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A Guide to Storm King's Thunder

A Guide to Storm King's Thunder


This guide has everything you need to prepare and run Storm King's Thunder. Included are extensive preparation and chapter-by-chapter notes alongside tons of page references and ideas. I have also included a brief rundown of Cloud Giant's Bargain, the special side adventure given out at the PAX West theater events. The final section contains a giant outline that can give you an idea of how to take...   [click here for more]
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Catastrophic Dragons - World Builder Blog Presents

Catastrophic Dragons - World Builder Blog Presents


Prepare for the might of the catastrophic dragons! These beasts, warped by the harsh energies of the elemental planes, harness the devestating power of blizzards, earthquakes, tornadoes, typhoons, and volcanoes. These are the dragons introduced in fourth edition D&D converted to fifth edition rules. This PDF contains five new types of dragon and includes statistics for each age category for...   [click here for more]
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Haven Cross: The Adventurers Guild

Haven Cross: The Adventurers Guild


The Village of Haven Cross is a great set-up to start a new campaign or to introduce Dungeons and Dragons to new players. It provides a fun environment both to players and DMs offering great flexibility and freedom, with the posibility of an immersive experience in between quests. Besides the Adventurer's Guild and the Village of Haven Cross I included one adventure for level 1 to 4 characters...   [click here for more]
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Blood Hunter Class

Blood Hunter Class


Between the martial pursuits of a warrior, and the long-forgotten secrets of blood magic, lies a sect of hunters that sacrifice their own vitality and humanity to protect the realms. Through the tutelage of hidden orders, Blood Hunters learn to give their essence to harness the elements within their weapon, manipulate the lifeblood of others through blood curses, and allow themselves to become a part...   [click here for more]
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Adversaries & Allies

Adversaries & Allies


Foes, Friends, Followers Expanding on the 5th Edition Monster Manual, here are over 50 new non-player characters to populate the world of your 5E game! In the pages of Adversaries & Allies, you'll find: New spellcasters to advise and oppose your party, from the Enchanter, Skald, and Loremaster to the strange...   [click here for more]
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A Modron's Report: Volume # 1

A Modron's Report: Volume # 1


A modrons report: Dominions of deities worshipped by the inhabitants of realmspace and the prime material continent known as Faerun. Vol #1: Evil Deities A-L -1st edition, 1335x catalog of prime material research from the Great Modron March & by modrons serialized 856,223.043 - 900,103 Commisioned by The One and the Prime Coded by Quinton #7,601,342,695 Planar Alias = "Scribbles"...   [click here for more]
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Arachnids, Wraiths, & Zombies - World Builder Blog Presents

Arachnids, Wraiths, & Zombies - World Builder Blog Presents


Bigger spiders! Badder wraiths! Draggonier zombies! Add these creepy crawlies to your campaign to make your players tremble with fear. Just in time for any Ravenloft games. This document contains the following creatures: Werespider and template (CR 5) Gargantuan Monstrous Scorpion (CR 16) Huge Monstrous Scorpion (CR 12) Gargantuan Monstrous Spider (CR 14) Huge Monstrous Spider (CR 10) Blazing...   [click here for more]
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A Most Potent Brew - A Basic Rules Adventure

A Most Potent Brew - A Basic Rules Adventure


"Fantastic starter game for young and old players alike" "This was a wonderful first adventure" "All I can say is thank you for the fun our group had last night with this!" Enter the world of Dungeons & Dragons without spending a penny! This first-level adventure is designed to work with the free basic rules offered by Wizards of the...   [click here for more]
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A Guide to Out of the Abyss

A Guide to Out of the Abyss


This guide is designed to help dungeon masters prepare and understand the Out of the Abyss adventure. You will find stats, advice, explanations and summaries of everything you need to know. Your preparation time will be greatly reduced and difficult sections of the book are sorted out for you. This guide has grown out of the Power Score RPG blog and is in a print-friendly format. ...   [click here for more]
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Storm King's Thunder: Nightstone Map Pack

