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A Boy and his Modron

A Boy and his Modron


A young boy befriends an extra-planar construct that has mysteriously appeared at his family’s farm. Once the boy finds out that other creatures are coming to take it back home, he comes up with a plan to get help from the party to save his new friend. A 4-6 hour adventure for characters level 1-4. From Platinum selling author Anthony Lesink Updated...   [click here for more]
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Season 2 Narrative: Mulmaster

Season 2 Narrative: Mulmaster


Want a bit of insight into the design process for the D&D Adventurers League? Using Mulmaster in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the city - A number of the major organizations within the city and their prominent...   [click here for more]
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Brewing in Faerun

Brewing in Faerun


This supplement explores brewing practices and select beers of the Forgotten Realms. It is divided into four parts. The first section explores methods exercised by the finest brewers of the realms, with guidelines for increasing lifestyle levels during downtime. Next is a spotlight of unique ales favored in various corners of Faerun to add life to new taverns and towns that are explored. The...   [click here for more]
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A Guide to Princes of the Apocalypse

A Guide to Princes of the Apocalypse


This guide is a "walkthrough" of Princes of the Apocalypse. Inside, you will find streamlined information and lists that will help you save prep time when you run this adventure. It is in a print-friendly format for your convenience. ...   [click here for more]
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The North Campaign Map

The North Campaign Map


A Campaign Map for the North! This large, campaign-scale, hand-drawn map is designed to give players the feel that they're using a real map of Faerun's North. It was drawn in ink to give it the feel of the same sort of map characters in the world would see. It not only includes the locations in Storm King's Thunder, but also over 100 more locations drawn from the long history...   [click here for more]
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Elemental Magic of Zakhara (Al-Qadim & Forgotten Realms)

Elemental Magic of Zakhara (Al-Qadim & Forgotten Realms)


This product both brings elements inspired by the southern continent of Zakhara up to the Sword Coast of Faerûn and updates them for native 5th edition Al-Qadim games. Inside you’ll find over 50 spells of the four elemental provinces of Zakharan mages (more than 10 for each elemental province), updated from AD&D Second Edition which complement those found in both the Player’s...   [click here for more]
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Dhampir - Playable Race

Dhampir - Playable Race


Half-Vampires: The Dhampir Children of darkness, dhampirs are the offspring a mortal and a vampire. Frequently born out of horror and tragedy, the circumstances of a dhampir’s conception are incredibly hard to understand. Since few mortals can survive the painful and gory birth of such a creature, it is often theorized that most dhampir are born of male mortals and female vampires....   [click here for more]
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Gregorio’s Traveling Emporium and Menagerie

Gregorio’s Traveling Emporium and Menagerie


Gregorio is a traveling merchant, with a "magnificent" menagerie and a dark secret. Gregorio's Traveling Emporium and Menagerie is a short encounter (hopefully no more than 30-45 minutes) for second level characters set in Ravenloft, Forgotten Realms or your homebrew campaign. Hello! We really like writing (and drawing) D&D stuff, but a lot of success on this site...   [click here for more]
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Training Mechanic

Training Mechanic


The Training Mechanic Pantheon Design Pantheon Design (PD) introduces its first publication to the DMsGuild - The Training Mechanic Designed to expand upon the Downtime Activities listed in the Player's Handbook, this supplement offers 4 types of training that characters may undertake during short-term downtime. Through these training options, PCs may further hone...   [click here for more]
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Fantasy Grounds Level 1 Pregenerated Characters

Fantasy Grounds Level 1 Pregenerated Characters


Fantasy Grounds Level 1 Pregens These are XML files for use with the Fantasy Grounds VTT software. PAY WHAT YOU WANT, but I will be continually updating this as I build more and more. If you have suggestions, let me know. These are.XML files with fully made pregens ready to play for 5E. The idea is that when a DM wants to start a game with a player who doesn't...   [click here for more]
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{WH} Codex of Waves, additional water spells for all levels!

{WH} Codex of Waves, additional water spells for all levels!


