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Wychlaran Character Class

Wychlaran Character Class


WARNING - PUBLICATION IS AN EXTRACT OF CONTENT FROM RASHEMEN CAMPAIGN GUIDE. Do not purchase if you already own that production. Originally Published in the Rashemen Campaign Guide, the Wychlaran Character Class provides a new way to play one of the most powerful spellcasters in the Forgotten Realms. This product includes an exciting new character class...   [click here for more]
Dungeon Masters Guild  $4.95

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The Village of Berol

The Village of Berol


Berol is a small village that could be located just about anywhere in the Forgotten Realms that is off the beaten path. An ideal location for the village is halfway between Yarthrain and The Halfway Inn, in the Backlands. Here, it could lie along a farmer's road, known as Guido's Road, that connects those two hamlets. The Grassy Hills would be just a few hours ride to the west and the Tor of...   [click here for more]
Dungeon Masters Guild  $1.99

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The Three Forked Road

The Three Forked Road


Overview The people of Phandalin face a threat in the form of a goblinoid army massing in the wilderness. The leader of the Bonecrusher tribe has long had his eyes on the settlement of Phandalin, and soon it will fall. The people of Phandalin need the assistance of heroes to take up the challenge and deal with the goblinoid threat before it is too late. For groups with access to the Starter...   [click here for more]
Dungeon Masters Guild  $10.00

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The Sylvan Harp

The Sylvan Harp


The Thorn Hag, an ancient evil thought vanquished by the Elf Queen and her heroic companions many years ago, has arisen from the dead. A fey harp, created from the heart of the treant that perished in the battle, has gone missing from Satyrs' Glen and the Thorn Hag seems to be behind it. The PCs must track the missing harp through a warped and eerie wood and into an unseelie area of the Feywild to...   [click here for more]
Dungeon Masters Guild  $3.95

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The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition (Fantasy Grounds)

The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  What lies within this module? The Greasemonkey's Handbook is a comprehensive guide to building, piloting, and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely...   [click here for more]
Dungeon Masters Guild  $24.95

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The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition

The Greasemonkey's Handbook: Rules for piloting Magitech, Steampunk and Sci Fi mechs in D&D 5th Edition


What lies within this book? The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks,...   [click here for more]
Dungeon Masters Guild  $14.95

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The Charred Rose

The Charred Rose


The Charred Rose is a 5e adventure set in the realm of Sithicus in the Ravenloft D&D setting. The adventure is suitable for 3-4 PCs of 4th level and should last 4-6 hours. Lord Daralion of Maldev’s bard is required for the upcoming Rose Festival but the bard has not returned from his mother’s funeral in the nearby village of Kardan. Lord Daralion looks for the PCs to visit the...   [click here for more]
Dungeon Masters Guild  $1.49

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The Beast of Graenseskov: An Introductory Ravenloft Adventure

The Beast of Graenseskov: An Introductory Ravenloft Adventure


A simple hunt for a werewolf, or so we thought. Find its lair and slay the beast. No use for wolfsbane or other superstitions. Silver and magic would win the day. A worthy challenge, but nothing horrific, surely. Yet we never expected what we found in the Graenseskov, and our hubris cost us dearly... The Beast of Graenseskov is an 80-page bookmarked Ravenloft® adventure...   [click here for more]
Dungeon Masters Guild  $5.00

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Step Right Up

Step Right Up


A milk-themed carnival horror adventure Come one, come all! Don’t miss the grand opening for Mr. Bone’s Big Top Euphoria, a carnival brought to you by the distinguished dairy tycoon, Leland Bone. It’s shaping up to be a night you’ll never forget! Step Right Up is a milk-themed carnival horror adventure designed for four to six characters of 5th-to-7th level. The adventure...   [click here for more]
Dungeon Masters Guild  $9.95

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Spears of Glip Dak: Four Adventures

Spears of Glip Dak: Four Adventures


Inside this full-color, 124-page anthology you’ll find four best-selling Adventurer’s League quests for level 1-10 characters set in the hobgoblin fortress of Glip Dak. Also included are instructions on how to weave these adventures into an ongoing story arc as part of your campaign. Tier 1 (Level 1-4): Glip Dak (CCC_GLIP-01-01) The Kroth Magg hobgoblins run the trade city of Glip...   [click here for more]
Dungeon Masters Guild  $14.99