Storm King's Thunder: Nightstone Map Pack


Storm King's Thunder: Nightstone Map Pack contain 3 types of Nightstone's Village Map, for the introdutory adventure of CHAPTER 1: A GREAT UPHEAVAL. An option without grid, with grid and a DM Version. All 3 maps were made for 43x58 squares. Upadate 01/03/17: I add new pack of 10 maps of Nightstone's Buildings, for the introdutory adventure of CHAPTER 1:...   [click here for more]
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HD Color Digital Map Pack: : DDAL04-01 Suits of the Mists

HD Color Digital Map Pack: : DDAL04-01 Suits of the Mists


These are made-from-scratch digital maps rendered in HD Jpegs 4000x4000 pixels using professional grade cartography software. I used the Suits of the Mists and the map sketches in them as a guide. These maps are perfect for virtual table tops or to be printed for use as battle maps. Pay what you want but please leave a review if you liked them or not. Original Designer Shawn Merwin, Artist Travis...   [click here for more]
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Season 3 Narrative: Hillsfar

Season 3 Narrative: Hillsfar


Want a bit of insight into the design process for the D&D Adventurers League? Using Hillsfar in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the city - A number of the major organizations within the city and their prominent NPCs...   [click here for more]
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Season 2 Narrative: Mulmaster

Season 2 Narrative: Mulmaster


Want a bit of insight into the design process for the D&D Adventurers League? Using Mulmaster in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the city - A number of the major organizations within the city and their prominent...   [click here for more]
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Season 1 Narrative: Phlan

Season 1 Narrative: Phlan


Want a bit of insight into the design process for the D&D Adventurers League? Using Phlan in a home game and want a bit of background information? Then this is for you! Inside, you'll find the narrative used by the Campaign Administrators in developing the Season's storyline as well as: - A brief history of the city - A number of the major organizations within the city and their prominent NPCs...   [click here for more]
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Archons - World Builder Blog Presents

Archons - World Builder Blog Presents


You've seen them in previous editions of D&D. Now the lantern archon (CR 2), hound archon (CR 5), and trumpet archon (CR 10) can be a part of your game in this 4-page PDF. For more free game resources check out worldbuilderblog.me or view my other DMs Guild products. ...   [click here for more]
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15 New Backgrounds - World Builder Blog Presents

15 New Backgrounds - World Builder Blog Presents


Enhance your game and enrich the story of your characters with fifteen new backgrounds and more. Included in this PDF.... Cook Background Cursed Background Dead Background Demolitions Expert Background Doctor Background Farmer Background Harvester Background Legendary Lineage Background Lycanthrope Background Parent Background Polymorphed Background Possessed Background Raised by Animals...   [click here for more]
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20 New Traps - World Builder Blog Presents

20 New Traps - World Builder Blog Presents


20 new traps ready to throw at your players! Some are updated versions of classics while others are totally new. Get your hands on... Abyssal Gate Acidic Fall Crushing Room Electrified Floor Explosive Object Flame Jet Grasping Arms Hungry Insects Log Slammer Malicious Harpsichord Mists of Madness Object of Deception Pendulum Scythe Poison Mister Room Filling with Water Spectral Tendrils Spinng...   [click here for more]
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Daily Battle Map #13 - Hill Fort

Daily Battle Map #13 - Hill Fort


Daily Battle Map #13 Hill Fort By Arcana Games Every day, we release an exciting new battle map for use in play or inclusion in other Dungeon Master's Guild guild products. Perfect for online games or print and play, these battle map grids are made with with 1" squares and compatiable with all official D&D Miniatures. This Map is...   [click here for more]
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50 New Magic Items - World Builder Blog Presents

50 New Magic Items - World Builder Blog Presents


More magic power! This document provides 50 new magic items plus 100 new common rarity weapon properties, 100 new common rarity wondrous items, and 100 new cursed item properties. Many of the magic weapons and armor in this document are meant to fill-in the gaps and provide a magic item where their previously was none (e.g. magic whips, nets, and hide armor). Included in the PDF... Armor...   [click here for more]
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Sundered Realms Player's Guide

Sundered Realms Player's Guide


Adventure awaits in the land of the Ancients! Explore new races and character options, discover untamed lands west of Faerun, wield powerful spirit magics, and uncover hidden secrets in the first supplement for the Sundered Realms expansion for the Forgotten Realms! This book contains : A brief overview of the people and nations of western Anchorome and the...   [click here for more]
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Character Focused Random Events for the City