Are you a seafaring spellcaster with only a mere smattering of aquatic spell options? A swashbuckling sorcerer who desires ever-greater control over the waves themselves? Or are you a warlock who has authored a pact with the forgotten things or fey that dwell sleeping within the depths? The Codex of Waves offers 19 new water based spells for your perusal and spellcasting pleasure....   [click here for more]
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ART101 Beholder Stock Art

ART101 Beholder Stock Art


The "Eye-conic" Villian now available to use in your next DM's Guild project! The DM's ART PACK ART101 Beholder Stock Art pack provides 6 high quality images for your DM's Guild Projects. All images are US Letter sized, high resolution 300dpi (commercial print ready size) PNG images with transparency. These images are yours to modify and use in your publications. Please do not distribute...   [click here for more]
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Way of the Samurai - Monk Monastic Variant

Way of the Samurai - Monk Monastic Variant


Way of the Samurai Monks of the Way of the Samurai seek to defeat their foes in a single decisive blow. They employ longswords not used by other monks, to deadly efficiency. Samurai often practice their entire lives perfecting and honing the use of their weapon. ...   [click here for more]
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Demonic Bloodline - Sorcerous Origin Varient

Demonic Bloodline - Sorcerous Origin Varient


Demonic Bloodline Your innate magic comes from demonic magic that was mingled with the blood of your ancestors. Most often, sorcerers with this origin trace their heritage back to a cult who made an unholy pact with a demon and bringing forth an unholy spawn of that demon. Some of these bloodlines are worshiped by cults, but most are obscure, the cult that formed the pact meeting an early demise....   [click here for more]
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Mind Over Matter - The Mystic Class

Mind Over Matter - The Mystic Class


In this product, the playtest version of the Mystic (AKA the Psion) is extrapolated out to a full 20-level class progression, including each of the two published Mystic Orders as well as two new Mystic Orders (the Ardent Soul and the Ghost Knife) developed by myself. Some of this material (mostly rules information) is copied from the Unearthed Arcana article "Psionics and the Mystic: Take Two,"...   [click here for more]
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The Shrine of Marthammor Duin

The Shrine of Marthammor Duin


The Shrine of Marthammor Duin is a short excursion meant to supplement an ongoing Princes of the Apocalypse campaign. At it's core however, this is a traveller shrine that could be devoted to a deity in your homebrew games or any of the other god's of travel in the Dungeons and Dragons pantheons. It can be run in an hour or two and is intended for a party of level 5 to 7. It includes one new...   [click here for more]
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Soul-Stitcher

Soul-Stitcher


Soul-stitchers weave the forces of fate and soul energy to manipulate their foes and bolster their allies. Picking from one of three subclasses (Dollmaker, Tailor, and Smokeweaver), soul-stitchers cater to a wide range of play styles. Create dolls that bind the souls of your enemies to inflict great pain and suffering upon them. Weave the threads of your own soul to give yourself abilities beyond...   [click here for more]
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Legendary Wrestler - Grappler Archetype for 5E Barbarian

Legendary Wrestler - Grappler Archetype for 5E Barbarian


Watch the animated video guide of the Legendary Wrestler archetype here: https://youtu.be/OAnjGwv45wk Aeons ago, when giants warred against dragons, small folks caught in the flames of their war were constantly threatened by the possibility of extinction. Their survival, as evidenced by the great nations of, elves, dwarves, men and the myriad, was nothing short of a miracle. That miracle, loremasters...   [click here for more]
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The Scroll of Strange Races

The Scroll of Strange Races


The Scroll of Strange Races! ______________________ Four new odd races to incorporate into your world: Omgar - A race of desert-dwelling nomads originating from the Elemental Plane Of Fire, with an obsession for wealth! Aetheril - A human mother who gets possessed by a spirit during pregnancy may give birth to an Aetheril. A being with...   [click here for more]
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Druid Spell Sheet - by John Bard (Printable)

Druid Spell Sheet - by John Bard (Printable)


This is a Druid specific Spell Sheet. It includes spells from Player's Handbook and Elemental Evil Companion along with school and page refernce number. Changelog v1.1 - added some missing spells ...   [click here for more]
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Legacy of Io: The Lost Bestiaries - Volume 2

