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100 Magical Goblin Trinkets
A DM-supplement to give players a little something extra when it comes to what your typical goblin has in his or her pockets-- when the PCs lay waste to a goblin raiding party, what do they find other than their fallen foes weapons and coinage?
This is a small supplement to Goblins: A Tribe Called Pitshadow.
Need some NPCs for... [click here for more] |
Dungeon Masters Guild |
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This collection of quest seeds covers a wide variety of themes, and most require a town or city as a setting. A few quests may lead the characters outside of the settlement, but they remain in the vicinity. Some quest seeds may only shine when the characters stay in the city for a longer time, to witness the fallout of their decisions or inaction. Don’t be discouraged when the characters’ investigations... [click here for more] |
Dungeon Masters Guild |
$6.95
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The chief's daughter is getting married tonight and the only thing between your brood brothers and sisters enjoying the fesivities are a few squealing pigs, bothersome bandits, escaped slaves and kobold pranksters! Players take on the role of goblins in this memorable and challenging single session adventure for 1st-level characters that includes 4 challenging encounters centered around a goblin... [click here for more] |
Dungeon Masters Guild |
$0.99
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An adult wilderness/horror based 5E adventure, adaptable to suit any level. Your heroes find themselves upon a winding forest road, a storm brewing overhead. A sinister feeling fills the air, filling them with an indescribable dread!
Happening upon an isolated village, they find a measure of solace, but at what cost? Villagers tell of a curse, of creatures prowling the woodland beyond their walls.... [click here for more] |
Dungeon Masters Guild |
$2.00
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The Dungeon Master's Guide for the 5th Edition of the worlds greatest roleplaying game presents tables that DMs can use to add singular characteristics to magical items. These minor quirks, properties, historical details and origin-stories are a great way to present players with memorable and individualized rewards. In fact, the only draw-back to these tables is the limited number of entries.... [click here for more] |
Dungeon Masters Guild |
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With the long-awaited release of a Magic: The Gathering (M:tg) setting into the Dungeons & Dragons (D&D) franchise, the expectation of a spell system to suit the new setting was a given … or so many of us thought.
Many magic players who also play and love Dungeons & Dragons have waited with bated breath for this day to officially arrive. We say officially as there have been unofficial... [click here for more] |
Dungeon Masters Guild |
$12.95
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Adventure into The Lost Vaults
A large underground, ever shifting vault of magic items has been discovered by a kenku wizard named Scribe.
He has hired a large team of workers, mages, clerics, and others in order to help study and research the vaults and magic items within.
Dubbing them “The Lost Vaults”, research into the items has gone extremely well up.
However, a group of workers hasn’t... [click here for more] |
Dungeon Masters Guild |
$3.95
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Stalking the darkness of night or ruling from gothic castles in dreary realms, appearing in myth and legend from
cultures across the world, vampires have long entranced humans even as they fill them with fear.
Expand your vampire adventures with this 14 page expansion for 5th Edition Dungeons & Dragons!
Alternative Vampires... [click here for more] |
Dungeon Masters Guild |
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Journey Into Rainbow is an adventure balanced for four 10th-11th Level characters. It takes place on Toril in the Pasocada Basin and eventually moves into a little known demiplane known as the Limitless Light.
From Foreign Land to Foreign Plane
To the north and west of Faerûn there lies the distant continent of Anchôromé. It is a land of ancient secrets and remarkable cultures.... [click here for more] |
Dungeon Masters Guild |
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On the distant plains of Anchorome a herd of magical horses appears once every forty-four years in order to find a mate, socialize and please the great spirit Epona. That phenomenon, where equine creatures of all types and from all over the multiverse appear is about to happen once again. It might be a difficult thing to accomplish, but could your characters come home with one of these fabled mounts?... [click here for more] |
Dungeon Masters Guild |
FREE
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Evil broods in the cold north...
To the northwest of Faerûn lies the virtually unexplored continent of Anchôromé. In its northern tip lies a land of endless ice where the beautiful but fierce snow elves battle for territory with the proud urskan bear folk.
All the while an elemental evil rises within the mountains...
Adventure in the Frozen North
Blacktoe... [click here for more] |
Dungeon Masters Guild |
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This is the MOD file for Fantasy Grounds, not the PDF. Now fully compatible with FG Unity.
Wizards ought to have an arcane tradition that encourages them to fight with, and use, a magical staff.
It is a core part of the classical archetype, and while you don't have to be an old man with a long white beard, your character might feel out of place wielding a sword. Surely an archetype... [click here for more] |
Dungeon Masters Guild |
$2.99
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A Heavenly Army of Allies and Antagonists!
Mount Celestia is a plane of order and compassion, discipline and kindness, purity and peace. It is home to the Archons, militaristic celestials who fight an endless war to create a more perfect multiverse. Of course, what perfect looks like to an Archon might not be what it looks like for a mortal...
