Few foes are as iconic a threat to the adventurer as the goblin, yet the monster manual contains but a measly two entries. In an attempt to rectify this blatant affront to goblinkind, presented herein are thirteen additional goblin threats to menace your party of adventurers. Inside, rather than unusual and obscure goblin builds, are what more formidable goblin foes are more likely to actually look... [click here for more]
The monster manual comes with a meager 3 zombies to confront your adventures with. The insult to zombiekind cannot stand. Inside, you will find 41 new zombies to confront your adventurers with, and more than 20 templates to modify and change up your zombies to keep them on their toes. Bring back the undead menace as the threat it truly should be.
Complete with a Table of Contents, and bookmarked.... [click here for more]
The Warlord A powerful leader and support class, the Warlord is also a strong secondary front line combatant. Drawing inspiration from the 4th Edition class and the 5th Edition Fighter Battlemaster archetype, the Warlord specializes in buffing allies, granting temporary hit points, and adding tactical flexibility to any party. As an Eldritch Knight is to a Wizard, the Battlemaster... [click here for more]
Lair actions are a brilliant idea. One underutilized in the monster manual and by DMs alike. Action economy is particularly tough on single opponents for a party, so I present to community a system to apply Lair Actions to increase both durability and offense for your antagonists. Inside you will find 21 Lair action templates for use to strengthen NPC leaders and villains.
They are... [click here for more]