Legacy of Io: The Lost Bestiaries - Volume 2


UPDATE (10/24/2017): This title is now available for free (donations, of course, are welcome), as is the first volume, available here. The long-awaited second volume of the Lost Bestiaries series, this hefty document brings 20 new Dragons to 5th Edition, each ripped from the pages of history. Not only that, but an enormous amount of additional content...   [click here for more]
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Magic Items for Monks and More

Magic Items for Monks and More


This document contains a collection of 14 magic items. The majority of the items are thematically related to the monk class. These items were lightly play-tested in the 5th edition of Dungeons & Dragons. I appreciate any feedback you provide. If you decide this is worth your money, I greatly appreciate your generosity. Your patronage gives validity to a dream I once thought was futile. Changes...   [click here for more]
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7+7 Homebrew Shields

7+7 Homebrew Shields


Regardless if you are a fearless adventurer or the first to flee when things turn rough, the only thing we know for sure is that you're gonna need a shield. The 1 shield the official rules have provided is very bland so i made some homebrew shields for my game. In this pdf you will find 7 non magical shields as well as 7 magical ones. If you liked my work please leave a rating and a comment, or...   [click here for more]
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A Fair Row, a One Shot Sheet Adventure

A Fair Row, a One Shot Sheet Adventure


Not every adventure requires 20 pages. One Shot Sheets are perfect for a DM or GM in a bit of a slump who needs a little help, last minute prep for a pickup game, or a surprise side trek in an ongoing campaign. One Shot Sheets aim to give you the meat and bones of an adventure without taking 15 pages to get to the point. Easily printed on the front and back of a single sheet of paper, these adventures...   [click here for more]
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The Feystone Shards

The Feystone Shards


The Feystone Shards is an adventure for characters from levels 5-8, optimized for 4-6 player characters. This moderate length campaign should have 20+ hours of gaming, all focused around the Forgotten realms area of Red Larch. The Heroes are tasked to find five fragments of a shattered Orb, once worshipped by a faction of Elves. The search will take the party to a haunted Citadel, as they seek the...   [click here for more]
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Wizard Subclass: School of Scrolls

Wizard Subclass: School of Scrolls


As a member of the School of Scrolls, or a Scribbler, you understand the power of the written word in a way that traditional wizards do not. Sure spellbooks have a place, but they require preparation. The true flexibility lies in scrolls. We also provide a sample NPC with an adventure hook for DMs and a short section on how wizards of this school fit in Ravenloft. We hope you enjoy it and look forward...   [click here for more]
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The Alchemage

The Alchemage


A custom class built loosely around the warlock and sorcerer classes. It is a class that manipulates and combines science with magic, containing three chapters that each focus on studying reactions that fall under the endo-, exo-, or meta- categories. As usual, feedback is greatly appreciated! If you like this product please take a look at my other uploads: Oaths for the Apocalypse The...   [click here for more]
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Dwarven Subrace: Cloud Dwarf

Dwarven Subrace: Cloud Dwarf


This PDF includes a new subrace for your 5E Dungeons and Dragons campaign. The Cloud Dwarf subrace details a dwarf charater living in the snow capped peaks of mountains rather than below them such as their dwarven cousins. This is my first Dungeon Master's Guild title, more to come as well. Please write a review and tell me how I did. ...   [click here for more]
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Triboar Region Maps

Triboar Region Maps


Update: This is now 3 pdfs, 2 in original colour and black and white, and 1 with a parchment texture backing. This was my first attempt at making a hand-drawn "realistic" map characters might see in the Forgotten Realms. It's of the Triboar area, predominantly focusing on the area around the Starmetal Hills. It will hopefully be of use to DMs playing in the area, including DMs expanding...   [click here for more]
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Poisons and Toxins

Poisons and Toxins


A variety of poisons and toxins that can be used for any adventure. Beyond the normal, these items have a variety of effects for those wanting an advantage in battle or playing the long game. ...   [click here for more]
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Magic of Wharves and Waves