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SOLO EPA A: Eight Petals Argent [BUNDLE]

SOLO EPA A: Eight Petals Argent [BUNDLE]


The Eight Petals Argentseries includes mammoth titles; each isthree or four times as large as a normal solo adventure!Play these two adventures in order, with a level 1 then a level 2 character.   This special bundle product contains the following titles. SOLO EPA 01: Eight Petals Argent Regular price: $14.99 Bundle price: $11.99 Format: PDF   ...   [click here for more]
Dungeon Masters Guild  $27.73 $23.98

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Ruins of Mezro

Ruins of Mezro


From the co-author of Tomb of Annihilation, and now legal for play in the D&D Adventurers League! Dare you enter the ruined domain of Ubtao? Ancient Mezro lies silent and ruined, her treasures plundered by foreign explorers. Flaming Fist mercenaries have staked their claim to the site, but they aren’t the only ones seeking to unravel its hidden mysteries....   [click here for more]
Dungeon Masters Guild  $4.95

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Return to Senag Island: The Wizard's War

Return to Senag Island: The Wizard's War


Welcome back to Senag Island. Previously home to a clan of Minotaur Pirates led by Muolo Thundereye, this island has been left abandoned and the structures built here have largely fallen in to ruin. Something stirs on the island, however, a Wizard calling himself Malrakath, often known as Malrakath the Mad, has constructed his tower upon the island and has been abducting adventurers and...   [click here for more]
Dungeon Masters Guild  $2.00

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Playing Dead (Fantasy Grounds)

Playing Dead (Fantasy Grounds)


Playing Dead is a complete ruleset for starting (or continuing) your journey as an undead, including new thematic options for class features, subclasses, spells, magic items, and transcending the limits of undeath itself, now in Fantasy Grounds. A massive player’s companion for keeping that favorite character of yours going, even after that unfortunate moment when you forgot to check...   [click here for more]
Dungeon Masters Guild  $14.95

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Playing Dead

Playing Dead


Playing Dead is a complete ruleset for starting (or continuing) your journey as an undead, including new thematic options for class features, subclasses, spells, magic items, and transcending the limits of undeath itself. A 100-page player’s companion for keeping that favorite character of yours going, even after that unfortunate moment when you forgot to check for traps. In this supplement,...   [click here for more]
Dungeon Masters Guild  $9.95

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Lost City of Mezro | Roll20

Lost City of Mezro | Roll20


Already own the PDF? Click here for a discount on the Roll20 version! UNLOCK THE SECRETS OF THE LOST CITY! While the people of Chult suffer under the dreaded death curse, a force of darkness and corruption seeps into the jungle, defiling the once eternal spirits that gave life to the land. Left unchecked, this vile power will eventually extend beyond these lands to pervade the entirety of the Realms....   [click here for more]
Dungeon Masters Guild  $24.95

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Lost City of Mezro | PDF + Roll20 Bundle [BUNDLE]

Lost City of Mezro | PDF + Roll20 Bundle [BUNDLE]


This special bundle product contains the following titles. Lost City of Mezro Regular price: $14.95 Bundle price: $14.95 Format: PDF UNLOCK THE SECRETS OF THE LOST CITY! While the people of Chult suffer under the dreaded death curse, a force of darkness and corruption seeps into the jungle, defiling the once eternal spirits that gave life to the land. Left...   [click here for more]
Dungeon Masters Guild  $39.90 $29.95

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Lost City of Mezro

Lost City of Mezro


UNLOCK THE SECRETS OF THE LOST CITY! While the people of Chult suffer under the dreaded death curse, a force of darkness and corruption seeps into the jungle, defiling the once eternal spirits that gave life to the land. Left unchecked, this vile power will eventually extend beyond these lands to pervade the entirety of the Realms. Hope lies with the return of Mezro, a holy bastion city long thought...   [click here for more]
Dungeon Masters Guild  $14.95

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Jungle Politics 2: Electric Bullywugaloo