Character Focused Random Events for the City


UPDATE COMING FALL 2017 Check out the sequel to this bestelling product: Character Focused Random Events for Towns. Character Focused Random Events for the City is a collection of 410 Random Events for players in any Dungeons & Dragons Fifth Edition campaign which features a large city. Players roll 1D100...   [click here for more]
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The Buccaneer's Bestiary

The Buccaneer's Bestiary


Avast ye cack-handed deck apes! This be the Dark Caribbean! This 74-page bookmarked supplement provides a host of monsters and NPCs that pirates and scallywags are likely to encounter on their voyages across haunted waters and raucous ports of call. Additionally, detailed encounter tables provide you with a rich swashbuckling milieu and just the right touch of horror and mystery to spice...   [click here for more]
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Brewing in Faerun

Brewing in Faerun


This supplement explores brewing practices and select beers of the Forgotten Realms. It is divided into four parts. The first section explores methods exercised by the finest brewers of the realms, with guidelines for increasing lifestyle levels during downtime. Next is a spotlight of unique ales favored in various corners of Faerun to add life to new taverns and towns that are explored. The...   [click here for more]
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A Guide to Princes of the Apocalypse

A Guide to Princes of the Apocalypse


This guide is a "walkthrough" of Princes of the Apocalypse. Inside, you will find streamlined information and lists that will help you save prep time when you run this adventure. It is in a print-friendly format for your convenience. ...   [click here for more]
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The North Campaign Map

The North Campaign Map


A Campaign Map for the North! This large, campaign-scale, hand-drawn map is designed to give players the feel that they're using a real map of Faerun's North. It was drawn in ink to give it the feel of the same sort of map characters in the world would see. It not only includes the locations in Storm King's Thunder, but also over 100 more locations drawn from the long history...   [click here for more]
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The Midnight Revelry

The Midnight Revelry


The village of Farleigh's Well is the target of a vindicative fey noble. The villagers have been seen parading through the Misty Forest, leaving their crops to rot in the field. The characters must contend with powerful fey creatures on their home plane in this action-packed adventure for levels 1 to 3. Acclaim For The Midnight Revelry: "Great adventure! I'll definitely...   [click here for more]
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Map of Thay

Map of Thay


Thay, the land of the Red Wizards, is a well-settled land with a multitude of towns and villages. Adventurers making their way across these lands will need a detailed map indicating the locations and names of these villages and the roads and paths that connect them. In addition, obstacles such as forests, mountains, cliffs, rivers, and swamps are clearly indicated, reducing the chance of getting lost...   [click here for more]
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Book of Beasts: Underdark Vault

Book of Beasts: Underdark Vault


This edition of the Book of Beasts centers on a number of creatures that come from the Underdark or could easily be encountered there. Each of these monsters was chosen because it can easily be dropped into adventures in the Underdark, be used as an interesting one-off encounter, or employed by NPCs (or other monsters) as a guardian. They should be particularly useful to DMs running Out...   [click here for more]
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Kobold Triggerer - Fifth Edition Monsters #01

Kobold Triggerer - Fifth Edition Monsters #01


Kobold Triggerer - Fifth Edition Monsters #01 The folks here at Flying Ape Studios have always been fans of the world’s most famous roleplaying game, especially its older iterations.Fifth edition was a great surprise, since it had elements from past editions and became once again a game that can be played without worrying too much about rules and etc. Much to our surprise the rules for this...   [click here for more]
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Palace of the Crowned Skull

Palace of the Crowned Skull


A 12-hour adventure with four original maps. For 4-6 characters of 3rd-6th level. A ruined keep overlooks a murky lake in the monster-infested wilderness of the High Moor. Here a daring young merchant prince attempted to carve out a kingdom for himself almost a century ago. It was a doomed endeavor from the start. Practically the moment he laid the final stone, his holdfast and subjects alike were...   [click here for more]
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Don't Feed the Trolls

Don't Feed the Trolls


The worlds of D&D are positively teeming with trolls! They're big, smelly, hungry, and hard to kill - plus they regenerate, and they mutate. Which means that it doesn't take long for a troll to feel at home... This supplement provides rules and background for using twelve new types of troll to challenge and bedevil your players. From the repulsive bog troll, to the whimsical bridge troll, and...   [click here for more]
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Airs of Ages Past