Within these pages, you will find stat... [click here for more] |
Dungeon Masters Guild |
$4.50
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This product is the MOD file for Fantasy Grounds, not the PDF version. Now fully compatible with FG Unity.
Have you dreamed of coming from a land of eternal darkness, with smog-choked cities of ringing steel, vertigo-inducing strongholds spread across stalactites and webs, or being raised by sapient mushrooms who communicate via telepathy spores? Of course,... [click here for more] |
Dungeon Masters Guild |
$4.99
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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Get ready for Baldur's Gate like you have not experienced it before!
This product includes 16 quests (presented on four notice boards), 9 original maps, 8 bounty hunts with new stat blocks (also on notice boards), 57 random encounters, as well as a table of 90 inns, taverns, shops, and shady dens in Baldur's... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Get ready for Baldur's Gate like you have not experienced it before!
This product includes 16 quests (presented on four notice boards), 9 original maps, 8 bounty hunts with new stat blocks (also on notice boards), 57 random encounters, as well as a table of 90 inns, taverns, shops, and shady dens in Baldur's Gate! The templates for the notice boards, and the separate notes are included as image... [click here for more] |
Dungeon Masters Guild |
$9.95
|
100 Trinkets for the savage at heart!
Looking for some grim and dark trinkets for that marauding barbarian who doesn't know the meaning of the word surrender? Use these gory items as intriguing backstories or sinister loot - be it from character creating, pick-pocketing, dungeon-crawling or just ransacking.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A Mad Journey on the Blackwater River
Drugs dull the damages of the Last War; gold fuels the fires which might ignite the next. A band of ragtag mercenaries must venture into the putrid swamps of the Shadow Marches to topple the drug lords of Droaam. To achieve their goals, they may have to leave something of themselves behind; in the heart of darkness Blackwater Redux is an Eberron... [click here for more] |
Dungeon Masters Guild |
$14.95
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A Mad Journey on the Blackwater River
Now includes Line of Sight functionality for Fantasy Grounds Unity
Drugs dull the damages of the Last War; gold fuels the fires which might ignite the next. A band of ragtag mercenaries must venture into the putrid swamps of the Shadow Marches to topple the drug lords of Droaam. To achieve their goals, they may have to leave something of themselves behind;... [click here for more] |
Dungeon Masters Guild |
$19.95
|
"I think this is a fantastic supplement to add to your games and make a more memorable campaign." - Aurican's Lair Review
"It contains interesting items that grant minor bonuses, and potentially could be used even as plot hooks." - TheKindDM
"I greatly appreciate the inspiration it... [click here for more] |
Dungeon Masters Guild |
$1.00
|
If you are looking for our map packs, please contact us via email at: danielp@bluephoenixrpg.com or danielcpryor@gmail.com. You can also message us via facebook at https://www.facebook.com/bluephoenixrpg . We accept direct payment via paypal. Thank you.
Expansion & Maps / DM Notes for Castle Sites a collection of city adventures originally puboished in 1994. This is the 5e conversion guide and... [click here for more] |
Dungeon Masters Guild |
$5.99
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More in the Random Events series:
Character Focused Random Events for Towns.
Random Events for Countryside Travel
Character Focused Random Events for the City is a collection of 410 Random Events for players in any Dungeons & Dragons Fifth Edition campaign which features a large city.... [click here for more] |
Dungeon Masters Guild |
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Character Focused Random Events for Towns is the sequel to the bestselling title Character Focused Random Events for the City. This bookmarked PDF holds 420 Random Events for players in any Dungeons & Dragons Fifth Edition campaign.
As characters explore the world, random events can happen in towns they pass through or stay in for a time. These events are... [click here for more] |
Dungeon Masters Guild |
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Talents are extraordinary aspects of a character’s abilities, background, personality, physique, proficiencies, and features. They are similar to, but not always as powerful as, standard Feats. They are bonus 'perks' that improve your current existing abilities, slightly or temporarily shift game mechanics into your favor, provide you with a new capability, or build your character’s background... [click here for more] |
Dungeon Masters Guild |
$9.99
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ADD SOME FLAVOR TO THAT COIN!
The Forgotten Realms is home to a wealth of nations and many of them mint and print their own currency. Coins of the Realms collects and presents the most well known coins in Faerun in a handy guide for DM and player alike.