Jungle Politics 2: Electric Bullywugaloo


Save 40% on this product through my 2017 Bundle! Help a bullywug through shocking times! Pond-Dredger the bullywug, unable to be with the frog of his dreams, has an entirely new problem: he electrocutes everything he touches! Now he's kicked out of Dungrunglung; can you discover the source of his odd new power and put a stop to it? Explore a silly and short Tomb of Annihilation...   [click here for more]
Dungeon Masters Guild  $1.00

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Into the Witchwood

Into the Witchwood


Many of the local lords had gathered for a peace moot. A perfect opportunity for the demon-possessed Aeldrith Forkbeard to murder them all in cold blood. The PCs, attending the moot, must now flee for their lives. Harried by a Northlander warband, the party is forced to flee into the dreaded Witchwood. To reach the safety of the Kingdom of Marshes they must traverse the depths of the forest, avoiding...   [click here for more]
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Hunter

Hunter


WILL DOYLE AND JAMES INTROCASO PRESENT... HUNTER: a jungle adventure that pits players against a formidable predator from Chultan myth. To survive, they must use their own heads as well as their characters' brawn. A little luck goes a long way too... HUNTER is designed for lvl. 1-4 characters, and is optimized for a group...   [click here for more]
Dungeon Masters Guild  $3.95

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Hunted! (Fantasy Grounds)

Hunted! (Fantasy Grounds)


This a module for the Fantasy Grounds VTT software. Looking for the PDF?  Here it is! Now with Unity  “Way cool!” “The twists keep you on your toes!” "Fantastic!" The people of Northwood’s Rest need help. Winter is coming, and something’s been slaughtering the livestock. Surely it must be the orcs of the Northwood! Heroes are needed to hunt them down. Will you answer the call? Welcome...   [click here for more]
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Hunted!

Hunted!


The people of Northwood’s Rest need help. Winter is coming, and something’s been slaughtering the livestock. Surely it must be the orcs of the Northwood! Heroes are needed to hunt them down. Will you answer the call? Welcome to Hunted! The latest adventure from the critically acclaimed platinum best-selling author Tony Petrecca. Hey, that’s me… and I’ll stop with the 3rd person...   [click here for more]
Dungeon Masters Guild  $3.95

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Hidden Pathways of Chult

Hidden Pathways of Chult


This product is included (for free) in my 2017 Bundle! Expanded travel and discovery for your Tomb of Annihilation game! This is another entry in a series of supplements that seeks to provide bite-sized rules and adventuring options to help flesh out your Tomb of Annihilation game. In this supplement: Give your players the ability to discover teleportation...   [click here for more]
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Gooseriders of Haruunk

Gooseriders of Haruunk


The first in our Drop-in Foes series, add Haruunk, goblin god of annoyance and petty theft, to your adventures. Followers of Harrunk can be enemies, allies, or even player characters in your next campaign.  The Gooseriders of Haruunk contains everything to drop them in your game. Background on Haruunk and their goals A warlock pact with Haruunk New spells and items themed around geese And new creatures ...   [click here for more]
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Enhanced Focuses (Fantasy Grounds)

Enhanced Focuses (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. For too long, Spellcasting Focuses have been relegated to a footnote on character sheets. The iconic implements of magic users have done nothing to set one character apart from another. Sure, magic staffs and wands give a caster more spells but are no different in the hands of a master or an initiate. Enhanced...   [click here for more]
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Enhanced Focuses

Enhanced Focuses


For too long, Spellcasting Focuses have been relegated to a footnote on character sheets. The iconic implements of magic users have done nothing to set one character apart from another. Sure, magic staffs and wands give a caster more spells but are no different in the hands of a master or an initiate. Enhanced Focuses increase a spell caster’s magical powers, in the same way a flaming longsword does...   [click here for more]
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D&D Solo Adventure: Drums at Daggerford (Fantasy Grounds)

D&D Solo Adventure: Drums at Daggerford (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  5e Solo Gamebooks presents Drums at Daggerford, the fifth in our continuing series of solo adventures set in the Forgotten Realms. This quest enables you to experience D&D without a dungeon master! Simply roll up a level 5 PC and get playing. Drums at Daggerford is the way...   [click here for more]
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D&D Solo Adventure: Drums at Daggerford