Airs of Ages Past


Nine magical harps from the Forgotten Realms From an article originally appearing in Dragon Magazine #115, by Ed Greenwood, updated to 5th Edition rules. Please check out my other titles! By Magic Masked, Nine magical masks from the Forgotten Realms Baraar of the Bizarre: Archer’s Best Friend, 10 magical bows and ammunition. Bazaar of the Bizarre: Rings that Do Weird Things, Twenty-one...   [click here for more]
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Elemental Magic of Zakhara (Al-Qadim & Forgotten Realms)

Elemental Magic of Zakhara (Al-Qadim & Forgotten Realms)


This product both brings elements inspired by the southern continent of Zakhara up to the Sword Coast of Faerûn and updates them for native 5th edition Al-Qadim games. Inside you’ll find over 50 spells of the four elemental provinces of Zakharan mages (more than 10 for each elemental province), updated from AD&D Second Edition which complement those found in both the Player’s...   [click here for more]
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Bazaar of the Bizarre: Rings that Do Weird Things

Bazaar of the Bizarre: Rings that Do Weird Things


A collection of 21 magic rings from two articles in Dragon Magazine. Rings that Do Weird Things in #82, and Bazaar of the Bizarre in #117. Each article a collection of reader submissions. Converted to 5e rules. Please check out my other titles! Airs of Ages Past, Nine magical harps from the Forgotten Realms Baraar of the Bizarre: Archer’s Best Friend, 10 magical bows and ammunition....   [click here for more]
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The Dragon Knight Class

The Dragon Knight Class


Many an adventurer has had to experience the pure terror of facing a dragon in combat. Their immense power and strength has left more than one party reconsidering their life choices. Now, the players can harness that power themselves with the new Dragon Knight Class. Inspired by those awesome creatures, the Dragon Knight can emulate some of their abilities while adding brand new options to the game....   [click here for more]
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The Tournament at Scornubel

The Tournament at Scornubel


In this combination of a mystery adventure and downtime event for characters of 1st-10th level, PCs can compete in seven different competitions and win seven unique magic items. Includes an appendix of magic items, 14 original illustrations, and an original map. The rules of the events can be applied to jousts, melees, archery contests, spellcasting duels, horse races, eating contests, and duels of...   [click here for more]
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Dhampir - Playable Race

Dhampir - Playable Race


Half-Vampires: The Dhampir Children of darkness, dhampirs are the offspring a mortal and a vampire. Frequently born out of horror and tragedy, the circumstances of a dhampir’s conception are incredibly hard to understand. Since few mortals can survive the painful and gory birth of such a creature, it is often theorized that most dhampir are born of male mortals and female vampires....   [click here for more]
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Werewolf Class (5e)

Werewolf Class (5e)


Beast or Man? Many have posed the question… within lies the answer. The Curse of Lycanthropy is forever changed with this playable new class. Discover the Lunar Fury gifted to you with each phase of the moon. Feel renewed by the moment with your Wild Regeneration feature. Run with your pack. Be master of the Hunt or master the Elements to boost your abilities. All new class Complete...   [click here for more]
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The Tarot Deck of Many, Many Things

The Tarot Deck of Many, Many Things


Shuffle your reality with just a draw of a card... This 32-page sourcebook expands the classic Dungeons and Dragons magic item to a full tarot deck with over 100 results to dramatically change characters or shake up your campaign. Beyond the card descriptions, there are tips for how the Dungeon Master can utilize the Tarot Deck, ways to introduce the Deck to the party, and an adventure focused...   [click here for more]
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Bazaar of the Bizarre - Enchanting Elixirs

Bazaar of the Bizarre - Enchanting Elixirs


In memory of some of the great articles showcased in Dragon Magazine over the years, this article is the first in a series that will showcase lore and new magic from the Forgotten Realms campaign setting. Enchanting Elixirs updates the information on magical elixirs found in "Volo's Guide to All Things Magical" for 5E and provides realmslore and game statistics on three new elixirs. ...   [click here for more]
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The Iron Bastion Preview - Blight of the Bandit's Blade