Inside you'll find:
Flavor your copper, silver, gold and other coins with bits of common lore and quirky... [click here for more] |
Dungeon Masters Guild |
$3.50
|
In a world of magic and mystery, campaigns tend to focus on the fantastic elements of the various worlds found in Dungeons and Dragons lore. What is often left out, however, is the common people. The ones that players interact with within every village, town, and city. As these background NPCs become inevitably important from time to time, it is helpful to have some stats and general abilities of common... [click here for more] |
Dungeon Masters Guild |
$0.99
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This collection contains all of the M.T. Black adventures published in 2016. You get fourteen critically acclaimed and best selling adventures for a super low price! This represents nearly two hundred pages of content and many many hours of gameplay. I'm offering this bundle for just $9.95! Follow me on twitter @MTBlack2567.
The following adventures are included in this collection... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Ten amazing M.T. Black adventures - now for Fantasy Grounds with Unity Line of Sight!
This collection contains many of the M.T. Black adventures published in 2016 that were previously unreleased for Fantasy Grounds virtual tabletop. You get ten critically acclaimed and best selling adventures for a super low price! This represents nearly two hundred pages of content and many many hours of gameplay.... [click here for more] |
Dungeon Masters Guild |
$14.95
|
All dark knights begin in tragedy - a betrayal, a murder, a war, an illness, these life-changing events alter the world- view of all who experience them and a rare few begin to hear a whisper at the back of their minds; “if there can be no justice in this world, let my bloodied hands serve as judge, jury and executioner”.
Are you looking for something edgier than playing a Warlock? Do... [click here for more] |
Dungeon Masters Guild |
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„Die Feenwesen sind zweifelsohne faszinierende Kreaturen. Nirgendwo sonst findet man so ungezügelte, unverfälschte Emotionen bei den sterblichen Rassen. Die Feenwesen können dein schlimmster Feind, oder dein bester Liebhaber sein. Hier spreche ich aus Erfahrung! — Laefwyn Morgenrufer, Eladrin Barde I n Farleighs Brunnen, einem verschlafenen Dorf unweit der Metropole Tiefwasser,... [click here for more] |
Dungeon Masters Guild |
$3.18
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The town of Termalaine is experiencing a strangely warm day, with the temperature almost up to freezing, and its rivals want to know why. What secrets are behind this spell of mild weather?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
This Dungeoncraft adventure is set in and near the Ten Towns village of Termalaine in the Icewind Dale and... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Evil Thrives in Darkness
A shadow hangs over the dark and dreary town of Squill. Townsfolk are being murdered in their beds without any explaination and the local graveyard has become a dangerous, haunted place.
Consumed by fear, townsfolk have begun casting evil glances at a poor orphan boy linked to all the victims.
A local priestess, however, wonders if there is more at stake... [click here for more] |
Dungeon Masters Guild |
$2.00
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„Ihr müsst ein Abenteurer sein, zumindest lässt Euer Äußeres keinen anderen Schluss zu. Gerüstet, bewaffnet, einige Narben, und kaum im Stande still zu sitzen! Bevor ihr Euch jedoch ins Verderben stürzt, bleibt für eine meiner Lektionen und vielleicht lernt Ihr ja das Eine oder Andere. Untote und sonstige Abscheulichkeiten sind mein Fachgebiet.“ – Magister Rogus Der Knappe... [click here for more] |
Dungeon Masters Guild |
$10.61
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Dread Encounters of Ravenloft
A collection of 2d10 grim encounters for the Domains of Dread. A storm gathers. Black clouds tear across the sky, boisterous and violent. They bring lightning flashes, rumbling thunder, and whistling winds. The landscape buckles under the pressure, torn asunder by the assault. This product is presented to you by Christian Eichhorn and editor John Parker... [click here for more] |
Dungeon Masters Guild |
$5.95
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This article includes rules for drinking alcohol in the fantasy setting of 5th edition Dungeons and Dragons. Includes effects of alcohol, and size, weight and cost of various containers. ... [click here for more] |
Dungeon Masters Guild |
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The Le Games presents Drizzt's Armory: Weapons of War - a new 5e Compatible book! Enter the dark passages of the Forgotten Realms and arm yourself with these weapons of war! Revised! After our initial release, we've revised this book to including a new item -- the Aegis Fang warhammer! Existing customers can download the revised version while new customers will... [click here for more] |
Dungeon Masters Guild |
$2.00
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The Le Games is happy to announce a new book of Fighting Styles! Drizzt's Handbook: Fighting Styles brings you 13 new Fighting styles for your 5e players! It's a perfect companion for your Fighter, Paladin, or Ranger player!
Inside you'll find these 13 Fighting Styles: • Boa Cosntrictor • Cavalier • City Beggar • Dragoon • Dwarven Defender • Dwarven Shooter • Elvish... [click here for more] |
Dungeon Masters Guild |
$2.00
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We are giving away $5-20 DM Guild/DrivethruRPG gift certificates! To enter the giveaway, all you have to do is review the Dungeon Master's Challenge 50 with 20 words or more. That's it!
