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Crier Beware

Crier Beware


Adventurers know that nothing is always as it seems, but some don't take the lesson to heart. An unlikely meeting on a road could spell major trouble for your players, or they may gain a powerful ally. Featuring a tricky goblin rogue and her pet earth elemental, this encounter is designed to be dropped into a campaign in progress. If you've enjoyed this adventure, or have any criticisms or...   [click here for more]
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Short End of The Stick Up

Short End of The Stick Up


Bandits are no strangers to travelers on their way to Waterdeep, but the highwayman known only as 'Big Pete' may be the strangest. For one, he's no rogue; he doesn't use trickery or stealth to take from his victims. However, what most people notice first, after the stepladder, is his size. 'Big Pete's' victims have a healthy fear of Gnomes for the rest of their lives, however long that turns out to...   [click here for more]
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Bass and Trouble

Bass and Trouble


At one point or another almost every adventuring party goes up against nature's punching bag, the Kobolds. This encounter is much the same except for one small thing: the Kobolds don't want your money or your life, they just want you to listen to the song they wrote. Whether you're a Dungeon Master looking for an old trope with a new twist, or just need something to spice up your game, this mini-adventure...   [click here for more]
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In Dire Need

In Dire Need


When hunters are careless with their traps they sometimes catch what they didn't intend. Stumbling across a Dire Wolf stuck in a bear trap, the party must decide if they'll help the beast. What the party doesn't know is that the gigantic canine is companions with a local Forest Spirit. Great rewards or terrible consequences could await them. If you've enjoyed this adventure, or have any criticisms...   [click here for more]
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