Magic of Wharves and Waves


Water magic has always been associated with whose who ply rivers, lakes, and oceans for their livelihood. Some are simple fishermen, pearl divers, or traders but many others are scoundrels, pirates, or reavers. This product provides 52 new spells and supporting options to portray scoundrels of the docks, shipboard adventures, and aquatic adventures to life. These options aren’t just limited to...   [click here for more]
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The Aesling

The Aesling


The Aesling is the offspring of a Tiefling and an Aasimar. Although rare these creatures do exist. The appearance of these Aeslings is really intriguing, they posses ashen skin, snow white hair, and golden horns. Special Thanks to my friends, Tyler Thomas Segraves and Richard Maciente for contributing their ideas. Without them the Aesling...   [click here for more]
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Amnesia: Awakening

Amnesia: Awakening


A group of people stir. Hazy vision clears, and they find themselves in a crater of charred earth scorched by fire. As they contemplate their identity, Orcs peruse the wreckage and bodies for remaining survivors, and subsequently end their lives. What is going on? Who are these orcs? Is there a thicker, more sinister plot at stake? ...   [click here for more]
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Way of the Stone Fist - 5e Monastic Tradition

Way of the Stone Fist - 5e Monastic Tradition


The Stone Fist Monk! A bald headed Halfling walks slowly along a mountain path, his hands joins in front of him underneath his long grey robe. He gazes upon the many valleys and peaks within view, the fresh breeze brushing against his cheek. The tranquility of the surrounding is quickly interrupted by a loud thundering sound, as a huge armoured creature bursts from the group...   [click here for more]
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Min-Max Monsters in the Lost Mine of Phandelver

Min-Max Monsters in the Lost Mine of Phandelver


Maybe you’ve brought your players to the Lost Mine of Phandelver before, or maybe you’re about to play through it for the very first time. Either way, you’ll find this treatise on running the Lost Mine helpful in discovering new opportunities and ways to challenge your players. These pages contain an in-depth analysis of several parts of the adventure, allowing for expanded content...   [click here for more]
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Way of the Shifting Sands - D&D 5e Monastic Tradition

Way of the Shifting Sands - D&D 5e Monastic Tradition


The Tiefling man stood in defense of his tiny desert town, as bandits rode on camel-back over the horizon. He'd never used the way of the shifting sands in battle, but was confident that his masters had put their faith in him for the right reasons. The bandits rode ever closer, drawing their scimitars from their scabbards and raising them above their heads, war cries bellowing against the wind....   [click here for more]
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Mixed Martial Arts Guide For 5e (Feats Included)

Mixed Martial Arts Guide For 5e (Feats Included)


This is a feat book designed to make the art of grappling and unarmed fighting compare and compete well with other character options at the higher levels. It is a full revamp of the Grappling system for the 5th Edition. It is extremely accurate and gives great incentives for being an unarmed combatant, Monk, Pugalist, or even any other class! This feat book and system for integrating MMA into D&D...   [click here for more]
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A Prince's Death

A Prince's Death


A Prince's Death is a D&D 5th Edition adventure designed as a side adventure for Elemental Evil or any other Forgotten Realms campaigns. It can also be run as part of the Elemental War campaign. A Prince's Death takes the players into the High Forest to investigate the death of an elven prince. Their search pits them...   [click here for more]
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The Crumbling Wall

The Crumbling Wall


A mysterious bard sits atop a crumbling wall deep in the forest. What secrets are told in his sonorous tunes? The Crumbling Wall is a short encounter (hopefully no more than 30-45 minutes) for first level characters set in Ravenloft, Forgotten Realms or your homebrew campaign. Hello! We really like writing (and drawing) D&D stuff, but a lot of success on this site depends...   [click here for more]
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D&D 5e - Samurai New Playable Class

D&D 5e - Samurai New Playable Class


Samurai, a new playable class, a melee class that while on its journey will follow one of three paths. From the armor clad honor bound samurai, to a disgraced ronnin fighting and robbing travelers day to day for his food, to a samurai who has stumbled upon a cursed weapon that binds itself to its new wielder, granting him power with dark magic. These are just some of what could happen when you play...   [click here for more]
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City Guide: Mulmaster

