Samnall Mac Rand, a dwarven noble, tasks the adventurers with recovering a priceless heat pump. It was taken as a spoil of war by a drow army some years ago. Can the party reach the mine, retrieve the heat pump, and smuggle it through the wilds and back to civilization?
A two hour adventure for 3-7 first or second level adventurers, optimized for 5 first level characters.
An in-depth review of the... [click here for more]
The Definitive Rules of the Joust!
The thunder of hooves, the clash of wood on steel, the roar of the crowd. Jousting encapsulates the romantic, idealized form of warfare and chivalry.
This module provides fast, exciting rules for including jousting in your campaigns. Each joust includes decisions by the players at every step, involving their skills, attack rolls, and saves. This ensures... [click here for more]
Our heroes are sent to find a missing band of rangers. After discovering the source of the attack on the rangers' camp our heroes brave a climb into the mountains, battling foes and nature alike, and find the lair of the Thing in the Glen. Can the adventurers overcome these obstacles and avenge the rangers?
A 3-hour adventure for characters of second or third level.
This adventure includes:
- A... [click here for more]