Think you know about D&D 5th Edition…and you want to see how you rank as a Dungeon Master? The Dungeon Master’s Challenge (DMC) is the ultimate test for DMs by DMs.... [click here for more] |
Dungeon Masters Guild |
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A picture book adventure for the misty lands of Barovia and the Svalich Woods.
Duskwalker is a short adventure I created to tie up loose ends in Curse of Strahd. The characters visit the wereravens' secret hideout and finally destroy the druids—unless they become the enemy and die by their friends' swords. This is a dark tale about loss, corruption, misguided... [click here for more] |
Dungeon Masters Guild |
$3.95
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A picture book adventure for the misty lands of Barovia and the Svalich Woods.
Duskwalker is a short adventure I created to tie up loose ends in Curse of Strahd. The characters visit the wereravens' secret hideout and finally destroy the druids—unless they become the enemy and die by their friends' swords. This is a dark tale about loss, corruption, misguided... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Horrors from the old world await!
Eons ago, the beholder T’Mnahx discovered the secret of time itself. It doesn’t matter to him that when he harvests this power it leaves worlds in utter chaos and ruin. He now searches your world, fully intent on taking the forces that keep time in order for himself. Will he succeed, or can your party of... [click here for more] |
Dungeon Masters Guild |
$3.95
|
This is the Fantasy Grounds version of "Elemental Magic," brought to you with help from Shaun Sides (@w4lkin_dude). This is a MOD file, not a PDF. Now fully compatible with FG Unity.
In a world where things are arbitrarily categorized...
Welcome to Elemental Magic, Codex Five of the Enchiridia Mysteria! Wield the power... [click here for more] |
Dungeon Masters Guild |
$11.99
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A collection of 25 new magical items suitable for characters and DMs looking to add a little elven flavor to their campaigns. Balanced, illustrated and suitable for PC and NPC alike, Elven Treasures - Magical Items of the Elves is sure to be a great addition to any table looking to add that fey feeling to their magical item roster. This supplement includes:
25 Elven... [click here for more] |
Dungeon Masters Guild |
$0.85
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Do you want to cow rebellious dissidents into submission with the might of empire? Or do you have players who are rebellious dissidents (and most of them are), who could benefit from a very annoying ally or inspiration for a villain? The Empire Domain for clerics is for you!
The Empire Domain cleric channels the might of an empire to fuel their power. They can forge compacts with characters, and punish... [click here for more] |
Dungeon Masters Guild |
$0.50
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NOW AN GOLD SELLER! Thank you all for the continued support and I hope you all a happy gaming session(s) from this module.
The long awaited 3rd installment of the Underling Revival series is here! Over 37,000 of you have tried Rise of the Necromancer and I urge you all to get the next two in the series to follow up the events and start this campaign.
This final chapter takes place in Faerun and... [click here for more] |
Dungeon Masters Guild |
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The Le Games is happy to bring you ENCHANTED ARMORY: HAVOC! This new book of magic items are made for low level players and those who want to spice up the campaign world! Best of all, you can pay-what-you-want!
Inside this book you'll find the folliowing 10 magic items:
• Amulet of Light • Fire Ring • Lightning Chain • Mage Pouch • Neverwinter Arrow •... [click here for more] |
Dungeon Masters Guild |
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The Le Games returns with a brand new book of Magic items -- Enchanted Armory: Stormguard! This tiny book will give you just what you need for your minions -- 4 magic items! Inside you'll find: • Dagger of Repeating • Neverwinter Helm • Wild Sword • Infinity Orb of Dead Light Best of all it's just 50 cents! Also available now: Enchanted Armory: Havoc... [click here for more] |
Dungeon Masters Guild |
$0.50
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Make your town encounters exciting!
Do your players try to speed through town to get to combat? Do they know just what to expect every time they go into a tavern? Cities and towns can offer just as much adventure as some musty old tomb or lost temple!
While many DMs are ready for PCs who want to visit a tavern or go to a blacksmith, this title offers many other possibilities. Inside, 30... [click here for more] |
Dungeon Masters Guild |
$3.99
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This handbook contains a detailed dossier on 15 unique crafting materials, including appearance, properties, price, as well as suggestions on how a DM might naturally integrate them into their world. They are balanced for use as magic items, but their potential applications go far beyond loot.
It includes classics such as Adamantium and Mythral, as well as a number of new additions ranging from deep... [click here for more] |
Dungeon Masters Guild |
$2.00
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UNLOCK THE SECRETS OF NECROMANTIC BOTANY!
Fajour's Field Guide to Plants of the Necromantic Arts offers optional rules to incorporate unique dangers and aids to your campaign adventures. A blend between previously published material, real-world historical uses and newly designed options, the Field Guide is a collection of deadly, dangerous... [click here for more] |
Dungeon Masters Guild |
$0.79
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