City Guide: Mulmaster


Inside this supplement you will find some campaign setting information regarding the status of the City of Danger since the Devastation occurred. The Devastation - the aftermath of the original few runnings of DDEP Mulmaster Undone - is widespread and the city must now not only discover their identity in these uncertain times but also how best they can begin to rebuild. WE DO NOT EXPECT YOU TO PAY...   [click here for more]
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School of Shadow - 5e Wizard Arcane Tradition

School of Shadow - 5e Wizard Arcane Tradition


This Arcane Tradition for the 5th edition Wizard provides a class option for those who revel in darkness. A wizard of the School of Shadow works magic in mysterious ways, casting spells that differ fundamentally from those of other arcanists. If you like this purchase, or if you are wary of purchasing, please check out our other stuff (some of it is pay-what-you-want!). Either way, leave a review...   [click here for more]
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Older Than Dirt Character Background

Older Than Dirt Character Background


“Been There. Done That.” Having lived a long life, you are now coming to the end of the journey. The final curtain call is near, but you are never too old to start the adventurer’s life. Hopefully you die a hero’s death, and not in your sleep. I had a discussion with another D&D Player that I should make an old character to play. "But what if he died in his sleep,"...   [click here for more]
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Druid Archetype - Circle of the Sun

Druid Archetype - Circle of the Sun


Druid Archetype - Circle of the Sun Hello fellow dungeoneers, I've always been a big fan of Druids and I felt that there was a big omission on class options relative to Druid Lore. The first Druids, and pretty much everyone else, first worshiped the sun or as they call it "The Mighty Oak". Before the moon, before the lands, before the spirits of the forest was he who set it all in motion,...   [click here for more]
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Blackbrook Lockdown

Blackbrook Lockdown


Blackbrook Lockdown is a D&D 5th Edition adventure designed as an introductory adventure for Elemental Evil or a side adventure for any other Forgotten Realms campaigns. It can also be run as part of the Elemental War campaign. Blackbrook Lockdown takes the players into Gulf of Luiren to investigate the halfling...   [click here for more]
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Updated Oozes

Updated Oozes


This document includes 10 different oozes updated from 3.0 and 3.5 source material to 5th ed stats. All attempts to maintain the original characteristics of these oozes was made. Oozes included in this document include: Aballin, Arcane Ooze, Bloodfire Ooze, Bone Ooze, Conflagration Ooze, Sickening Sleep, Summoning Ooze, Teratomorph, Corrupture, Glitterfire. These oozes have not been playtested and...   [click here for more]
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Curse of Syllani

Curse of Syllani


In the quiet farmlands of Rivertown, a peaceful way of life will soon be threatened by a thirst of vengeance. Orcs, led by a fierce and merciless chief named Hackrat, are racing across the countryside in search of a medallion. They are minions of a mad Necromancer, whose family once ruled these lands. Decades ago, he murdered his own brother and his betroved, and buried them in a secret crypt. The...   [click here for more]
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Bard - College of Martyrs

Bard - College of Martyrs


Bards of the College of Martyrs are sometimes confused with wandering priests and clerics, though they have less direct relationships with deities or religion. Indeed, many of these bards begin life in the service of a temple or deity as leaders of worship and hired artists. Their numbers include many artisans, minstrels, and poets retained by priests or rulers to create works that beautify temples...   [click here for more]
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Misadventurers League Aboleth Mini

Misadventurers League Aboleth Mini


Hail and well met travelers! Some say this aberration is more ancient than the gods. Terrify your players with this print and play Mini complete with a stat and note tracker! ...   [click here for more]
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The Old Church

The Old Church


An adventure where every play through can have its own twist and there is more to explore than meets the eye! The Old Church was built long ago. Under the vision of a priest whose name has been lost to the ages. Those that fell into his beliefs believed that when the world was near its end and the sun would set for the last time, they would be’ the chosen ones’ and would take shelter within...   [click here for more]
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