Notice Boards | A Curse of Strahd Supplement (Fantasy Grounds)

Barovia Notice Boards | A Curse of Strahd Supplement (Fantasy Grounds)


Dark quests for misty lands. Barovia Notice Boards is a supplement with four new quests for a Curse of Strahd campaign. The quests can begin in any settlement, but their destinations are fixed where indicated on the map of Barovia. These notice boards are presented to you by author Christian Eichhorn and editor John Parker. You can contact me via mail (christian.eichhorn.dmg@gmail.com)...   [click here for more]
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Barovian Nights - 101 Ravenloft Encounters (Fantasy Grounds)

Barovian Nights - 101 Ravenloft Encounters (Fantasy Grounds)


Welcome, stranger. I almost didn't see you there, the mist being what it is at this time of year. You don't look like you're from around here, maybe you could use some directions? Look here, don't be frightened, I'm not a ghost. Down that way is the village of Barovia - not a great place to start, if you ask me. Depressing, unless you're into rats and sour wine. Over...   [click here for more]
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Barroom Blitz

Barroom Blitz


The man in the back said “Everyone attack!” And it turned into a barroom blitz. For whatever reason, the party enters a seedy tavern. Are they searching for a criminal? Information? Or stolen goods? It’s up to you. One misstep leads to another and a brawl breaks out! Can the party bash some skulls and escape the tavern with their prize? This is a single encounter...   [click here for more]
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Beast Master Magic

Beast Master Magic


'Entwining’ and eleven other spells for the Ranger Subclass. Rangers who take the path of the Beast Master are more than mere animal tamers or keepers of pets. To better represent the Beast Master’s uncanny connection to their beast companion, these new spells aim to give them a repertoire of abilities that cannot be reproduced by animal handling skills. The centerpiece is the “Entwining”...   [click here for more]
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Beneath The Waves

Beneath The Waves


Welcome to Beneath the Waves, a book all about the wonder and joy of the aquatic world! Come explore a vibrant and lively world filled with colorful peoples, elemental magics, sunken treasure, and swashbuckling adventure, where you have the freedom to move in all directions, play a crab- or jellyfish-folk, befriend kelp-dogs and sheep-sized sea slugs, battle tyranny and discover...   [click here for more]
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Beneath the Waves (Fantasy Grounds)

Beneath the Waves (Fantasy Grounds)


Now available for Fantasy Grounds Unity! Welcome to Beneath the Waves, a book all about the wonder and joy of the aquatic world! Come explore a vibrant and lively world filled with colorful peoples, elemental magics, sunken treasure, and swashbuckling adventure, where you have the freedom to move in all directions, play a crab- or jellyfish-folk, befriend kelp-dogs and sheep-sized...   [click here for more]
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Blackwater Redux | An Eberron Campaign (Fantasy Grounds)

Blackwater Redux | An Eberron Campaign (Fantasy Grounds)


A Mad Journey on the Blackwater River Now includes Line of Sight functionality for Fantasy Grounds Unity Drugs dull the damages of the Last War; gold fuels the fires which might ignite the next. A band of ragtag mercenaries must venture into the putrid swamps of the Shadow Marches to topple the drug lords of Droaam. To achieve their goals, they may have to leave something of themselves behind;...   [click here for more]
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Blood Hunter: Order of the Cryptozoologist

Blood Hunter: Order of the Cryptozoologist


Inspired by Matthew Mercer's Bloodhunter class, and the investigative aspects of monster hunting games, comes the Order of the Cryptozoologist by Max-nificent D&D. This subclass created for the Bloodhunter combines player preparation and knowlege, thorough investigation, and innate preparedness to bring you a more cerebral take to hunting unnatural creatures. The first product by Max-nificent D&D,...   [click here for more]
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Blood, Salt & Bones (Fantasy Grounds)

Blood, Salt & Bones (Fantasy Grounds)


Meet some of the high sea's strangest ships and their salty crews This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Who says the open sea has to be a cold and lonely place? Fill out the vast blue in your world with this collection of 24 ships and their unique crews. Adventure is sure to follow...   [click here for more]
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Brawl - Enhanced One-on-One Combat

Brawl - Enhanced One-on-One Combat


GIVE YOUR GM AN ABSOLUTE WALLOP WITH THIS INNOVATIVE ADDITION TO 5E COMBAT! Have you ever been sitting at your game table, watching the DM and the fighter trade hit for a hit in a “narratively important” one-on-one duel? You probably have, this sort of moment seems like it’ll be really cool!  Well, if you’ve been playing TTRPG’s for any amount of time, you’ll know that 5e isn’t built...   [click here for more]
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Bridge Brawl

Bridge Brawl


B&D Adventures Presents: Random Encounters Bridge Brawl On the move for an hour, your party rushes through the mountainside; the law tailing close behind. Your group comes up on a natural bridge crossing over a canyon. Thick fog engulfs you as you look across the bridge. There is no notable way to get to the other side. Crossing into the mist seems to be the only way. This is a single...   [click here for more]
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Came a Great Spider

Came a Great Spider


Rumors of a massive pirate fleet sailing up from Xen’drik have reached the disbelieving ears of Prince Ryger ir’Wynarn of Regalport, who has begun scrambling his navy and calling up local militia. Witnesses claim the ships are flying an unknown flag - that of a great spider. As representatives of the prince, the PCs must discover why the drow are suddenly pouring out of their ancestral homeland...   [click here for more]
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Caravan's Rest Point Battlemap

Caravan's Rest Point Battlemap


A scenic battlemap to supplement and aid your DMing needs. Contained in this pack are 8 variants of a Caravan's Rest Point. All files are in 4k resolution and come in gridless and girdded versions in pdf and png formats. Grid dimensions are [40x50] The variants contained in this pack are: Day Night Sunset Storm Winter Horror Fey Desert ...   [click here for more]
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Cardinal Monastic Traditions

Cardinal Monastic Traditions


The weapons which a monk may weild are many, but four are core the the world of eastern martial arts. Representing mastery the four legendary beasts, the four cardinal directions, and the four cardinal weapons, are: -The Way of the Dragon, of the East, and the Jian (Dragon Sword) -The Way of the Phoenix, of the South, and the Chang Gun (Staff) -The Way of the Tiger, of the West, and the Dao (Scimitar)...   [click here for more]
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CCC-SEA-01-03 Stargazing on the Albatross

CCC-SEA-01-03 Stargazing on the Albatross


The Albatross has seen a few setbacks in its previous voyages, but that won’t stop Dr. Jubal’s party boat! Captain Prince Glip Glop, the captain of the Albatross, is paying adventurers handsomely to provide extra security for the high-profile guests. What will you do when extraplanar party crashers show up to ruin the fun? A Four-Hour Adventure with two bonus objectives for Tier 3 Characters....   [click here for more]
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