D&D Solo Adventure: Drums at Daggerford


5e Solo Gamebooks presents Drums at Daggerford, the fifth in our continual series of solo adventures set in the Forgotten Realms. This quest enables you to experience D&D without a dungeon master! Simply roll up a level 5 PC and get playing. Fantasy Grounds version available here. Drums at Daggerford is the way you must experience solo adventuring. Players and DMs beware, a new standard...   [click here for more]
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CCC-KUMORI-01-02 Wretches

CCC-KUMORI-01-02 Wretches


Accused of impersonation and kidnapping, a pair of old sisters have found refuge in Abermoor. In their wake, they have left a trail of blood, and are pursued by a bounty hunter. Hired for their expertise, the adventurers have joined the pursuit. A Two-Hour Adventure for 1st-4th Level Characters Wretches is a stand-alone adventure that premiered at Kumoricon in Portland, Oregon...   [click here for more]
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CCC-KUMORI-01-01  Wreckers

CCC-KUMORI-01-01 Wreckers


Cargo ships are being dashed against the rocks west of Hulburg, lured off course by a mysterious light. Is this the work of ordinary thieves, or are more nefarious forces at work? Algunos barcos de carga son chocados contra las rocas al oeste de Hulburg, desviados por una misteriosa luz. Será el trabajo de ladrones ordinarios, o será que hay fuerzas mas viles en juego? A Two-Hour Adventure...   [click here for more]
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CCC-GLIP-02-01 Blue Scales

CCC-GLIP-02-01 Blue Scales


A behir has been hired to destroy the herds of aurochs necessary to feed the hobgoblin city of Glip Dak. Patrols and scouts continue to go missing, forcing the hobgoblins to hire mercenaries to track this behir as they recall their troops to the capital to maintain order as food riots break out. Tier 2 CCC-GLIP-02-XX adventures can be played in any order. A Two-Hour Adventure for 5th to 10th...   [click here for more]
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CCC-GLIP-01-02 Beneath Glip Dak

CCC-GLIP-01-02 Beneath Glip Dak


A series of unusual heists has both the thieves’ guild and city guard scrambling to uncover the culprits before the burglaries destabilize the thriving trade within the city, threatening the budding kingdom the Kroth Magg have fought and died to forge. Tier 1 CCC-GLIP-01-XX can be played in any order. An Adventurer's League Two-Hour Adventure for 1st-4th Level Characters Please see our other...   [click here for more]
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Blood Magic (5e)

Blood Magic (5e)


Suggested Contribution: $1.95 Featured in Issue 7 of Dragon+ Magazine and Unearthed Arcana in the March 2016 Review by Mike Mearls and Chris Lindsay! Unleash the power of blood magic. Thanks for the support - we've expanded Blood Magic to provide Players and Game Masters with the following for thrilling play: Blood Magic. A wizard tradition for 5th Edition.  This product...   [click here for more]
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Auction Encounters (Fantasy Grounds)

Auction Encounters (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Auctions replace the dull sessions of “Shopping the RPG” and setting breaking Ye Olde Magik Item Shoppes. They provide opportunities to introduce NPCs, drop plot hooks, or add complications to your story. They can be dynamic settings requiring more than a swing of the sword or a well-placed fireball. Auction...   [click here for more]
Dungeon Masters Guild  $7.50

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Auction Encounters

Auction Encounters


Auctions replace the dull sessions of “Shopping the RPG” and setting breaking Ye Olde Magik Item Shoppes. They provide opportunities to introduce NPCs, drop plot hooks, or add complications to your story. They can be dynamic settings requiring more than a swing of the sword or a well-placed fireball. Auction Encounters introduces a system that uses existing 5e rules that players are already familiar...   [click here for more]
Dungeon Masters Guild  $4.99

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Astonishing Adventures!

Astonishing Adventures!


Introducing Astonishing Adventures! A compilation of six critically acclaimed 5th Edition D&D best sellers for one low price. When you purchase Astonishing Adventures you get each of the following books:  Killer Kobolds! - THE action packed adventure for 8th-12th level characters.  Hunted!  Who's hunting who? Find out in this exciting adventure...   [click here for more]
Dungeon Masters Guild  $8.95

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