The Iron Bastion Preview - Blight of the Bandit's Blade


The Adventure Begins! A journey to Revonar's mainland brings a group a fledgling heroes into conflict with a notorious band of mercenaries.    They are soon to realize that something far more sinister lies beneath the mask of this new threat.    Their actions, for good or ill, will start a chain of events that may well decide the fate of nations.  ...   [click here for more]
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The GM's Table Trapmaker's Toolkit

The GM's Table Trapmaker's Toolkit


Sometimes you just need a quick trap. Other times you want them to take center stage. Either way this PDF has you covered. With rules for generating fast random traps, long dramatic traps, and even trap making characters the Trapmaker's Toolkit has you covered. ...   [click here for more]
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Necromancy After the Time of Troubles

Necromancy After the Time of Troubles


After the Time of Troubles and before the return of Netheril the art of necromancy flourished. These pages contain 48 classic spells updated from 2nd edition for use in your 5th Edition campaign, whether it is set in the Forgotten Realms or Ravenloft. You'll find benign or white necromancy spells like graft flesh, giving some less evil options while also tempting you to use vile spells like...   [click here for more]
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Gregorio’s Traveling Emporium and Menagerie

Gregorio’s Traveling Emporium and Menagerie


Gregorio is a traveling merchant, with a "magnificent" menagerie and a dark secret. Gregorio's Traveling Emporium and Menagerie is a short encounter (hopefully no more than 30-45 minutes) for second level characters set in Ravenloft, Forgotten Realms or your homebrew campaign. Hello! We really like writing (and drawing) D&D stuff, but a lot of success on this site...   [click here for more]
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Ravenloft Tables: Random Tables for Your Gothic Horror Games

Ravenloft Tables: Random Tables for Your Gothic Horror Games


Your players walk into a creepy house in the village of Barovia: what do they find inside? The party falls asleep in a haunted house: what do they dream about? A sorcerer’s Wild Magic takes effect while fighting a gang of ghouls in a graveyard: what happens? In here, you’ll find random tables to add color and interest to any Gothic Horror adventure or setting. Perfect for DMs running Curse...   [click here for more]
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The Lightborn - New Race

The Lightborn - New Race


EDIT: v2 Uploaded, fixes grammar & format issues. Thank you to all who flagged these to me! Sorry for the delay! Some heroes are not made in the fires of conflict, or circumstance. Some heroes are simply born to be so. Fear has little meaning to them. The people look to them without thinking. They are the beacon of light in the darkness. They are the Lightborn. Lightborn, a race infused with...   [click here for more]
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the Magus Class

the Magus Class


Combining martial prowess and magical power, the Magus class is the Sterling Vermin Adventuring Co.'s 5e take on the swordmages, arcane archers, seekers, and wardens of earlier editions. If you want to play a warrior whose spells are as deadly as his sword (or axe or bow), the Magus is for you. If you want to play a mage who's dedicated to an esoteric society that taught her all she knows about magic...   [click here for more]
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A Guide to Tales From the Yawning Portal

A Guide to Tales From the Yawning Portal


This guide contains notes, advice and ideas for those who plan on running adventures from Tales From the Yawning Portal. This includes tips for new dungeon masters, and an example campaign of how you could connect all of these adventures into one story arc. I tried to give you every page number and rules note that you'll need when you run this. Tamoachan and Against the Giants were especially involved....   [click here for more]
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Random Encounters Expanded

Random Encounters Expanded


The only random encounter supplement you'll ever need. Period. This 76-page document is jam-packed with all sorts of random chocolatey goodness, and it's scientifically proven to increase your attraction to the opposite sex by 84%*. Inside you'll find: Hand-crafted tables to formulate random combat encounters in a matter of seconds for any number of players of any level Meticulously...   [click here for more]
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In The Black Midwinter

In The Black Midwinter


In The Black Midwinter is a Festive adventure, designed to be played in one session. The PCs battle an ancient evil threatening a remote village in the subarctic north. Very much the same as most D&D adventures, only this time, it’s Christmas themed! Here's a video I made about the adventure: How To Run A D&D Game At Christmas - https://youtu.be/hr4Khkiteco The...   [click here for more]
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